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Correctly set number of particle dispatches when setting view axis
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@ -1220,7 +1220,9 @@ void ParticlesStorage::particles_set_view_axis(RID p_particles, const Vector3 &p
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RendererCompositorRD::singleton->get_effects()->sort_buffer(particles->particles_sort_uniform_set, particles->amount);
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}
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copy_push_constant.total_particles *= copy_push_constant.total_particles;
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if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
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copy_push_constant.total_particles *= particles->trail_bind_poses.size();
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}
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RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
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uint32_t copy_pipeline = do_sort ? ParticlesShader::COPY_MODE_FILL_INSTANCES_WITH_SORT_BUFFER : ParticlesShader::COPY_MODE_FILL_INSTANCES;
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