Merge pull request #84271 from aaronfranke/gltf-compat-version

Implement glTF compat version system for files from older Godot versions
This commit is contained in:
Yuri Sizov 2023-11-06 13:23:07 +01:00
commit 3c68ab679a
8 changed files with 64 additions and 8 deletions

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@ -136,6 +136,7 @@ public:
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const = 0;
virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const = 0;
virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {}
virtual String get_option_group_file() const { return String(); }
virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) = 0;

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@ -2012,6 +2012,11 @@ Error EditorFileSystem::_reimport_file(const String &p_file, const HashMap<Strin
}
}
if (FileAccess::exists(p_file + ".import")) {
// We only want to handle compat for existing files, not new ones.
importer->handle_compatibility_options(params);
}
//mix with default params, in case a parameter is missing
List<ResourceImporter::ImportOption> opts;

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@ -1954,6 +1954,12 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import
}
}
void ResourceImporterScene::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
for (Ref<EditorSceneFormatImporter> importer_elem : importers) {
importer_elem->handle_compatibility_options(p_import_params);
}
}
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
if (p_node != p_new_owner && p_node->get_owner() == p_scene) {
p_node->set_owner(p_new_owner);
@ -2658,10 +2664,10 @@ ResourceImporterScene *ResourceImporterScene::animation_singleton = nullptr;
Vector<Ref<EditorSceneFormatImporter>> ResourceImporterScene::importers;
Vector<Ref<EditorScenePostImportPlugin>> ResourceImporterScene::post_importer_plugins;
bool ResourceImporterScene::ResourceImporterScene::has_advanced_options() const {
bool ResourceImporterScene::has_advanced_options() const {
return true;
}
void ResourceImporterScene::ResourceImporterScene::show_advanced_options(const String &p_path) {
void ResourceImporterScene::show_advanced_options(const String &p_path) {
SceneImportSettings::get_singleton()->open_settings(p_path, animation_importer);
}

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@ -79,6 +79,7 @@ public:
virtual Node *import_scene(const String &p_path, uint32_t p_flags, const HashMap<StringName, Variant> &p_options, List<String> *r_missing_deps, Error *r_err = nullptr);
virtual void get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options);
virtual Variant get_option_visibility(const String &p_path, bool p_for_animation, const String &p_option, const HashMap<StringName, Variant> &p_options);
virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {}
EditorSceneFormatImporter() {}
};
@ -276,6 +277,7 @@ public:
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const override;
// Import scenes *after* everything else (such as textures).
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }

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@ -51,6 +51,10 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
gltf.instantiate();
Ref<GLTFState> state;
state.instantiate();
if (p_options.has("gltf/naming_version")) {
int naming_version = p_options["gltf/naming_version"];
gltf->set_naming_version(naming_version);
}
if (p_options.has("gltf/embedded_image_handling")) {
int32_t enum_option = p_options["gltf/embedded_image_handling"];
state->set_handle_binary_image(enum_option);
@ -77,7 +81,16 @@ Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, uint32_t
void EditorSceneFormatImporterGLTF::get_import_options(const String &p_path,
List<ResourceImporter::ImportOption> *r_options) {
r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/naming_version", PROPERTY_HINT_ENUM, "Godot 4.1 or 4.0,Godot 4.2 or later"), 1));
r_options->push_back(ResourceImporterScene::ImportOption(PropertyInfo(Variant::INT, "gltf/embedded_image_handling", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed as Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), GLTFState::HANDLE_BINARY_EXTRACT_TEXTURES));
}
void EditorSceneFormatImporterGLTF::handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const {
if (!p_import_params.has("gltf/naming_version")) {
// If an existing import file is missing the glTF
// compatibility version, we need to use version 0.
p_import_params["gltf/naming_version"] = 0;
}
}
#endif // TOOLS_ENABLED

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@ -49,6 +49,7 @@ public:
List<String> *r_missing_deps, Error *r_err = nullptr) override;
virtual void get_import_options(const String &p_path,
List<ResourceImporter::ImportOption> *r_options) override;
virtual void handle_compatibility_options(HashMap<StringName, Variant> &p_import_params) const override;
};
#endif // TOOLS_ENABLED

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@ -576,6 +576,9 @@ Error GLTFDocument::_parse_scenes(Ref<GLTFState> p_state) {
} else {
p_state->scene_name = p_state->filename;
}
if (_naming_version == 0) {
p_state->scene_name = _gen_unique_name(p_state, p_state->scene_name);
}
}
return OK;
@ -3023,6 +3026,14 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> p_state) {
return OK;
}
void GLTFDocument::set_naming_version(int p_version) {
_naming_version = p_version;
}
int GLTFDocument::get_naming_version() const {
return _naming_version;
}
void GLTFDocument::set_image_format(const String &p_image_format) {
_image_format = p_image_format;
}
@ -5358,12 +5369,22 @@ void GLTFDocument::_assign_node_names(Ref<GLTFState> p_state) {
}
String gltf_node_name = gltf_node->get_name();
if (gltf_node_name.is_empty()) {
if (gltf_node->mesh >= 0) {
gltf_node_name = "Mesh";
} else if (gltf_node->camera >= 0) {
gltf_node_name = "Camera";
if (_naming_version == 0) {
if (gltf_node->mesh >= 0) {
gltf_node_name = _gen_unique_name(p_state, "Mesh");
} else if (gltf_node->camera >= 0) {
gltf_node_name = _gen_unique_name(p_state, "Camera3D");
} else {
gltf_node_name = _gen_unique_name(p_state, "Node");
}
} else {
gltf_node_name = "Node";
if (gltf_node->mesh >= 0) {
gltf_node_name = "Mesh";
} else if (gltf_node->camera >= 0) {
gltf_node_name = "Camera";
} else {
gltf_node_name = "Node";
}
}
}
gltf_node->set_name(_gen_unique_name(p_state, gltf_node_name));
@ -7405,7 +7426,11 @@ Node *GLTFDocument::_generate_scene_node_tree(Ref<GLTFState> p_state) {
if (unlikely(p_state->scene_name.is_empty())) {
p_state->scene_name = single_root->get_name();
} else if (single_root->get_name() == StringName()) {
single_root->set_name(_gen_unique_name(p_state, p_state->scene_name));
if (_naming_version == 0) {
single_root->set_name(p_state->scene_name);
} else {
single_root->set_name(_gen_unique_name(p_state, p_state->scene_name));
}
}
return single_root;
}

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@ -73,6 +73,7 @@ public:
private:
const float BAKE_FPS = 30.0f;
int _naming_version = 1;
String _image_format = "PNG";
float _lossy_quality = 0.75f;
Ref<GLTFDocumentExtension> _image_save_extension;
@ -86,6 +87,8 @@ public:
static void unregister_gltf_document_extension(Ref<GLTFDocumentExtension> p_extension);
static void unregister_all_gltf_document_extensions();
void set_naming_version(int p_version);
int get_naming_version() const;
void set_image_format(const String &p_image_format);
String get_image_format() const;
void set_lossy_quality(float p_lossy_quality);