[iOS] Initialize plugins earlier

Initialize iOS plugins before 'Main::setup' call to have access to them in script's '_init' function.
This commit is contained in:
Sergey Minakov 2021-02-01 15:26:55 +03:00
parent c691444d2e
commit 3db04b3bd4

View File

@ -144,8 +144,6 @@ void OSIPhone::deinitialize_modules() {
}
void OSIPhone::set_main_loop(MainLoop *p_main_loop) {
godot_ios_plugins_initialize();
main_loop = p_main_loop;
if (main_loop) {
@ -179,6 +177,8 @@ bool OSIPhone::iterate() {
}
void OSIPhone::start() {
godot_ios_plugins_initialize();
Main::start();
if (joypad_iphone) {