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Merge pull request #10778 from tagcup/basis_set_rotscale
Remove Basis::set_scale and Basis::set_rotation_* functions.
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3e98835061
@ -254,17 +254,6 @@ Vector3 Basis::get_scale() const {
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Vector3(elements[0][2], elements[1][2], elements[2][2]).length());
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}
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// Sets scaling while preserving rotation.
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// This requires some care when working with matrices with negative determinant,
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// since we're using a particular convention for "polar" decomposition in get_scale and get_rotation.
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// For details, see the explanation in get_scale.
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void Basis::set_scale(const Vector3 &p_scale) {
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Vector3 e = get_euler();
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Basis(); // reset to identity
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scale(p_scale);
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rotate(e);
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}
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// Multiplies the matrix from left by the rotation matrix: M -> R.M
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// Note that this does *not* rotate the matrix itself.
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//
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@ -316,28 +305,6 @@ void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const {
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m.get_axis_angle(p_axis, p_angle);
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}
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// Sets rotation while preserving scaling.
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// This requires some care when working with matrices with negative determinant,
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// since we're using a particular convention for "polar" decomposition in get_scale and get_rotation.
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// For details, see the explanation in get_scale.
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void Basis::set_rotation_euler(const Vector3 &p_euler) {
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Vector3 s = get_scale();
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Basis(); // reset to identity
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scale(s);
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rotate(p_euler);
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}
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// Sets rotation while preserving scaling.
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// This requires some care when working with matrices with negative determinant,
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// since we're using a particular convention for "polar" decomposition in get_scale and get_rotation.
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// For details, see the explanation in get_scale.
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void Basis::set_rotation_axis_angle(const Vector3 &p_axis, real_t p_angle) {
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Vector3 s = get_scale();
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Basis(); // reset to identity
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scale(s);
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rotate(p_axis, p_angle);
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}
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// get_euler_xyz returns a vector containing the Euler angles in the format
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// (a1,a2,a3), where a3 is the angle of the first rotation, and a1 is the last
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// (following the convention they are commonly defined in the literature).
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@ -81,9 +81,6 @@ public:
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Vector3 get_rotation() const;
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void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
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void set_rotation_euler(const Vector3 &p_euler);
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void set_rotation_axis_angle(const Vector3 &p_axis, real_t p_angle);
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Vector3 get_euler_xyz() const;
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void set_euler_xyz(const Vector3 &p_euler);
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Vector3 get_euler_yxz() const;
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@ -99,7 +96,6 @@ public:
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Basis scaled(const Vector3 &p_scale) const;
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Vector3 get_scale() const;
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void set_scale(const Vector3 &p_scale);
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// transposed dot products
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_FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
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@ -729,9 +729,6 @@ struct _VariantCall {
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VCALL_PTR1R(Basis, scaled);
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VCALL_PTR0R(Basis, get_scale);
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VCALL_PTR0R(Basis, get_euler);
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VCALL_PTR1(Basis, set_scale);
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VCALL_PTR1(Basis, set_rotation_euler);
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VCALL_PTR2(Basis, set_rotation_axis_angle);
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VCALL_PTR1R(Basis, tdotx);
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VCALL_PTR1R(Basis, tdoty);
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VCALL_PTR1R(Basis, tdotz);
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@ -1700,9 +1697,6 @@ void register_variant_methods() {
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ADDFUNC0(BASIS, REAL, Basis, determinant, varray());
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ADDFUNC2(BASIS, BASIS, Basis, rotated, VECTOR3, "axis", REAL, "phi", varray());
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ADDFUNC1(BASIS, BASIS, Basis, scaled, VECTOR3, "scale", varray());
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ADDFUNC1(BASIS, NIL, Basis, set_scale, VECTOR3, "scale", varray());
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ADDFUNC1(BASIS, NIL, Basis, set_rotation_euler, VECTOR3, "euler", varray());
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ADDFUNC2(BASIS, NIL, Basis, set_rotation_axis_angle, VECTOR3, "axis", REAL, "angle", varray());
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ADDFUNC0(BASIS, VECTOR3, Basis, get_scale, varray());
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ADDFUNC0(BASIS, VECTOR3, Basis, get_euler, varray());
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ADDFUNC1(BASIS, REAL, Basis, tdotx, VECTOR3, "with", varray());
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@ -7741,29 +7741,6 @@
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Introduce an additional scaling specified by the given 3D scaling factor. Only relevant when the matrix is being used as a part of [Transform].
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</description>
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</method>
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<method name="set_rotation_axis_angle">
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<argument index="0" name="axis" type="Vector3">
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</argument>
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<argument index="1" name="angle" type="float">
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</argument>
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<description>
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Changes only the rotation part of the [Basis] to a rotation around given axis by phi, while preserving the scaling part (as determined by get_scale).
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</description>
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</method>
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<method name="set_rotation_euler">
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<argument index="0" name="euler" type="Vector3">
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</argument>
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<description>
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Changes only the rotation part of the [Basis] to a rotation corresponding to given Euler angles, while preserving the scaling part (as determined by get_scale).
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</description>
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</method>
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<method name="set_scale">
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<argument index="0" name="scale" type="Vector3">
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</argument>
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<description>
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Changes only the scaling part of the Basis to the specified scaling, while preserving the rotation part (as determined by get_rotation).
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</description>
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</method>
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<method name="tdotx">
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<return type="float">
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</return>
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@ -264,7 +264,7 @@ void ARVRAnchor::_notification(int p_what) {
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// our basis is scaled to the size of the plane the anchor is tracking
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// extract the size from our basis and reset the scale
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size = transform.basis.get_scale() * world_scale;
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transform.basis.set_scale(Vector3(1.0, 1.0, 1.0));
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transform.basis.orthonormalize();
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// apply our reference frame and set our transform
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set_transform(arvr_server->get_reference_frame() * transform);
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