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https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
-Changed bootsplash option to use a file, fixes #1539
-Added OS.get_splash_tick_msec() to query when splash appeared
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@ -500,6 +500,10 @@ uint32_t _OS::get_ticks_msec() const {
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return OS::get_singleton()->get_ticks_msec();
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}
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uint32_t _OS::get_splash_tick_msec() const {
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return OS::get_singleton()->get_splash_tick_msec();
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}
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bool _OS::can_use_threads() const {
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@ -765,6 +769,7 @@ void _OS::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("delay_usec","usec"),&_OS::delay_usec);
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ObjectTypeDB::bind_method(_MD("delay_msec","msec"),&_OS::delay_msec);
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ObjectTypeDB::bind_method(_MD("get_ticks_msec"),&_OS::get_ticks_msec);
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ObjectTypeDB::bind_method(_MD("get_splash_tick_msec"),&_OS::get_splash_tick_msec);
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ObjectTypeDB::bind_method(_MD("get_locale"),&_OS::get_locale);
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ObjectTypeDB::bind_method(_MD("get_model_name"),&_OS::get_model_name);
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@ -210,6 +210,7 @@ public:
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void delay_usec(uint32_t p_usec) const;
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void delay_msec(uint32_t p_msec) const;
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uint32_t get_ticks_msec() const;
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uint32_t get_splash_tick_msec() const;
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bool can_use_threads() const;
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@ -43,6 +43,9 @@ OS* OS::get_singleton() {
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uint32_t OS::get_ticks_msec() const
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{ return get_ticks_usec()/1000; }
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uint64_t OS::get_splash_tick_msec() const {
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return _msec_splash;
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}
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uint64_t OS::get_unix_time() const {
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return 0;
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@ -51,6 +51,7 @@ class OS {
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String _local_clipboard;
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uint64_t frames_drawn;
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uint32_t _frame_delay;
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uint64_t _msec_splash;
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bool _no_window;
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int _exit_code;
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int _orientation;
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@ -251,6 +252,7 @@ public:
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virtual void delay_usec(uint32_t p_usec) const=0;
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virtual uint64_t get_ticks_usec() const=0;
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uint32_t get_ticks_msec() const;
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uint64_t get_splash_tick_msec() const;
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void set_frame_delay(uint32_t p_msec);
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uint32_t get_frame_delay() const;
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@ -384,6 +386,8 @@ public:
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void set_time_scale(float p_scale);
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float get_time_scale() const;
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OS();
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virtual ~OS();
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@ -767,13 +767,23 @@ Error Main::setup2() {
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#endif
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if (show_logo) { //boot logo!
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Image boot_logo=GLOBAL_DEF("application/boot_logo",Image());
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String boot_logo_path=GLOBAL_DEF("application/boot_splash",String());
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bool boot_logo_scale=GLOBAL_DEF("application/boot_splash_fullsize",true);
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Globals::get_singleton()->set_custom_property_info("application/boot_splash",PropertyInfo(Variant::STRING,"application/boot_splash",PROPERTY_HINT_FILE,"*.png"));
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Image boot_logo;
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if (boot_logo_path.strip_edges()!="" && FileAccess::exists(boot_logo_path)) {
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boot_logo.load(boot_logo_path);
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}
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if (!boot_logo.empty()) {
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OS::get_singleton()->_msec_splash=OS::get_singleton()->get_ticks_msec();
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Color clear = GLOBAL_DEF("render/default_clear_color",Color(0.3,0.3,0.3));
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VisualServer::get_singleton()->set_default_clear_color(clear);
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Color boot_bg = GLOBAL_DEF("application/boot_bg_color", clear);
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VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg);
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VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg,boot_logo_scale);
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#ifndef TOOLS_ENABLED
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//no tools, so free the boot logo (no longer needed)
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Globals::get_singleton()->set("application/boot_logo",Image());
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@ -788,7 +798,7 @@ Error Main::setup2() {
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MAIN_PRINT("Main: ClearColor");
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VisualServer::get_singleton()->set_default_clear_color(boot_splash_bg_color);
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MAIN_PRINT("Main: Image");
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VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color);
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VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color,false);
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#endif
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MAIN_PRINT("Main: DCC");
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VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("render/default_clear_color",Color(0.3,0.3,0.3)));
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@ -7391,7 +7391,7 @@ void VisualServerRaster::set_default_clear_color(const Color& p_color) {
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clear_color=p_color;
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}
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void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color) {
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void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color,bool p_scale) {
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if (p_image.empty())
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return;
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@ -7413,9 +7413,27 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col
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texture_set_data(texture,p_image);
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rasterizer->canvas_begin_rect(Matrix32());
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Rect2 imgrect(0,0,p_image.get_width(),p_image.get_height());
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Rect2 screenrect=imgrect;
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Rect2 screenrect;
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if (p_scale) {
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if (window_w > window_h) {
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//scale horizontally
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screenrect.size.y = window_h;
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screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
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screenrect.pos.x = (window_w - screenrect.size.x)/2;
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} else {
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//scale vertically
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screenrect.size.x = window_w;
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screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
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screenrect.pos.y = (window_h - screenrect.size.y)/2;
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}
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} else {
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screenrect=imgrect;
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screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor();
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rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,0));
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}
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rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,1));
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rasterizer->canvas_end_rect();
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@ -1251,7 +1251,7 @@ public:
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RID get_test_cube();
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virtual void set_boot_image(const Image& p_image, const Color& p_color);
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virtual void set_boot_image(const Image& p_image, const Color& p_color, bool p_scale);
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virtual void set_default_clear_color(const Color& p_color);
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VisualServerRaster(Rasterizer *p_rasterizer);
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@ -1233,7 +1233,7 @@ public:
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FUNC1R(int,get_render_info,RenderInfo );
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virtual bool has_feature(Features p_feature) const { return visual_server->has_feature(p_feature); }
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FUNC2(set_boot_image,const Image& , const Color& );
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FUNC3(set_boot_image,const Image& , const Color&,bool );
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FUNC1(set_default_clear_color,const Color& );
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FUNC0R(RID,get_test_cube );
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@ -1137,7 +1137,7 @@ public:
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virtual void mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data);
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virtual void mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes);
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virtual void set_boot_image(const Image& p_image, const Color& p_color)=0;
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virtual void set_boot_image(const Image& p_image, const Color& p_color,bool p_scale)=0;
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virtual void set_default_clear_color(const Color& p_color)=0;
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enum Features {
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