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Begin modifying properties to make them more friendly to script and doc.
This commit is contained in:
parent
118eed485e
commit
3fae505128
@ -483,7 +483,7 @@ static _GlobalConstant _global_constants[]={
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BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_CHECKABLE ),
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BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_CHECKED ),
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BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_INTERNATIONALIZED ),
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BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_BUNDLE ),
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BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_GROUP ),
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BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_CATEGORY ),
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BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_STORE_IF_NONZERO ),
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BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_STORE_IF_NONONE ),
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@ -1825,7 +1825,7 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant& p_variant
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for(List<PropertyInfo>::Element *E=property_list.front();E;E=E->next()) {
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if (E->get().usage&PROPERTY_USAGE_STORAGE || (bundle_resources && E->get().usage&PROPERTY_USAGE_BUNDLE)) {
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if (E->get().usage&PROPERTY_USAGE_STORAGE) {
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_find_resources(res->get(E->get().name));
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}
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@ -2028,7 +2028,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_
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if (skip_editor && F->get().name.begins_with("__editor"))
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continue;
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if (F->get().usage&PROPERTY_USAGE_STORAGE || (bundle_resources && F->get().usage&PROPERTY_USAGE_BUNDLE)) {
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if (F->get().usage&PROPERTY_USAGE_STORAGE ) {
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Property p;
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p.name_idx=get_string_index(F->get().name);
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p.value=E->get()->get(F->get().name);
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@ -2667,7 +2667,7 @@ void ResourceFormatSaverXMLInstance::_find_resources(const Variant& p_variant,bo
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PropertyInfo pi=I->get();
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if (pi.usage&PROPERTY_USAGE_STORAGE || (bundle_resources && pi.usage&PROPERTY_USAGE_BUNDLE)) {
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if (pi.usage&PROPERTY_USAGE_STORAGE) {
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Variant v=res->get(I->get().name);
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_find_resources(v);
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@ -2811,7 +2811,7 @@ Error ResourceFormatSaverXMLInstance::save(const String &p_path,const RES& p_res
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if (skip_editor && PE->get().name.begins_with("__editor"))
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continue;
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if (PE->get().usage&PROPERTY_USAGE_STORAGE || (bundle_resources && PE->get().usage&PROPERTY_USAGE_BUNDLE)) {
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if (PE->get().usage&PROPERTY_USAGE_STORAGE ) {
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String name = PE->get().name;
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Variant value = res->get(name);
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@ -90,7 +90,7 @@ enum PropertyUsageFlags {
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PROPERTY_USAGE_CHECKABLE=16, //used for editing global variables
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PROPERTY_USAGE_CHECKED=32, //used for editing global variables
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PROPERTY_USAGE_INTERNATIONALIZED=64, //hint for internationalized strings
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PROPERTY_USAGE_BUNDLE=128, //used for optimized bundles
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PROPERTY_USAGE_GROUP=128, //used for grouping props in the editor
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PROPERTY_USAGE_CATEGORY=256,
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PROPERTY_USAGE_STORE_IF_NONZERO=512, //only store if nonzero
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PROPERTY_USAGE_STORE_IF_NONONE=1024, //only store if false
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@ -115,6 +115,7 @@ enum PropertyUsageFlags {
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#define ADD_PROPERTYINZ( m_property, m_setter, m_getter, m_index ) ClassDB::add_property( get_class_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONZERO), m_setter, m_getter, m_index )
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#define ADD_PROPERTYNO( m_property, m_setter, m_getter ) ClassDB::add_property( get_class_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONONE), m_setter, m_getter )
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#define ADD_PROPERTYINO( m_property, m_setter, m_getter, m_index ) ClassDB::add_property( get_class_static(), (m_property).added_usage(PROPERTY_USAGE_STORE_IF_NONONE), m_setter, m_getter, m_index )
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#define ADD_GROUP( m_name, m_prefix ) ClassDB::add_property_group( get_class_static(), m_name, m_prefix )
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struct PropertyInfo {
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@ -740,6 +740,15 @@ bool ClassDB::get_signal(StringName p_class,StringName p_signal,MethodInfo *r_si
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return false;
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}
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void ClassDB::add_property_group(StringName p_class,const String& p_name,const String& p_prefix) {
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ClassInfo *type=classes.getptr(p_class);
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ERR_FAIL_COND(!type);
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type->property_list.push_back(PropertyInfo(Variant::NIL,p_name,PROPERTY_HINT_NONE,p_prefix,PROPERTY_USAGE_GROUP));
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}
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void ClassDB::add_property(StringName p_class,const PropertyInfo& p_pinfo, const StringName& p_setter, const StringName& p_getter, int p_index) {
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@ -476,6 +476,7 @@ public:
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static bool get_signal(StringName p_class,StringName p_signal,MethodInfo *r_signal);
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static void get_signal_list(StringName p_class,List<MethodInfo> *p_signals,bool p_no_inheritance=false);
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static void add_property_group(StringName p_class,const String& p_name,const String& p_prefix="");
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static void add_property(StringName p_class,const PropertyInfo& p_pinfo, const StringName& p_setter, const StringName& p_getter, int p_index=-1);
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static void get_property_list(StringName p_class, List<PropertyInfo> *p_list, bool p_no_inheritance=false, const Object *p_validator=NULL);
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static bool set_property(Object* p_object, const StringName& p_property, const Variant& p_value, bool *r_valid=NULL);
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35
prop_renames.txt
Normal file
35
prop_renames.txt
Normal file
@ -0,0 +1,35 @@
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[Object]
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script/script = script
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[Node]
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pause/pause_mode = pause_mode
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[Control]
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anchor/left = anchor_left
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anchor/right = anchor_right
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anchor/bottom = anchor_bottom
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anchor/top = anchor_top
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focus_neighbour/left=focus_neighbour_left
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focus_neighbour/right=focus_neighbour_right
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focus_neighbour/bottom=focus_neighbour_bottom
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focus_neighbour/top=focus_neighbour_top
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focus/ignore_mouse = focus_ignore_mouse
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focus/stop_mouse = focus_stop_mouse
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size_flags/horizontal = size_flags_horizontal
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size_flags/vertical = size_flags_vertical
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size_flags/stretch_ratio = size_flags_stretch_ratio
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theme/theme = theme
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[CanvasItem]
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visibility/visible = visible
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visibility/behind_parent = show_behind_parent
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visibility/on_top = show_on_top
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visibility/light_mask = light_mask
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material/material = material
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material/use_parent = use_parent_material
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@ -1003,15 +1003,17 @@ void CanvasItem::_bind_methods() {
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BIND_VMETHOD(MethodInfo("_draw"));
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ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
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ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"visibility/modulate",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_modulate"),_SCS("get_modulate") );
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ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"visibility/self_modulate",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_modulate"),_SCS("get_self_modulate") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
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ADD_GROUP("Visibility","");
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ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visible"), _SCS("_set_visible_"),_SCS("_is_visible_") );
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ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"modulate",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_modulate"),_SCS("get_modulate") );
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ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"self_modulate",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_modulate"),_SCS("get_self_modulate") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"show_behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"show_on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility
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ADD_PROPERTYNO( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") );
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ADD_PROPERTYNO( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material/material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"material/use_parent"), _SCS("set_use_parent_material"),_SCS("get_use_parent_material") );
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ADD_GROUP("Material","");
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ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"use_parent_material"), _SCS("set_use_parent_material"),_SCS("get_use_parent_material") );
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//exporting these two things doesn't really make much sense i think
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//ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") );
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//ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled"));
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@ -2564,28 +2564,37 @@ void Control::_bind_methods() {
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BIND_VMETHOD(MethodInfo(Variant::BOOL,"can_drop_data",PropertyInfo(Variant::VECTOR2,"pos"),PropertyInfo(Variant::NIL,"data")));
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BIND_VMETHOD(MethodInfo("drop_data",PropertyInfo(Variant::VECTOR2,"pos"),PropertyInfo(Variant::NIL,"data")));
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ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor/left", PROPERTY_HINT_ENUM, "Begin,End,Ratio,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_LEFT );
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ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor/top", PROPERTY_HINT_ENUM, "Begin,End,Ratio,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_TOP );
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ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor/right", PROPERTY_HINT_ENUM, "Begin,End,Ratio,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_RIGHT );
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ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor/bottom", PROPERTY_HINT_ENUM, "Begin,End,Ratio,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_BOTTOM );
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ADD_GROUP("Anchor","anchor_");
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ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor_left", PROPERTY_HINT_ENUM, "Begin,End,Ratio,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_LEFT );
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ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor_top", PROPERTY_HINT_ENUM, "Begin,End,Ratio,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_TOP );
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ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor_right", PROPERTY_HINT_ENUM, "Begin,End,Ratio,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_RIGHT );
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ADD_PROPERTYINZ( PropertyInfo(Variant::INT,"anchor_bottom", PROPERTY_HINT_ENUM, "Begin,End,Ratio,Center"), _SCS("_set_anchor"),_SCS("get_anchor"), MARGIN_BOTTOM );
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ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"rect/pos", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_EDITOR), _SCS("set_pos"),_SCS("get_pos") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"rect/size", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_EDITOR), _SCS("set_size"),_SCS("get_size") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"rect/min_size"), _SCS("set_custom_minimum_size"),_SCS("get_custom_minimum_size") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"rect/rotation",PROPERTY_HINT_RANGE,"-1080,1080,0.01"), _SCS("set_rotation_deg"),_SCS("get_rotation_deg") );
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ADD_PROPERTYNO( PropertyInfo(Variant::VECTOR2,"rect/scale"), _SCS("set_scale"),_SCS("get_scale") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::STRING,"hint/tooltip", PROPERTY_HINT_MULTILINE_TEXT), _SCS("set_tooltip"),_SCS("_get_tooltip") );
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ADD_PROPERTYINZ( PropertyInfo(Variant::NODE_PATH,"focus_neighbour/left" ), _SCS("set_focus_neighbour"),_SCS("get_focus_neighbour"),MARGIN_LEFT );
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ADD_PROPERTYINZ( PropertyInfo(Variant::NODE_PATH,"focus_neighbour/top" ), _SCS("set_focus_neighbour"),_SCS("get_focus_neighbour"),MARGIN_TOP );
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ADD_PROPERTYINZ( PropertyInfo(Variant::NODE_PATH,"focus_neighbour/right" ), _SCS("set_focus_neighbour"),_SCS("get_focus_neighbour"),MARGIN_RIGHT );
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ADD_PROPERTYINZ( PropertyInfo(Variant::NODE_PATH,"focus_neighbour/bottom" ), _SCS("set_focus_neighbour"),_SCS("get_focus_neighbour"),MARGIN_BOTTOM );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"focus/ignore_mouse"), _SCS("set_ignore_mouse"),_SCS("is_ignoring_mouse") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"focus/stop_mouse"), _SCS("set_stop_mouse"),_SCS("is_stopping_mouse") );
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ADD_GROUP("Rect","rect_");
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ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"rect_pos", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_EDITOR), _SCS("set_pos"),_SCS("get_pos") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"rect_size", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_EDITOR), _SCS("set_size"),_SCS("get_size") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::VECTOR2,"rect_min_size"), _SCS("set_custom_minimum_size"),_SCS("get_custom_minimum_size") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::REAL,"rect_rotation",PROPERTY_HINT_RANGE,"-1080,1080,0.01"), _SCS("set_rotation_deg"),_SCS("get_rotation_deg") );
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ADD_PROPERTYNO( PropertyInfo(Variant::VECTOR2,"rect_scale"), _SCS("set_scale"),_SCS("get_scale") );
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ADD_PROPERTY( PropertyInfo(Variant::INT,"size_flags/horizontal", PROPERTY_HINT_FLAGS, "Expand,Fill"), _SCS("set_h_size_flags"),_SCS("get_h_size_flags") );
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ADD_PROPERTY( PropertyInfo(Variant::INT,"size_flags/vertical", PROPERTY_HINT_FLAGS, "Expand,Fill"), _SCS("set_v_size_flags"),_SCS("get_v_size_flags") );
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ADD_PROPERTYNO( PropertyInfo(Variant::INT,"size_flags/stretch_ratio", PROPERTY_HINT_RANGE, "1,128,0.01"), _SCS("set_stretch_ratio"),_SCS("get_stretch_ratio") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"theme/theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), _SCS("set_theme"),_SCS("get_theme") );
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ADD_GROUP("Hint","hint_");
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ADD_PROPERTYNZ( PropertyInfo(Variant::STRING,"hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), _SCS("set_tooltip"),_SCS("_get_tooltip") );
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ADD_GROUP("Focus","focus_");
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"focus_ignore_mouse"), _SCS("set_ignore_mouse"),_SCS("is_ignoring_mouse") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"focus_stop_mouse"), _SCS("set_stop_mouse"),_SCS("is_stopping_mouse") );
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ADD_PROPERTYINZ( PropertyInfo(Variant::NODE_PATH,"focus_neighbour_left" ), _SCS("set_focus_neighbour"),_SCS("get_focus_neighbour"),MARGIN_LEFT );
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ADD_PROPERTYINZ( PropertyInfo(Variant::NODE_PATH,"focus_neighbour_top" ), _SCS("set_focus_neighbour"),_SCS("get_focus_neighbour"),MARGIN_TOP );
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ADD_PROPERTYINZ( PropertyInfo(Variant::NODE_PATH,"focus_neighbour_right" ), _SCS("set_focus_neighbour"),_SCS("get_focus_neighbour"),MARGIN_RIGHT );
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ADD_PROPERTYINZ( PropertyInfo(Variant::NODE_PATH,"focus_neighbour_bottom" ), _SCS("set_focus_neighbour"),_SCS("get_focus_neighbour"),MARGIN_BOTTOM );
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ADD_GROUP("Size Flags","size_flags_");
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ADD_PROPERTY( PropertyInfo(Variant::INT,"size_flags_horizontal", PROPERTY_HINT_FLAGS, "Expand,Fill"), _SCS("set_h_size_flags"),_SCS("get_h_size_flags") );
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ADD_PROPERTY( PropertyInfo(Variant::INT,"size_flags_vertical", PROPERTY_HINT_FLAGS, "Expand,Fill"), _SCS("set_v_size_flags"),_SCS("get_v_size_flags") );
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ADD_PROPERTYNO( PropertyInfo(Variant::INT,"size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "1,128,0.01"), _SCS("set_stretch_ratio"),_SCS("get_stretch_ratio") );
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ADD_GROUP("Theme","");
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ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), _SCS("set_theme"),_SCS("get_theme") );
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ADD_GROUP("","");
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BIND_CONSTANT( ANCHOR_BEGIN );
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BIND_CONSTANT( ANCHOR_END );
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@ -2970,7 +2970,8 @@ void Node::_bind_methods() {
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// ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/fixed_process" ), _SCS("set_fixed_process"),_SCS("is_fixed_processing") );
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//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/input" ), _SCS("set_process_input"),_SCS("is_processing_input" ) );
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//ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "process/unhandled_input" ), _SCS("set_process_unhandled_input"),_SCS("is_processing_unhandled_input" ) );
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ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "process/pause_mode",PROPERTY_HINT_ENUM,"Inherit,Stop,Process" ), _SCS("set_pause_mode"),_SCS("get_pause_mode" ) );
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ADD_GROUP("Pause","pause_");
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ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "pause_mode",PROPERTY_HINT_ENUM,"Inherit,Stop,Process" ), _SCS("set_pause_mode"),_SCS("get_pause_mode" ) );
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ADD_PROPERTYNZ( PropertyInfo( Variant::BOOL, "editor/display_folded",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR ), _SCS("set_display_folded"),_SCS("is_displayed_folded" ) );
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BIND_VMETHOD( MethodInfo("_process",PropertyInfo(Variant::REAL,"delta")) );
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@ -133,7 +133,7 @@
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/mesh_data_tool.h"
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#include "scene/resources/scene_preloader.h"
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#include "scene/resources/dynamic_font.h"
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#include "scene/resources/dynamic_font_stb.h"
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@ -1115,7 +1115,7 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant& p_variant,b
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PropertyInfo pi=I->get();
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if (pi.usage&PROPERTY_USAGE_STORAGE || (bundle_resources && pi.usage&PROPERTY_USAGE_BUNDLE)) {
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if (pi.usage&PROPERTY_USAGE_STORAGE) {
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Variant v=res->get(I->get().name);
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_find_resources(v);
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@ -1306,7 +1306,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path,const RES& p_re
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if (skip_editor && PE->get().name.begins_with("__editor"))
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continue;
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if (PE->get().usage&PROPERTY_USAGE_STORAGE || (bundle_resources && PE->get().usage&PROPERTY_USAGE_BUNDLE)) {
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if (PE->get().usage&PROPERTY_USAGE_STORAGE) {
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String name = PE->get().name;
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Variant value = res->get(name);
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@ -1,454 +0,0 @@
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/*************************************************************************/
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/* scene_preloader.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#include "scene_preloader.h"
|
||||
#include "globals.h"
|
||||
|
||||
bool ScenePreloader::can_instance() const {
|
||||
|
||||
return nodes.size()>0;
|
||||
}
|
||||
|
||||
Node *ScenePreloader::instance() const {
|
||||
|
||||
int nc = nodes.size();
|
||||
ERR_FAIL_COND_V(nc==0,NULL);
|
||||
|
||||
const StringName*snames=NULL;
|
||||
int sname_count=names.size();
|
||||
if (sname_count)
|
||||
snames=&names[0];
|
||||
|
||||
const Variant*props=NULL;
|
||||
int prop_count=variants.size();
|
||||
if (prop_count)
|
||||
props=&variants[0];
|
||||
|
||||
Vector<Variant> properties;
|
||||
|
||||
const NodeData *nd = &nodes[0];
|
||||
|
||||
Node **ret_nodes=(Node**)alloca( sizeof(Node*)*nc );
|
||||
|
||||
for(int i=0;i<nc;i++) {
|
||||
|
||||
const NodeData &n=nd[i];
|
||||
|
||||
|
||||
if (!ClassDB::is_class_enabled(snames[n.type])) {
|
||||
ret_nodes[i]=NULL;
|
||||
continue;
|
||||
}
|
||||
|
||||
Object * obj = ClassDB::instance(snames[ n.type ]);
|
||||
ERR_FAIL_COND_V(!obj,NULL);
|
||||
Node *node = obj->cast_to<Node>();
|
||||
ERR_FAIL_COND_V(!node,NULL);
|
||||
|
||||
int nprop_count=n.properties.size();
|
||||
if (nprop_count) {
|
||||
|
||||
const NodeData::Property* nprops=&n.properties[0];
|
||||
|
||||
for(int j=0;j<nprop_count;j++) {
|
||||
|
||||
bool valid;
|
||||
node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
node->set_name( snames[ n.name ] );
|
||||
ret_nodes[i]=node;
|
||||
if (i>0) {
|
||||
ERR_FAIL_INDEX_V(n.parent,i,NULL);
|
||||
ERR_FAIL_COND_V(!ret_nodes[n.parent],NULL);
|
||||
ret_nodes[n.parent]->add_child(node);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//do connections
|
||||
|
||||
int cc = connections.size();
|
||||
const ConnectionData *cdata = connections.ptr();
|
||||
|
||||
for(int i=0;i<cc;i++) {
|
||||
|
||||
const ConnectionData &c=cdata[i];
|
||||
ERR_FAIL_INDEX_V( c.from, nc, NULL );
|
||||
ERR_FAIL_INDEX_V( c.to, nc, NULL );
|
||||
|
||||
Vector<Variant> binds;
|
||||
if (c.binds.size()) {
|
||||
binds.resize(c.binds.size());
|
||||
for(int j=0;j<c.binds.size();j++)
|
||||
binds[j]=props[ c.binds[j] ];
|
||||
}
|
||||
|
||||
if (!ret_nodes[c.from] || !ret_nodes[c.to])
|
||||
continue;
|
||||
ret_nodes[c.from]->connect( snames[ c.signal], ret_nodes[ c.to ], snames[ c.method], binds,CONNECT_PERSIST );
|
||||
}
|
||||
|
||||
return ret_nodes[0];
|
||||
|
||||
}
|
||||
|
||||
|
||||
static int _nm_get_string(const String& p_string, Map<StringName,int> &name_map) {
|
||||
|
||||
if (name_map.has(p_string))
|
||||
return name_map[p_string];
|
||||
|
||||
int idx = name_map.size();
|
||||
name_map[p_string]=idx;
|
||||
return idx;
|
||||
}
|
||||
|
||||
static int _vm_get_variant(const Variant& p_variant, HashMap<Variant,int,VariantHasher> &variant_map) {
|
||||
|
||||
if (variant_map.has(p_variant))
|
||||
return variant_map[p_variant];
|
||||
|
||||
int idx = variant_map.size();
|
||||
variant_map[p_variant]=idx;
|
||||
return idx;
|
||||
}
|
||||
|
||||
void ScenePreloader::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map) {
|
||||
|
||||
if (p_node!=p_owner && !p_node->get_owner())
|
||||
return;
|
||||
|
||||
NodeData nd;
|
||||
nd.name=_nm_get_string(p_node->get_name(),name_map);
|
||||
nd.type=_nm_get_string(p_node->get_class(),name_map);
|
||||
nd.parent=p_parent_idx;
|
||||
|
||||
List<PropertyInfo> plist;
|
||||
p_node->get_property_list(&plist);
|
||||
for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
|
||||
|
||||
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
|
||||
continue;
|
||||
|
||||
NodeData::Property prop;
|
||||
prop.name=_nm_get_string(E->get().name,name_map);
|
||||
prop.value=_vm_get_variant( p_node->get( E->get().name ), variant_map);
|
||||
nd.properties.push_back(prop);
|
||||
}
|
||||
|
||||
int idx = nodes.size();
|
||||
node_map[p_node]=idx;
|
||||
nodes.push_back(nd);
|
||||
|
||||
for(int i=0;i<p_node->get_child_count();i++) {
|
||||
|
||||
Node *c=p_node->get_child(i);
|
||||
_parse_node(p_owner,c,idx,name_map,variant_map,node_map);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ScenePreloader::_parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance) {
|
||||
|
||||
|
||||
List<MethodInfo> signals;
|
||||
p_node->get_signal_list(&signals);
|
||||
|
||||
for(List<MethodInfo>::Element *E=signals.front();E;E=E->next()) {
|
||||
|
||||
List<Node::Connection> conns;
|
||||
p_node->get_signal_connection_list(E->get().name,&conns);
|
||||
for(List<Node::Connection>::Element *F=conns.front();F;F=F->next()) {
|
||||
|
||||
const Node::Connection &c = F->get();
|
||||
if (!(c.flags&CONNECT_PERSIST))
|
||||
continue;
|
||||
Node *n=c.target->cast_to<Node>();
|
||||
if (!n)
|
||||
continue;
|
||||
|
||||
if (!node_map.has(n))
|
||||
continue;
|
||||
|
||||
ConnectionData cd;
|
||||
cd.from=node_map[p_node];
|
||||
cd.to=node_map[n];
|
||||
cd.method=_nm_get_string(c.method,name_map);
|
||||
cd.signal=_nm_get_string(c.signal,name_map);
|
||||
for(int i=0;i<c.binds.size();i++) {
|
||||
|
||||
cd.binds.push_back( _vm_get_variant(c.binds[i],variant_map));
|
||||
}
|
||||
connections.push_back(cd);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Error ScenePreloader::load_scene(const String& p_path) {
|
||||
|
||||
return ERR_CANT_OPEN;
|
||||
#if 0
|
||||
if (path==p_path)
|
||||
return OK;
|
||||
|
||||
String p=Globals::get_singleton()->localize_path(p_path);
|
||||
clear();
|
||||
|
||||
Node *scene = SceneLoader::load(p);
|
||||
|
||||
ERR_FAIL_COND_V(!scene,ERR_CANT_OPEN);
|
||||
|
||||
path=p;
|
||||
|
||||
Map<StringName,int> name_map;
|
||||
HashMap<Variant,int,VariantHasher> variant_map;
|
||||
Map<Node*,int> node_map;
|
||||
|
||||
_parse_node(scene,scene,-1,name_map,variant_map,node_map);
|
||||
|
||||
|
||||
names.resize(name_map.size());
|
||||
|
||||
for(Map<StringName,int>::Element *E=name_map.front();E;E=E->next()) {
|
||||
|
||||
names[E->get()]=E->key();
|
||||
}
|
||||
|
||||
variants.resize(variant_map.size());
|
||||
const Variant *K=NULL;
|
||||
while((K=variant_map.next(K))) {
|
||||
|
||||
int idx = variant_map[*K];
|
||||
variants[idx]=*K;
|
||||
}
|
||||
|
||||
|
||||
memdelete(scene); // <- me falto esto :(
|
||||
return OK;
|
||||
#endif
|
||||
}
|
||||
|
||||
String ScenePreloader::get_scene_path() const {
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
void ScenePreloader::clear() {
|
||||
|
||||
names.clear();
|
||||
variants.clear();
|
||||
nodes.clear();
|
||||
connections.clear();
|
||||
|
||||
}
|
||||
|
||||
void ScenePreloader::_set_bundled_scene(const Dictionary& d) {
|
||||
|
||||
|
||||
ERR_FAIL_COND( !d.has("names"));
|
||||
ERR_FAIL_COND( !d.has("variants"));
|
||||
ERR_FAIL_COND( !d.has("node_count"));
|
||||
ERR_FAIL_COND( !d.has("nodes"));
|
||||
ERR_FAIL_COND( !d.has("conn_count"));
|
||||
ERR_FAIL_COND( !d.has("conns"));
|
||||
ERR_FAIL_COND( !d.has("path"));
|
||||
|
||||
DVector<String> snames = d["names"];
|
||||
if (snames.size()) {
|
||||
|
||||
int namecount = snames.size();
|
||||
names.resize(namecount);
|
||||
DVector<String>::Read r =snames.read();
|
||||
for(int i=0;i<names.size();i++)
|
||||
names[i]=r[i];
|
||||
}
|
||||
|
||||
Array svariants = d["variants"];
|
||||
|
||||
if (svariants.size()) {
|
||||
int varcount=svariants.size();
|
||||
variants.resize(varcount);
|
||||
for(int i=0;i<varcount;i++) {
|
||||
|
||||
variants[i]=svariants[i];
|
||||
}
|
||||
|
||||
} else {
|
||||
variants.clear();
|
||||
}
|
||||
|
||||
nodes.resize(d["node_count"]);
|
||||
int nc=nodes.size();
|
||||
if (nc) {
|
||||
DVector<int> snodes = d["nodes"];
|
||||
DVector<int>::Read r = snodes.read();
|
||||
int idx=0;
|
||||
for(int i=0;i<nc;i++) {
|
||||
NodeData &nd = nodes[i];
|
||||
nd.parent=r[idx++];
|
||||
nd.type=r[idx++];
|
||||
nd.name=r[idx++];
|
||||
nd.properties.resize(r[idx++]);
|
||||
for(int j=0;j<nd.properties.size();j++) {
|
||||
|
||||
nd.properties[j].name=r[idx++];
|
||||
nd.properties[j].value=r[idx++];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
connections.resize(d["conn_count"]);
|
||||
int cc=connections.size();
|
||||
|
||||
if (cc) {
|
||||
|
||||
DVector<int> sconns = d["conns"];
|
||||
DVector<int>::Read r = sconns.read();
|
||||
int idx=0;
|
||||
for(int i=0;i<nc;i++) {
|
||||
ConnectionData &cd = connections[nc];
|
||||
cd.from=r[idx++];
|
||||
cd.to=r[idx++];
|
||||
cd.signal=r[idx++];
|
||||
cd.method=r[idx++];
|
||||
cd.binds.resize(r[idx++]);
|
||||
for(int j=0;j<cd.binds.size();j++) {
|
||||
|
||||
cd.binds[j]=r[idx++];
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
path=d["path"];
|
||||
|
||||
}
|
||||
|
||||
Dictionary ScenePreloader::_get_bundled_scene() const {
|
||||
|
||||
DVector<String> rnames;
|
||||
rnames.resize(names.size());
|
||||
|
||||
if (names.size()) {
|
||||
|
||||
DVector<String>::Write r=rnames.write();
|
||||
|
||||
for(int i=0;i<names.size();i++)
|
||||
r[i]=names[i];
|
||||
}
|
||||
|
||||
Dictionary d;
|
||||
d["names"]=rnames;
|
||||
d["variants"]=variants;
|
||||
|
||||
Vector<int> rnodes;
|
||||
d["node_count"]=nodes.size();
|
||||
|
||||
for(int i=0;i<nodes.size();i++) {
|
||||
|
||||
const NodeData &nd=nodes[i];
|
||||
rnodes.push_back(nd.parent);
|
||||
rnodes.push_back(nd.type);
|
||||
rnodes.push_back(nd.name);
|
||||
rnodes.push_back(nd.properties.size());
|
||||
for(int j=0;j<nd.properties.size();j++) {
|
||||
|
||||
rnodes.push_back(nd.properties[j].name);
|
||||
rnodes.push_back(nd.properties[j].value);
|
||||
}
|
||||
}
|
||||
|
||||
d["nodes"]=rnodes;
|
||||
|
||||
Vector<int> rconns;
|
||||
d["conn_count"]=connections.size();
|
||||
|
||||
for(int i=0;i<connections.size();i++) {
|
||||
|
||||
const ConnectionData &cd=connections[i];
|
||||
rconns.push_back(cd.from);
|
||||
rconns.push_back(cd.to);
|
||||
rconns.push_back(cd.signal);
|
||||
rconns.push_back(cd.method);
|
||||
rconns.push_back(cd.binds.size());
|
||||
for(int j=0;j<cd.binds.size();j++)
|
||||
rconns.push_back(cd.binds[j]);
|
||||
|
||||
}
|
||||
|
||||
d["conns"]=rconns;
|
||||
|
||||
d["path"]=path;
|
||||
|
||||
return d;
|
||||
|
||||
|
||||
}
|
||||
|
||||
void ScenePreloader::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(_MD("load_scene","path"),&ScenePreloader::load_scene);
|
||||
ClassDB::bind_method(_MD("get_scene_path"),&ScenePreloader::get_scene_path);
|
||||
ClassDB::bind_method(_MD("instance:Node"),&ScenePreloader::instance);
|
||||
ClassDB::bind_method(_MD("can_instance"),&ScenePreloader::can_instance);
|
||||
ClassDB::bind_method(_MD("_set_bundled_scene"),&ScenePreloader::_set_bundled_scene);
|
||||
ClassDB::bind_method(_MD("_get_bundled_scene"),&ScenePreloader::_get_bundled_scene);
|
||||
|
||||
ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_bundled",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_BUNDLE),_SCS("_set_bundled_scene"),_SCS("_get_bundled_scene"));
|
||||
#if 0
|
||||
List<String> extensions;
|
||||
SceneLoader::get_recognized_extensions(&extensions);
|
||||
String exthint;
|
||||
for (List<String>::Element*E=extensions.front();E;E=E->next()) {
|
||||
|
||||
if (exthint!="")
|
||||
exthint+=",";
|
||||
exthint+="*."+E->get();
|
||||
}
|
||||
|
||||
exthint+="; Scenes";
|
||||
|
||||
ADD_PROPERTY( PropertyInfo(Variant::STRING,"scene",PROPERTY_HINT_FILE,exthint),_SCS("load_scene"),_SCS("get_scene_path"));
|
||||
#endif
|
||||
}
|
||||
|
||||
ScenePreloader::ScenePreloader() {
|
||||
|
||||
|
||||
}
|
@ -1,101 +0,0 @@
|
||||
/*************************************************************************/
|
||||
/* scene_preloader.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* http://www.godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
#ifndef SCENE_PRELOADER_H
|
||||
#define SCENE_PRELOADER_H
|
||||
|
||||
#include "resource.h"
|
||||
#include "scene/main/node.h"
|
||||
|
||||
class ScenePreloader : public Resource {
|
||||
|
||||
GDCLASS( ScenePreloader, Resource );
|
||||
|
||||
Vector<StringName> names;
|
||||
Vector<Variant> variants;
|
||||
|
||||
//missing - instances
|
||||
//missing groups
|
||||
//missing - owner
|
||||
//missing - override names and values
|
||||
|
||||
struct NodeData {
|
||||
|
||||
int parent;
|
||||
int type;
|
||||
int name;
|
||||
|
||||
struct Property {
|
||||
|
||||
int name;
|
||||
int value;
|
||||
};
|
||||
|
||||
Vector<Property> properties;
|
||||
};
|
||||
|
||||
|
||||
Vector<NodeData> nodes;
|
||||
|
||||
struct ConnectionData {
|
||||
|
||||
int from;
|
||||
int to;
|
||||
int signal;
|
||||
int method;
|
||||
Vector<int> binds;
|
||||
};
|
||||
|
||||
Vector<ConnectionData> connections;
|
||||
|
||||
void _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
|
||||
void _parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance);
|
||||
|
||||
String path;
|
||||
|
||||
void _set_bundled_scene(const Dictionary& p_scene);
|
||||
Dictionary _get_bundled_scene() const;
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
|
||||
Error load_scene(const String& p_path);
|
||||
String get_scene_path() const;
|
||||
void clear();
|
||||
|
||||
bool can_instance() const;
|
||||
Node *instance() const;
|
||||
|
||||
ScenePreloader();
|
||||
};
|
||||
|
||||
#endif // SCENE_PRELOADER_H
|
@ -30,7 +30,7 @@
|
||||
#include "io/resource_loader.h"
|
||||
#include "globals.h"
|
||||
#include "tools/editor/editor_settings.h"
|
||||
#include "scene/resources/scene_preloader.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -2998,6 +2998,8 @@ void PropertyEditor::update_tree() {
|
||||
TreeItem * current_category=NULL;
|
||||
|
||||
String filter = search_box ? search_box->get_text() : "";
|
||||
String group;
|
||||
String group_base;
|
||||
|
||||
for (List<PropertyInfo>::Element *I=plist.front() ; I ; I=I->next()) {
|
||||
|
||||
@ -3005,7 +3007,17 @@ void PropertyEditor::update_tree() {
|
||||
|
||||
//make sure the property can be edited
|
||||
|
||||
if (p.usage&PROPERTY_USAGE_CATEGORY) {
|
||||
if (p.usage&PROPERTY_USAGE_GROUP) {
|
||||
|
||||
group=p.name;
|
||||
group_base=p.hint_string;
|
||||
|
||||
continue;
|
||||
|
||||
} else if (p.usage&PROPERTY_USAGE_CATEGORY) {
|
||||
|
||||
group="";
|
||||
group_base="";
|
||||
|
||||
if (!show_categories)
|
||||
continue;
|
||||
@ -3062,12 +3074,27 @@ void PropertyEditor::update_tree() {
|
||||
} else if ( ! (p.usage&PROPERTY_USAGE_EDITOR ) )
|
||||
continue;
|
||||
|
||||
String name = (p.name.find("/")!=-1)?p.name.right( p.name.find_last("/")+1 ):p.name;
|
||||
String basename=p.name;
|
||||
if (group!="") {
|
||||
if (group_base!="") {
|
||||
if (basename.begins_with(group_base)) {
|
||||
basename=basename.replace_first(group_base,"");
|
||||
} else {
|
||||
group=""; //no longer using group base, clear
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (group!="") {
|
||||
basename=group+"/"+basename;
|
||||
}
|
||||
|
||||
String name = (basename.find("/")!=-1)?basename.right( basename.find_last("/")+1 ):basename;
|
||||
|
||||
if (capitalize_paths)
|
||||
name = name.camelcase_to_underscore().capitalize();
|
||||
|
||||
String path=p.name.left( p.name.find_last("/") ) ;
|
||||
String path=basename.left( basename.find_last("/") ) ;
|
||||
|
||||
if (use_filter && filter!="") {
|
||||
|
||||
@ -3080,7 +3107,7 @@ void PropertyEditor::update_tree() {
|
||||
continue;
|
||||
}
|
||||
|
||||
//printf("property %s\n",p.name.ascii().get_data());
|
||||
//printf("property %s\n",basename.ascii().get_data());
|
||||
TreeItem * parent = get_parent_node(path,item_path,current_category?current_category:root );
|
||||
//if (parent->get_parent()==root)
|
||||
// parent=root;
|
||||
|
Loading…
Reference in New Issue
Block a user