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[Windows] Improve editor grouping, set friendly name registry key for exported projects.
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@ -5543,7 +5543,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
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PROPVARIANT val;
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String appname;
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if (Engine::get_singleton()->is_editor_hint()) {
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appname = "Godot.GodotEditor." + String(VERSION_BRANCH);
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appname = "Godot.GodotEditor." + String(VERSION_FULL_CONFIG);
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} else {
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String name = GLOBAL_GET("application/config/name");
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String version = GLOBAL_GET("application/config/version");
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@ -6070,7 +6070,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
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String appname;
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if (Engine::get_singleton()->is_editor_hint()) {
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appname = "Godot.GodotEditor." + String(VERSION_BRANCH);
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appname = "Godot.GodotEditor." + String(VERSION_FULL_CONFIG);
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} else {
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String name = GLOBAL_GET("application/config/name");
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String version = GLOBAL_GET("application/config/version");
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@ -6085,6 +6085,17 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
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}
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clean_app_name = clean_app_name.substr(0, 120 - version.length()).trim_suffix(".");
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appname = "Godot." + clean_app_name + "." + version;
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#ifndef TOOLS_ENABLED
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// Set for exported projects only.
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HKEY key;
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if (RegOpenKeyW(HKEY_CURRENT_USER_LOCAL_SETTINGS, L"Software\\Microsoft\\Windows\\Shell\\MuiCache", &key) == ERROR_SUCCESS) {
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Char16String cs_name = name.utf16();
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String value_name = OS::get_singleton()->get_executable_path().replace("/", "\\") + ".FriendlyAppName";
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RegSetValueExW(key, (LPCWSTR)value_name.utf16().get_data(), 0, REG_SZ, (const BYTE *)cs_name.get_data(), cs_name.size() * sizeof(WCHAR));
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RegCloseKey(key);
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}
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#endif
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}
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SetCurrentProcessExplicitAppUserModelID((PCWSTR)appname.utf16().get_data());
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