Fixed issues with 3D region-select in the editor

This commit is contained in:
Marcus Brummer 2022-02-10 00:24:52 +01:00
parent 8161e28512
commit 3c4c73b100
2 changed files with 17 additions and 11 deletions

View File

@ -1595,9 +1595,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) {
clicked = _select_ray(b->get_position());
//clicking is always deferred to either move or release
clicked = _select_ray(b->get_position());
selection_in_progress = true;
if (clicked.is_null()) {
//default to regionselect
@ -1616,6 +1616,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (after != EditorPlugin::AFTER_GUI_INPUT_DESELECT) {
selection_in_progress = false;
if (clicked.is_valid()) {
_select_clicked(false);
}
@ -1720,17 +1722,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
nav_mode = NAVIGATION_ORBIT;
} else {
const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
if (clicked.is_valid() && movement_threshold_passed) {
_compute_edit(_edit.original_mouse_pos);
clicked = ObjectID();
_edit.mode = TRANSFORM_TRANSLATE;
}
// enable region-select if nothing has been selected yet or multi-select (shift key) is active
if (movement_threshold_passed && (get_selected_count() == 0 || clicked_wants_append)) {
cursor.region_select = true;
cursor.region_begin = _edit.original_mouse_pos;
if (selection_in_progress && movement_threshold_passed) {
if (get_selected_count() == 0 || clicked_wants_append) {
cursor.region_select = true;
cursor.region_begin = _edit.original_mouse_pos;
clicked = ObjectID();
}
}
if (cursor.region_select) {
@ -1739,6 +1738,12 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
return;
}
if (clicked.is_valid() && movement_threshold_passed) {
_compute_edit(_edit.original_mouse_pos);
clicked = ObjectID();
_edit.mode = TRANSFORM_TRANSLATE;
}
if (_edit.mode == TRANSFORM_NONE) {
return;
}

View File

@ -269,6 +269,7 @@ private:
ObjectID clicked;
Vector<_RayResult> selection_results;
bool clicked_wants_append;
bool selection_in_progress = false;
PopupMenu *selection_menu;