clang-format: Various fixes to comments alignment from clang-format 13

All reviewed manually and occasionally rewritten to avoid bad auto formatting.
This commit is contained in:
Rémi Verschelde 2021-10-28 15:43:36 +02:00
parent 3b11e33a09
commit 3a6be64c12
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GPG Key ID: C3336907360768E1
43 changed files with 368 additions and 485 deletions

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@ -41,7 +41,7 @@
* Image storage class. This is used to store an image in user memory, as well as
* providing some basic methods for image manipulation.
* Images can be loaded from a file, or registered into the Render object as textures.
*/
*/
class Image;

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@ -42,24 +42,24 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
//--------------------------------------------------------------------------------------------------
/**
@file q3DynamicAABBTree.h
@author Randy Gaul
@date 10/10/2014
Copyright (c) 2014 Randy Gaul http://www.randygaul.net
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
* @file q3DynamicAABBTree.h
* @author Randy Gaul
* @date 10/10/2014
* Copyright (c) 2014 Randy Gaul http://www.randygaul.net
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
//--------------------------------------------------------------------------------------------------
// This function is based on the 'Balance' function from Randy Gaul's qu3e
@ -67,7 +67,7 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
// It is MODIFIED from qu3e version.
// This is the only function used (and _logic_abb_merge helper function).
int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
// return iA; // uncomment this to bypass balance
//return iA; // uncomment this to bypass balance
TNode *A = &_nodes[iA];
@ -76,10 +76,10 @@ int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
}
/* A
/ \
B C
/ \ / \
D E F G
* / \
* B C
* / \ / \
* D E F G
*/
CRASH_COND(A->num_children != 2);

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@ -735,8 +735,6 @@ int32_t ConvexHullInternal::Rational64::compare(const Rational64 &b) const {
return 0;
}
// return (numerator * b.denominator > b.numerator * denominator) ? sign : (numerator * b.denominator < b.numerator * denominator) ? -sign : 0;
#ifdef USE_X86_64_ASM
int32_t result;
@ -757,10 +755,9 @@ int32_t ConvexHullInternal::Rational64::compare(const Rational64 &b) const {
: "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
: "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
: "%rdx", "cc");
return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
// if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
// if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
:
0;
return result ? result ^ sign : 0;
#else

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@ -42,18 +42,13 @@ real_t Triangulate::get_area(const Vector<Vector2> &contour) {
return A * 0.5;
}
/*
is_inside_triangle decides if a point P is Inside of the triangle
defined by A, B, C.
*/
/* `is_inside_triangle` decides if a point P is inside the triangle
* defined by A, B, C. */
bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
real_t Bx, real_t By,
real_t Cx, real_t Cy,
real_t Px, real_t Py,
bool include_edges)
{
bool include_edges) {
real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
real_t cCROSSap, bCROSScp, aCROSSbp;

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@ -2317,7 +2317,8 @@ bool String::is_numeric() const {
}
template <class C>
static double built_in_strtod(const C *string, /* A decimal ASCII floating-point number,
static double built_in_strtod(
/* A decimal ASCII floating-point number,
* optionally preceded by white space. Must
* have form "-I.FE-X", where I is the integer
* part of the mantissa, F is the fractional
@ -2328,17 +2329,21 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
* necessary unless F is present. The "E" may
* actually be an "e". E and X may both be
* omitted (but not just one). */
C **endPtr = nullptr) /* If non-nullptr, store terminating Cacter's
const C *string,
/* If non-nullptr, store terminating Cacter's
* address here. */
{
static const int maxExponent = 511; /* Largest possible base 10 exponent. Any
C **endPtr = nullptr) {
/* Largest possible base 10 exponent. Any
* exponent larger than this will already
* produce underflow or overflow, so there's
* no need to worry about additional digits.
*/
static const double powersOf10[] = { /* Table giving binary powers of 10. Entry */
10., /* is 10^2^i. Used to convert decimal */
100., /* exponents into floating-point numbers. */
* no need to worry about additional digits. */
static const int maxExponent = 511;
/* Table giving binary powers of 10. Entry
* is 10^2^i. Used to convert decimal
* exponents into floating-point numbers. */
static const double powersOf10[] = {
10.,
100.,
1.0e4,
1.0e8,
1.0e16,
@ -2353,8 +2358,9 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
const double *d;
const C *p;
int c;
int exp = 0; /* Exponent read from "EX" field. */
int fracExp = 0; /* Exponent that derives from the fractional
/* Exponent read from "EX" field. */
int exp = 0;
/* Exponent that derives from the fractional
* part. Under normal circumstances, it is
* the negative of the number of digits in F.
* However, if I is very long, the last digits
@ -2363,11 +2369,13 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
* unnecessary overflow on I alone). In this
* case, fracExp is incremented one for each
* dropped digit. */
int mantSize; /* Number of digits in mantissa. */
int decPt; /* Number of mantissa digits BEFORE decimal
* point. */
const C *pExp; /* Temporarily holds location of exponent in
* string. */
int fracExp = 0;
/* Number of digits in mantissa. */
int mantSize;
/* Number of mantissa digits BEFORE decimal point. */
int decPt;
/* Temporarily holds location of exponent in string. */
const C *pExp;
/*
* Strip off leading blanks and check for a sign.

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@ -53,7 +53,7 @@
* @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP
* times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER.
*
*/
*/
template <class TKey, class TData, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>, uint8_t MIN_HASH_TABLE_POWER = 3, uint8_t RELATIONSHIP = 8>
class HashMap {

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@ -35,7 +35,7 @@
* @class Vector
* @author Juan Linietsky
* Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use Vector for large arrays.
*/
*/
#include "core/error/error_macros.h"
#include "core/os/memory.h"

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@ -614,15 +614,6 @@ Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) {
menu->connect("id_pressed", callable_mp(this, &Path3DEditorPlugin::_handle_option_pressed));
curve_edit->set_pressed(true);
/*
collision_polygon_editor = memnew( PathEditor(p_node) );
editor->get_main_control()->add_child(collision_polygon_editor);
collision_polygon_editor->set_margin(MARGIN_LEFT,200);
collision_polygon_editor->set_margin(MARGIN_RIGHT,230);
collision_polygon_editor->set_margin(MARGIN_TOP,0);
collision_polygon_editor->set_margin(MARGIN_BOTTOM,10);
collision_polygon_editor->hide();
*/
}
Path3DEditorPlugin::~Path3DEditorPlugin() {

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@ -1308,10 +1308,12 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->_allow_hidpi = GLOBAL_DEF("display/window/dpi/allow_hidpi", false);
}
/* todo restore
OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
// FIXME: Restore support.
#if 0
//OS::get_singleton()->_allow_layered = GLOBAL_DEF("display/window/per_pixel_transparency/allowed", false);
video_mode.layered = GLOBAL_DEF("display/window/per_pixel_transparency/enabled", false);
*/
#endif
if (editor || project_manager) {
// The editor and project manager always detect and use hiDPI if needed
OS::get_singleton()->_allow_hidpi = true;

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@ -82,46 +82,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdint.h>
namespace FBXDocParser {
//enum Flag
//{
// e_unknown_0 = 1 << 0,
// e_unknown_1 = 1 << 1,
// e_unknown_2 = 1 << 2,
// e_unknown_3 = 1 << 3,
// e_unknown_4 = 1 << 4,
// e_unknown_5 = 1 << 5,
// e_unknown_6 = 1 << 6,
// e_unknown_7 = 1 << 7,
// e_unknown_8 = 1 << 8,
// e_unknown_9 = 1 << 9,
// e_unknown_10 = 1 << 10,
// e_unknown_11 = 1 << 11,
// e_unknown_12 = 1 << 12,
// e_unknown_13 = 1 << 13,
// e_unknown_14 = 1 << 14,
// e_unknown_15 = 1 << 15,
// e_unknown_16 = 1 << 16,
// e_unknown_17 = 1 << 17,
// e_unknown_18 = 1 << 18,
// e_unknown_19 = 1 << 19,
// e_unknown_20 = 1 << 20,
// e_unknown_21 = 1 << 21,
// e_unknown_22 = 1 << 22,
// e_unknown_23 = 1 << 23,
// e_flag_field_size_64_bit = 1 << 24, // Not sure what is
// e_unknown_25 = 1 << 25,
// e_unknown_26 = 1 << 26,
// e_unknown_27 = 1 << 27,
// e_unknown_28 = 1 << 28,
// e_unknown_29 = 1 << 29,
// e_unknown_30 = 1 << 30,
// e_unknown_31 = 1 << 31
//};
//
//bool check_flag(uint32_t flags, Flag to_check)
//{
// return (flags & to_check) != 0;
//}
// ------------------------------------------------------------------------------------------------
Token::Token(const char *sbegin, const char *send, TokenType type, size_t offset) :
sbegin(sbegin),
@ -458,12 +418,6 @@ void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length,
//TokenizeError("file is too short",0);
}
//uint32_t offset = 0x15;
/* const char* cursor = input + 0x15;
const uint32_t flags = ReadWord(input, cursor, input + length);
const uint8_t padding_0 = ReadByte(input, cursor, input + length); // unused
const uint8_t padding_1 = ReadByte(input, cursor, input + length); // unused*/
if (strncmp(input, "Kaydara FBX Binary", 18)) {
TokenizeError("magic bytes not found", 0);
}

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@ -70,8 +70,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/** @file FBXCommon.h
* Some useful constants and enums for dealing with FBX files.
*/
* Some useful constants and enums for dealing with FBX files.
*/
#ifndef FBX_COMMON_H
#define FBX_COMMON_H

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@ -238,8 +238,8 @@ private:
std::vector<unsigned int> m_indices;
};
/**
* DOM class for FBX geometry of type "Line"
*/
* DOM class for FBX geometry of type "Line"
*/
class LineGeometry : public Geometry {
public:
/** The class constructor */

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@ -660,13 +660,6 @@ void ParseVectorDataArray(std::vector<Vector3> &out, const ElementPtr el) {
static_cast<real_t>(d[1]),
static_cast<real_t>(d[2])));
}
// for debugging
/*for ( size_t i = 0; i < out.size(); i++ ) {
aiVector3D vec3( out[ i ] );
std::stringstream stream;
stream << " vec3.x = " << vec3.x << " vec3.y = " << vec3.y << " vec3.z = " << vec3.z << std::endl;
DefaultLogger::get()->info( stream.str() );
}*/
} else if (type == 'f') {
const float *f = reinterpret_cast<const float *>(&buff[0]);
for (unsigned int i = 0; i < count3; ++i, f += 3) {

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@ -169,10 +169,10 @@ char EncodeBase64(char byte) {
}
/** Encodes a block of 4 bytes to base64 encoding
* @param bytes Bytes to encode.
* @param out_string String to write encoded values to.
* @param string_pos Position in out_string.
*/
* @param bytes Bytes to encode.
* @param out_string String to write encoded values to.
* @param string_pos Position in out_string.
*/
void EncodeByteBlock(const char *bytes, std::string &out_string, size_t string_pos) {
char b0 = (bytes[0] & 0xFC) >> 2;
char b1 = (bytes[0] & 0x03) << 4 | ((bytes[1] & 0xF0) >> 4);

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@ -87,34 +87,34 @@ namespace Util {
const char *TokenTypeString(TokenType t);
/** Decode a single Base64-encoded character.
*
* @param ch Character to decode (from base64 to binary).
* @return decoded byte value*/
*
* @param ch Character to decode (from base64 to binary).
* @return decoded byte value*/
uint8_t DecodeBase64(char ch);
/** Compute decoded size of a Base64-encoded string
*
* @param in Characters to decode.
* @param inLength Number of characters to decode.
* @return size of the decoded data (number of bytes)*/
*
* @param in Characters to decode.
* @param inLength Number of characters to decode.
* @return size of the decoded data (number of bytes)*/
size_t ComputeDecodedSizeBase64(const char *in, size_t inLength);
/** Decode a Base64-encoded string
*
* @param in Characters to decode.
* @param inLength Number of characters to decode.
* @param out Pointer where we will store the decoded data.
* @param maxOutLength Size of output buffer.
* @return size of the decoded data (number of bytes)*/
*
* @param in Characters to decode.
* @param inLength Number of characters to decode.
* @param out Pointer where we will store the decoded data.
* @param maxOutLength Size of output buffer.
* @return size of the decoded data (number of bytes)*/
size_t DecodeBase64(const char *in, size_t inLength, uint8_t *out, size_t maxOutLength);
char EncodeBase64(char byte);
/** Encode bytes in base64-encoding
*
* @param data Binary data to encode.
* @param inLength Number of bytes to encode.
* @return base64-encoded string*/
*
* @param data Binary data to encode.
* @param inLength Number of bytes to encode.
* @return base64-encoded string*/
std::string EncodeBase64(const char *data, size_t length);
} // namespace Util
} // namespace FBXDocParser

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@ -43,7 +43,7 @@
/**
* Import Utils
* Conversion tools / glue code to convert from FBX to Godot
*/
*/
class ImportUtils {
public:
/// Convert a vector from degrees to radians.

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@ -361,13 +361,6 @@ Error PluginScript::reload(bool p_keep_state) {
_properties_default_values[pi.name] = v["default_value"];
}
#ifdef TOOLS_ENABLED
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
_update_placeholder(E->get());
}*/
#endif
FREE_SCRIPT_MANIFEST(manifest);
return OK;
#undef FREE_SCRIPT_MANIFEST

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@ -3068,8 +3068,8 @@ void GDScriptParser::get_class_doc_comment(int p_line, String &p_brief, String &
} else {
/* Syntax:
@tutorial ( The Title Here ) : https://the.url/
^ open ^ close ^ colon ^ url
* @tutorial ( The Title Here ) : https://the.url/
* ^ open ^ close ^ colon ^ url
*/
int open_bracket_pos = begin_scan, close_bracket_pos = 0;
while (open_bracket_pos < striped_line.length() && (striped_line[open_bracket_pos] == ' ' || striped_line[open_bracket_pos] == '\t')) {

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@ -2370,7 +2370,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
const StringName *f = _call_stack[l].function;
ERR_FAIL_COND(!_call_stack[l].instance->functions.has(*f));
//VisualScriptInstance::Function *func = &_call_stack[l].instance->functions[*f];
VisualScriptNodeInstance *node = _call_stack[l].instance->instances[*_call_stack[l].current_id];
ERR_FAIL_COND(!node);
@ -2416,21 +2415,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String
p_locals->push_back("working_mem/mem_" + itos(i));
p_values->push_back((*_call_stack[l].work_mem)[i]);
}
/*
ERR_FAIL_INDEX(p_level,_debug_call_stack_pos);
VisualFunction *f = _call_stack[l].function;
List<Pair<StringName,int> > locals;
f->debug_get_stack_member_state(*_call_stack[l].line,&locals);
for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) {
p_locals->push_back(E->get().first);
p_values->push_back(_call_stack[l].stack[E->get().second]);
}
*/
}
void VisualScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {

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@ -851,16 +851,11 @@ void EditorExportPlatformAndroid::_fix_manifest(const Ref<EditorExportPreset> &p
int iofs = ofs + 8;
string_count = decode_uint32(&p_manifest[iofs]);
//styles_count = decode_uint32(&p_manifest[iofs + 4]);
// iofs + 4 is `styles_count`.
string_flags = decode_uint32(&p_manifest[iofs + 8]);
string_data_offset = decode_uint32(&p_manifest[iofs + 12]);
//styles_offset = decode_uint32(&p_manifest[iofs + 16]);
/*
printf("string count: %i\n",string_count);
printf("flags: %i\n",string_flags);
printf("sdata ofs: %i\n",string_data_offset);
printf("styles ofs: %i\n",styles_offset);
*/
// iofs + 16 is `styles_offset`.
uint32_t st_offset = iofs + 20;
string_table.resize(string_count);
uint32_t string_end = 0;

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@ -2926,10 +2926,7 @@ void DisplayServerX11::process_events() {
xi.last_relative_time = raw_event->time;
} break;
#ifdef TOUCH_ENABLED
case XI_TouchBegin: // Fall-through
// Disabled hand-in-hand with the grabbing
//XIAllowTouchEvents(x11_display, event_data->deviceid, event_data->detail, x11_window, XIAcceptTouch);
case XI_TouchBegin:
case XI_TouchEnd: {
bool is_begin = event_data->evtype == XI_TouchBegin;
@ -4137,7 +4134,6 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
}
show_window(main_window);
//create RenderingDevice if used
#if defined(VULKAN_ENABLED)
if (rendering_driver == "vulkan") {
//temporary
@ -4148,13 +4144,6 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
}
#endif
/*
rendering_server = memnew(RenderingServerDefault);
if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
rendering_server = memnew(RenderingServerWrapMT(rendering_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
}
*/
{
//set all event master mask
XIEventMask all_master_event_mask;
@ -4167,15 +4156,6 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
XISelectEvents(x11_display, DefaultRootWindow(x11_display), &all_master_event_mask, 1);
}
// Disabled by now since grabbing also blocks mouse events
// (they are received as extended events instead of standard events)
/*XIClearMask(xi.touch_event_mask.mask, XI_TouchOwnership);
// Grab touch devices to avoid OS gesture interference
for (int i = 0; i < xi.touch_devices.size(); ++i) {
XIGrabDevice(x11_display, xi.touch_devices[i], x11_window, CurrentTime, None, XIGrabModeAsync, XIGrabModeAsync, False, &xi.touch_event_mask);
}*/
cursor_size = XcursorGetDefaultSize(x11_display);
cursor_theme = XcursorGetTheme(x11_display);

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@ -325,11 +325,11 @@ void EditorExportPlatformOSX::_fix_plist(const Ref<EditorExportPreset> &p_preset
}
/**
If we're running the OSX version of the Godot editor we'll:
- export our application bundle to a temporary folder
- attempt to code sign it
- and then wrap it up in a DMG
**/
* If we're running the OSX version of the Godot editor we'll:
* - export our application bundle to a temporary folder
* - attempt to code sign it
* - and then wrap it up in a DMG
*/
Error EditorExportPlatformOSX::_notarize(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
#ifdef OSX_ENABLED

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@ -44,7 +44,7 @@
definition of invalidation: global is invalid
1) If a node sets a LOCAL, it produces an invalidation of everything above
a) If above is invalid, don't keep invalidating upwards
. a) If above is invalid, don't keep invalidating upwards
2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below)
drawback: setting/reading globals is useful and used very often, and using affine inverses is slow
@ -56,7 +56,7 @@
definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty
1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty
a) marking GLOBALs as dirty up all the tree must be done always
. a) marking GLOBALs as dirty up all the tree must be done always
2) If a node sets a GLOBAL, it marks local as dirty, and that's all?
//is clearing the dirty state correct in this case?

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@ -173,28 +173,20 @@ void AudioFilterSW::prepare_coefficients(Coeffs *p_coeffs) {
p_coeffs->a2 = ((tmpgain + 1.0) - (tmpgain - 1.0) * cos_v - beta * sin_v);
} break;
};
}
p_coeffs->b0 /= a0;
p_coeffs->b1 /= a0;
p_coeffs->b2 /= a0;
p_coeffs->a1 /= 0.0 - a0;
p_coeffs->a2 /= 0.0 - a0;
//undenormalise
/* p_coeffs->b0=undenormalise(p_coeffs->b0);
p_coeffs->b1=undenormalise(p_coeffs->b1);
p_coeffs->b2=undenormalise(p_coeffs->b2);
p_coeffs->a1=undenormalise(p_coeffs->a1);
p_coeffs->a2=undenormalise(p_coeffs->a2);*/
}
void AudioFilterSW::set_stages(int p_stages) { //adjust for multiple stages
void AudioFilterSW::set_stages(int p_stages) {
stages = p_stages;
}
/* Fouriertransform kernel to obtain response */
/* Fourier transform kernel to obtain response */
float AudioFilterSW::get_response(float p_freq, Coeffs *p_coeffs) {
float freq = p_freq / sampling_rate * Math_TAU;

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@ -710,9 +710,11 @@ void GodotSoftBody3D::generate_bending_constraints(int p_distance) {
// A small structure to track lists of dependent link calculations.
class LinkDeps {
public:
int value; // A link calculation that is dependent on this one
// Positive values = "input A" while negative values = "input B"
LinkDeps *next; // Next dependence in the list
// A link calculation that is dependent on this one.
// Positive values = "input A" while negative values = "input B".
int value;
// Next dependence in the list.
LinkDeps *next;
};
typedef LinkDeps *LinkDepsPtr;

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@ -119,10 +119,10 @@ public:
//! Test limit
/*!
- free means upper < lower,
- locked means upper == lower
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
* - free means upper < lower,
* - locked means upper == lower
* - limited means upper > lower
* - limitIndex: first 3 are linear, next 3 are angular
*/
inline bool isLimited(int limitIndex) {
return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
@ -291,10 +291,10 @@ public:
//! Test limit
/*!
- free means upper < lower,
- locked means upper == lower
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
* - free means upper < lower,
* - locked means upper == lower
* - limited means upper > lower
* - limitIndex: first 3 are linear, next 3 are angular
*/
bool isLimited(int limitIndex) {
if (limitIndex < 3) {

View File

@ -29,6 +29,7 @@
/*************************************************************************/
#include "renderer_canvas_render_rd.h"
#include "core/config/project_settings.h"
#include "core/math/geometry_2d.h"
#include "core/math/math_defs.h"
@ -1585,9 +1586,6 @@ void RendererCanvasRenderRD::light_update_shadow(RID p_rid, int p_shadow_index,
push_constant.z_far = p_far;
push_constant.pad = 0;
/*if (i == 0)
*p_xform_cache = projection;*/
LightOccluderInstance *instance = p_occluders;
while (instance) {

View File

@ -91,7 +91,6 @@ void main() {
uint instancing = draw_data.flags & FLAGS_INSTANCING_MASK;
#ifdef USE_ATTRIBUTES
if (instancing > 1) {
// trails
@ -128,10 +127,9 @@ void main() {
vertex = new_vertex;
color *= pcolor;
} else
#endif // USE_ATTRIBUTES
{
if (instancing == 1) {
uint stride = 2;
{
@ -160,6 +158,7 @@ void main() {
matrix = transpose(matrix);
world_matrix = world_matrix * matrix;
}
}
#if !defined(USE_ATTRIBUTES) && !defined(USE_PRIMITIVE)
if (bool(draw_data.flags & FLAGS_USING_PARTICLES)) {

View File

@ -1249,10 +1249,10 @@ void main() {
// LIGHTING
#if !defined(MODE_RENDER_DEPTH) && !defined(MODE_UNSHADED)
{ //directional light
{ // Directional light.
// Do shadow and lighting in two passes to reduce register pressure.
#ifndef SHADOWS_DISABLED
// Do shadow and lighting in two passes to reduce register pressure
uint shadow0 = 0;
uint shadow1 = 0;