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Use placement new in visual_server_scene.cpp (#24417).
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@ -32,6 +32,7 @@
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "visual_server_global.h"
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#include "visual_server_global.h"
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#include "visual_server_raster.h"
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#include "visual_server_raster.h"
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#include <new>
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/* CAMERA API */
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/* CAMERA API */
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RID VisualServerScene::camera_create() {
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RID VisualServerScene::camera_create() {
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@ -1240,7 +1241,9 @@ void VisualServerScene::_update_instance_lightmap_captures(Instance *p_instance)
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//print_line("update captures for pos: " + p_instance->transform.origin);
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//print_line("update captures for pos: " + p_instance->transform.origin);
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zeromem(p_instance->lightmap_capture_data.ptrw(), 12 * sizeof(Color));
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for (int i = 0; i < 12; i++)
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new (&p_instance->lightmap_capture_data.ptrw()[i]) Color;
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//this could use some sort of blending..
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//this could use some sort of blending..
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for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
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for (List<Instance *>::Element *E = geom->lightmap_captures.front(); E; E = E->next()) {
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const PoolVector<RasterizerStorage::LightmapCaptureOctree> *octree = VSG::storage->lightmap_capture_get_octree_ptr(E->get()->base);
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const PoolVector<RasterizerStorage::LightmapCaptureOctree> *octree = VSG::storage->lightmap_capture_get_octree_ptr(E->get()->base);
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