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Don't allocate in Vector's ctor
By relying on the fact that a struct or class's first member has the same address as the struct itself we can cast VectorWriteProxy<T> to Vector<T> and access the CowData field. This allows a Vector to be moved in memory without invalidating the pointer to the cowdata field.
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@ -44,17 +44,11 @@
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template <class T>
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class VectorWriteProxy {
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friend class Vector<T>;
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CowData<T> *_parent;
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_FORCE_INLINE_ VectorWriteProxy(CowData<T> *parent) :
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_parent(parent){};
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public:
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_FORCE_INLINE_ T &operator[](int p_index) {
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CRASH_BAD_INDEX(p_index, _parent->size());
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CRASH_BAD_INDEX(p_index, ((Vector<T> *)(this))->_cowdata.size());
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return _parent->ptrw()[p_index];
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return ((Vector<T> *)(this))->_cowdata.ptrw()[p_index];
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}
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};
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@ -62,39 +56,41 @@ template <class T>
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class Vector {
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friend class VectorWriteProxy<T>;
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CowData<T> *_cowdata;
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public:
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VectorWriteProxy<T> write;
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private:
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CowData<T> _cowdata;
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public:
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bool push_back(const T &p_elem);
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void remove(int p_index) { _cowdata->remove(p_index); }
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void remove(int p_index) { _cowdata.remove(p_index); }
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void erase(const T &p_val) {
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int idx = find(p_val);
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if (idx >= 0) remove(idx);
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};
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void invert();
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_FORCE_INLINE_ T *ptrw() { return _cowdata->ptrw(); }
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_FORCE_INLINE_ const T *ptr() const { return _cowdata->ptr(); }
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_FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); }
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_FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); }
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_FORCE_INLINE_ void clear() { resize(0); }
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_FORCE_INLINE_ bool empty() const { return _cowdata->empty(); }
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_FORCE_INLINE_ bool empty() const { return _cowdata.empty(); }
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_FORCE_INLINE_ T get(int p_index) { return _cowdata->get(p_index); }
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_FORCE_INLINE_ const T get(int p_index) const { return _cowdata->get(p_index); }
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_FORCE_INLINE_ void set(int p_index, const T &p_elem) { _cowdata->set(p_index, p_elem); }
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_FORCE_INLINE_ int size() const { return _cowdata->size(); }
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Error resize(int p_size) { return _cowdata->resize(p_size); }
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_FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata->get(p_index); }
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Error insert(int p_pos, const T &p_val) { return _cowdata->insert(p_pos, p_val); }
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_FORCE_INLINE_ T get(int p_index) { return _cowdata.get(p_index); }
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_FORCE_INLINE_ const T get(int p_index) const { return _cowdata.get(p_index); }
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_FORCE_INLINE_ void set(int p_index, const T &p_elem) { _cowdata.set(p_index, p_elem); }
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_FORCE_INLINE_ int size() const { return _cowdata.size(); }
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Error resize(int p_size) { return _cowdata.resize(p_size); }
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_FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata.get(p_index); }
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Error insert(int p_pos, const T &p_val) { return _cowdata.insert(p_pos, p_val); }
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void append_array(const Vector<T> &p_other);
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template <class C>
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void sort_custom() {
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int len = _cowdata->size();
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int len = _cowdata.size();
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if (len == 0)
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return;
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@ -110,7 +106,7 @@ public:
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void ordered_insert(const T &p_val) {
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int i;
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for (i = 0; i < _cowdata->size(); i++) {
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for (i = 0; i < _cowdata.size(); i++) {
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if (p_val < operator[](i)) {
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break;
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@ -135,20 +131,14 @@ public:
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return ret;
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}
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_FORCE_INLINE_ Vector() :
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_cowdata(new CowData<T>()),
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write(VectorWriteProxy<T>(_cowdata)) {}
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_FORCE_INLINE_ Vector(const Vector &p_from) :
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_cowdata(new CowData<T>()),
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write(VectorWriteProxy<T>(_cowdata)) { _cowdata->_ref(p_from._cowdata); }
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_FORCE_INLINE_ Vector() {}
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_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
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inline Vector &operator=(const Vector &p_from) {
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_cowdata->_ref(p_from._cowdata);
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_cowdata._ref(p_from._cowdata);
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return *this;
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}
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_FORCE_INLINE_ ~Vector() {
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delete _cowdata;
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}
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_FORCE_INLINE_ ~Vector() {}
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};
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template <class T>
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