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Add error checks for DirAccess creation.
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43b9e89a07
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@ -962,6 +962,7 @@ Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other par
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#ifdef TOOLS_ENABLED
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bool _csproj_exists(String p_root_dir) {
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Ref<DirAccess> dir = DirAccess::open(p_root_dir);
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ERR_FAIL_COND_V(dir.is_null(), false);
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dir->list_dir_begin();
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String file_name = dir->_get_next();
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@ -5954,6 +5954,7 @@ void EditorNode::_dropped_files(const Vector<String> &p_files) {
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void EditorNode::_add_dropped_files_recursive(const Vector<String> &p_files, String to_path) {
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Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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ERR_FAIL_COND(dir.is_null());
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for (int i = 0; i < p_files.size(); i++) {
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String from = p_files[i];
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@ -5963,6 +5964,8 @@ void EditorNode::_add_dropped_files_recursive(const Vector<String> &p_files, Str
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Vector<String> sub_files;
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Ref<DirAccess> sub_dir = DirAccess::open(from);
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ERR_FAIL_COND(sub_dir.is_null());
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sub_dir->list_dir_begin();
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String next_file = sub_dir->get_next();
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@ -914,6 +914,8 @@ void EditorSettings::create() {
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if (EditorPaths::get_singleton()->are_paths_valid()) {
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// Validate editor config file.
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Ref<DirAccess> dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
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ERR_FAIL_COND(dir.is_null());
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String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
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config_file_path = EditorPaths::get_singleton()->get_config_dir().path_join(config_file_name);
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if (!dir->file_exists(config_file_name)) {
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@ -1383,6 +1383,8 @@ void EditorExportPlatform::zip_folder_recursive(zipFile &p_zip, const String &p_
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String dir = p_folder.is_empty() ? p_root_path : p_root_path.path_join(p_folder);
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Ref<DirAccess> da = DirAccess::open(dir);
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ERR_FAIL_COND(da.is_null());
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da->list_dir_begin();
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String f = da->get_next();
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while (!f.is_empty()) {
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@ -1516,6 +1516,8 @@ void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const Strin
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} else {
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// Recursively duplicate all files inside the folder.
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Ref<DirAccess> old_dir = DirAccess::open(old_path);
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ERR_FAIL_COND(old_dir.is_null());
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Ref<FileAccess> file_access = FileAccess::create(FileAccess::ACCESS_RESOURCES);
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old_dir->set_include_navigational(false);
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old_dir->list_dir_begin();
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@ -3308,6 +3310,8 @@ bool FileSystemDock::_get_imported_files(const String &p_path, String &r_extensi
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}
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Ref<DirAccess> da = DirAccess::open(p_path);
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ERR_FAIL_COND_V(da.is_null(), false);
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da->list_dir_begin();
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String n = da->get_next();
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while (!n.is_empty()) {
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@ -2224,6 +2224,8 @@ Error Main::setup2() {
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// Editor setting class is not available, load config directly.
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if (!init_use_custom_screen && (editor || project_manager) && EditorPaths::get_singleton()->are_paths_valid()) {
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Ref<DirAccess> dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
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ERR_FAIL_COND_V(dir.is_null(), FAILED);
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String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
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String config_file_path = EditorPaths::get_singleton()->get_config_dir().path_join(config_file_name);
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if (dir->file_exists(config_file_name)) {
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@ -3295,6 +3297,8 @@ bool Main::start() {
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if (sep == -1) {
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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ERR_FAIL_COND_V(da.is_null(), false);
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local_game_path = da->get_current_dir().path_join(local_game_path);
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} else {
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Ref<DirAccess> da = DirAccess::open(local_game_path.substr(0, sep));
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@ -3051,6 +3051,8 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> p_state) {
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String relative_texture_dir = "textures";
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String full_texture_dir = p_state->base_path.path_join(relative_texture_dir);
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Ref<DirAccess> da = DirAccess::open(p_state->base_path);
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ERR_FAIL_COND_V(da.is_null(), FAILED);
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if (!da->dir_exists(full_texture_dir)) {
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da->make_dir(full_texture_dir);
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}
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@ -2635,6 +2635,8 @@ void EditorExportPlatformAndroid::_clear_assets_directory() {
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if (da_res->dir_exists(APK_ASSETS_DIRECTORY)) {
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print_verbose("Clearing APK assets directory...");
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Ref<DirAccess> da_assets = DirAccess::open(APK_ASSETS_DIRECTORY);
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ERR_FAIL_COND(da_assets.is_null());
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da_assets->erase_contents_recursive();
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da_res->remove(APK_ASSETS_DIRECTORY);
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}
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@ -2643,6 +2645,8 @@ void EditorExportPlatformAndroid::_clear_assets_directory() {
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if (da_res->dir_exists(AAB_ASSETS_DIRECTORY)) {
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print_verbose("Clearing AAB assets directory...");
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Ref<DirAccess> da_assets = DirAccess::open(AAB_ASSETS_DIRECTORY);
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ERR_FAIL_COND(da_assets.is_null());
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da_assets->erase_contents_recursive();
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da_res->remove(AAB_ASSETS_DIRECTORY);
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}
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@ -1389,6 +1389,8 @@ Error ResourceLoaderText::save_as_binary(const String &p_path) {
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wf->store_buffer(data.ptr(), data.size());
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{
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Ref<DirAccess> dar = DirAccess::open(temp_file.get_base_dir());
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ERR_FAIL_COND_V(dar.is_null(), FAILED);
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dar->remove(temp_file);
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}
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@ -70,6 +70,8 @@ Error MovieWriterPNGWAV::write_begin(const Size2i &p_movie_size, uint32_t p_fps,
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//Remove existing files before writing anew
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uint32_t idx = 0;
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Ref<DirAccess> d = DirAccess::open(base_path.get_base_dir());
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ERR_FAIL_COND_V(d.is_null(), FAILED);
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String file = base_path.get_file();
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while (true) {
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String path = file + zeros_str(idx) + ".png";
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