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Only request OpenXR permissions for a XR game running off the Android editor when the xr/openxr/extensions/automatically_request_runtime_permissions
project setting is enabled
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parent
5675c76461
commit
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@ -45,15 +45,13 @@ open class GodotEditor : BaseGodotEditor() {
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internal val XR_RUN_GAME_INFO = EditorWindowInfo(GodotXRGame::class.java, 1667, ":GodotXRGame")
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internal const val USE_ANCHOR_API_PERMISSION = "com.oculus.permission.USE_ANCHOR_API"
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internal const val USE_SCENE_PERMISSION = "com.oculus.permission.USE_SCENE"
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}
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override fun getExcludedPermissions(): MutableSet<String> {
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val excludedPermissions = super.getExcludedPermissions()
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// The USE_ANCHOR_API and USE_SCENE permissions are requested when the "xr/openxr/enabled"
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// project setting is enabled.
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excludedPermissions.add(USE_ANCHOR_API_PERMISSION)
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// The USE_SCENE permission is requested when the "xr/openxr/enabled" project setting
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// is enabled.
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excludedPermissions.add(USE_SCENE_PERMISSION)
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return excludedPermissions
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}
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@ -31,7 +31,6 @@
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package org.godotengine.editor
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import org.godotengine.godot.GodotLib
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import org.godotengine.godot.utils.PermissionsUtil
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import org.godotengine.godot.xr.XRMode
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/**
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@ -62,8 +61,16 @@ open class GodotXRGame: GodotGame() {
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val openxrEnabled = GodotLib.getGlobal("xr/openxr/enabled").toBoolean()
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if (openxrEnabled) {
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permissionsToEnable.add(USE_ANCHOR_API_PERMISSION)
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permissionsToEnable.add(USE_SCENE_PERMISSION)
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// We only request permissions when the `automatically_request_runtime_permissions`
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// project setting is enabled.
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// If the project setting is not defined, we fall-back to the default behavior which is
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// to automatically request permissions.
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val automaticallyRequestPermissionsSetting = GodotLib.getGlobal("xr/openxr/extensions/automatically_request_runtime_permissions")
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val automaticPermissionsRequestEnabled = automaticallyRequestPermissionsSetting.isNullOrEmpty() ||
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automaticallyRequestPermissionsSetting.toBoolean()
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if (automaticPermissionsRequestEnabled) {
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permissionsToEnable.add(USE_SCENE_PERMISSION)
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}
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}
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return permissionsToEnable
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@ -472,19 +472,22 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env,
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JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
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String js = jstring_to_string(path, env);
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return env->NewStringUTF(GLOBAL_GET(js).operator String().utf8().get_data());
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Variant setting_with_override = GLOBAL_GET(js);
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String setting_value = (setting_with_override.get_type() == Variant::NIL) ? "" : setting_with_override;
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return env->NewStringUTF(setting_value.utf8().get_data());
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}
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JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
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String editor_setting = "";
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String editor_setting_value = "";
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#ifdef TOOLS_ENABLED
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String godot_setting_key = jstring_to_string(p_setting_key, env);
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editor_setting = EDITOR_GET(godot_setting_key).operator String();
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Variant editor_setting = EDITOR_GET(godot_setting_key);
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editor_setting_value = (editor_setting.get_type() == Variant::NIL) ? "" : editor_setting;
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#else
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WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
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#endif
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return env->NewStringUTF(editor_setting.utf8().get_data());
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return env->NewStringUTF(editor_setting_value.utf8().get_data());
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}
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JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
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