capitalize shader uniform groups

This commit is contained in:
Nathan Franke 2022-08-08 02:21:04 -05:00
parent 335b51be70
commit 3d7d4ccada
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GPG Key ID: 082B90CF10A5B648

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@ -233,7 +233,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
if (!groups.has(last_group)) {
PropertyInfo info;
info.usage = PROPERTY_USAGE_GROUP;
info.name = last_group;
info.name = last_group.capitalize();
List<PropertyInfo> none_subgroup;
none_subgroup.push_back(info);
@ -247,7 +247,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
if (!groups[last_group].has(last_subgroup)) {
PropertyInfo info;
info.usage = PROPERTY_USAGE_SUBGROUP;
info.name = last_subgroup;
info.name = last_subgroup.capitalize();
List<PropertyInfo> subgroup;
subgroup.push_back(info);