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Merge pull request #94288 from KoBeWi/cursed_code
Allow box selecting over CanvasItems when Shift is held
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commit
3e23f56c72
@ -64,6 +64,7 @@
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#include "scene/resources/style_box_texture.h"
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#define RULER_WIDTH (15 * EDSCALE)
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#define DRAG_THRESHOLD (8 * EDSCALE)
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constexpr real_t SCALE_HANDLE_DISTANCE = 25;
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constexpr real_t MOVE_HANDLE_DISTANCE = 25;
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@ -2319,7 +2320,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseMotion> m = p_event;
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Ref<InputEventKey> k = p_event;
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if (drag_type == DRAG_NONE) {
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if (drag_type == DRAG_NONE || (drag_type == DRAG_BOX_SELECTION && b.is_valid() && !b->is_pressed())) {
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if (b.is_valid() && b->is_pressed() &&
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((b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed() && tool == TOOL_SELECT) ||
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(b->get_button_index() == MouseButton::LEFT && tool == TOOL_LIST_SELECT))) {
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@ -2411,47 +2412,58 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
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return true;
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}
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if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && !panner->is_panning() && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE)) {
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// Single item selection
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Point2 click = transform.affine_inverse().xform(b->get_position());
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Point2 click;
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bool can_select = b.is_valid() && b->get_button_index() == MouseButton::LEFT && !panner->is_panning() && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE);
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if (can_select) {
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click = transform.affine_inverse().xform(b->get_position());
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// Allow selecting on release when performed very small box selection (necessary when Shift is pressed, see below).
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can_select = b->is_pressed() || (drag_type == DRAG_BOX_SELECTION && click.distance_to(drag_from) <= DRAG_THRESHOLD);
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}
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if (can_select) {
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// Single item selection.
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Node *scene = EditorNode::get_singleton()->get_edited_scene();
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if (!scene) {
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return true;
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}
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// Find the item to select
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// Find the item to select.
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CanvasItem *ci = nullptr;
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Vector<_SelectResult> selection = Vector<_SelectResult>();
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// Retrieve the canvas items
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// Retrieve the canvas items.
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_get_canvas_items_at_pos(click, selection);
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if (!selection.is_empty()) {
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ci = selection[0].item;
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}
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if (!ci) {
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// Start a box selection
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// Shift also allows forcing box selection when item was clicked.
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if (!ci || (b->is_shift_pressed() && b->is_pressed())) {
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// Start a box selection.
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if (!b->is_shift_pressed()) {
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// Clear the selection if not additive
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// Clear the selection if not additive.
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editor_selection->clear();
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viewport->queue_redraw();
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selected_from_canvas = true;
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};
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drag_from = click;
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drag_type = DRAG_BOX_SELECTION;
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box_selecting_to = drag_from;
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return true;
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if (b->is_pressed()) {
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drag_from = click;
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drag_type = DRAG_BOX_SELECTION;
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box_selecting_to = drag_from;
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return true;
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}
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} else {
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bool still_selected = _select_click_on_item(ci, click, b->is_shift_pressed());
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// Start dragging
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if (still_selected && (tool == TOOL_SELECT || tool == TOOL_MOVE)) {
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// Drag the node(s) if requested
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// Start dragging.
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if (still_selected && (tool == TOOL_SELECT || tool == TOOL_MOVE) && b->is_pressed()) {
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// Drag the node(s) if requested.
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drag_start_origin = click;
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drag_type = DRAG_QUEUED;
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} else if (!b->is_pressed()) {
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_reset_drag();
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}
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// Select the item
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// Select the item.
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return true;
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}
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}
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