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Fixed issues with 3D region-select in the editor
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@ -1595,9 +1595,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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}
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if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) {
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clicked = _select_ray(b->get_position());
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//clicking is always deferred to either move or release
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clicked = _select_ray(b->get_position());
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selection_in_progress = true;
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if (clicked.is_null()) {
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//default to regionselect
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@ -1616,6 +1616,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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}
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if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) {
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selection_in_progress = false;
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if (clicked.is_valid()) {
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_select_clicked(false);
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}
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@ -1720,17 +1722,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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nav_mode = NAVIGATION_ORBIT;
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} else {
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const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
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if (clicked.is_valid() && movement_threshold_passed) {
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_compute_edit(_edit.original_mouse_pos);
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clicked = ObjectID();
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_edit.mode = TRANSFORM_TRANSLATE;
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}
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// enable region-select if nothing has been selected yet or multi-select (shift key) is active
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if (movement_threshold_passed && (get_selected_count() == 0 || clicked_wants_append)) {
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cursor.region_select = true;
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cursor.region_begin = _edit.original_mouse_pos;
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if (selection_in_progress && movement_threshold_passed) {
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if (get_selected_count() == 0 || clicked_wants_append) {
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cursor.region_select = true;
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cursor.region_begin = _edit.original_mouse_pos;
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clicked = ObjectID();
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}
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}
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if (cursor.region_select) {
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@ -1739,6 +1738,12 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
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return;
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}
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if (clicked.is_valid() && movement_threshold_passed) {
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_compute_edit(_edit.original_mouse_pos);
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clicked = ObjectID();
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_edit.mode = TRANSFORM_TRANSLATE;
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}
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if (_edit.mode == TRANSFORM_NONE) {
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return;
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}
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@ -269,6 +269,7 @@ private:
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ObjectID clicked;
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Vector<_RayResult> selection_results;
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bool clicked_wants_append;
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bool selection_in_progress = false;
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PopupMenu *selection_menu;
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