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Fix for 2D viewport not updating in the editor when the camera moves
This fixes a problem with 2D viewports not taking the camera position into consideration when previewed in the editor. Fixes #40441
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@ -41,8 +41,11 @@ void Camera2D::_update_scroll() {
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}
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if (Engine::get_singleton()->is_editor_hint()) {
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update(); //will just be drawn
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return;
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update();
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// Only set viewport transform when not bound to the main viewport.
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if (get_viewport() == get_tree()->get_edited_scene_root()->get_viewport()) {
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return;
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}
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}
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if (!viewport) {
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