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https://github.com/godotengine/godot.git
synced 2024-11-26 22:23:04 +00:00
Added an easy API to yield to a specific time by doing:
yield( get_tree().create_timer(5.0), "timeout" )
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@ -45,6 +45,30 @@
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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void SceneTreeTimer::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_time_left","time"),&SceneTreeTimer::set_time_left);
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ObjectTypeDB::bind_method(_MD("get_time_left"),&SceneTreeTimer::get_time_left);
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ADD_SIGNAL(MethodInfo("timeout"));
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}
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void SceneTreeTimer::set_time_left(float p_time) {
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time_left=p_time;
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}
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float SceneTreeTimer::get_time_left() const {
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return time_left;
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}
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SceneTreeTimer::SceneTreeTimer() {
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time_left=0;
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}
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void SceneTree::tree_changed() {
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tree_version++;
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@ -547,6 +571,23 @@ bool SceneTree::idle(float p_time){
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_flush_delete_queue();
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//go through timers
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for (List<Ref<SceneTreeTimer> >::Element *E=timers.front();E;) {
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List<Ref<SceneTreeTimer> >::Element *N = E->next();
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float time_left = E->get()->get_time_left();
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time_left-=p_time;
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E->get()->set_time_left(time_left);
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if (time_left<0) {
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E->get()->emit_signal("timeout");
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timers.erase(E);
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}
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E=N;
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}
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return _quit;
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}
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@ -1604,6 +1645,16 @@ void SceneTree::drop_files(const Vector<String>& p_files,int p_from_screen) {
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MainLoop::drop_files(p_files,p_from_screen);
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}
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Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec) {
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Ref<SceneTreeTimer> stt;
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stt.instance();
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stt->set_time_left(p_delay_sec);
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timers.push_back(stt);
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return stt;
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}
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void SceneTree::_bind_methods() {
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@ -1634,6 +1685,8 @@ void SceneTree::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("is_paused"),&SceneTree::is_paused);
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ObjectTypeDB::bind_method(_MD("set_input_as_handled"),&SceneTree::set_input_as_handled);
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ObjectTypeDB::bind_method(_MD("create_timer:SceneTreeTimer","time_sec"),&SceneTree::create_timer);
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ObjectTypeDB::bind_method(_MD("get_node_count"),&SceneTree::get_node_count);
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ObjectTypeDB::bind_method(_MD("get_frame"),&SceneTree::get_frame);
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@ -47,6 +47,22 @@ class Viewport;
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class Material;
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class Mesh;
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class SceneTreeTimer : public Reference {
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OBJ_TYPE(SceneTreeTimer,Reference);
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float time_left;
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protected:
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static void _bind_methods();
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public:
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void set_time_left(float p_time);
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float get_time_left() const;
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SceneTreeTimer();
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};
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class SceneTree : public MainLoop {
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_THREAD_SAFE_CLASS_
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@ -155,6 +171,8 @@ private:
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void _change_scene(Node* p_to);
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//void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2);
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List<Ref<SceneTreeTimer> > timers;
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static SceneTree *singleton;
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friend class Node;
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@ -339,6 +357,8 @@ public:
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Error change_scene_to(const Ref<PackedScene>& p_scene);
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Error reload_current_scene();
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Ref<SceneTreeTimer> create_timer(float p_delay_sec);
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//used by Main::start, don't use otherwise
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void add_current_scene(Node * p_current);
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@ -632,6 +632,7 @@ void register_scene_types() {
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ObjectTypeDB::register_type<PackedScene>();
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ObjectTypeDB::register_type<SceneTree>();
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ObjectTypeDB::register_virtual_type<SceneTreeTimer>(); //sorry, you can't create it
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OS::get_singleton()->yield(); //may take time to init
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