Merge pull request #30820 from neikeq/issue-28394

Mono: Don't try to update project assemblies from project manager
This commit is contained in:
Ignacio Roldán Etcheverry 2019-07-25 19:00:10 +02:00 committed by GitHub
commit 3a68b24171
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@ -657,7 +657,14 @@ bool GDMono::_load_core_api_assembly() {
#ifdef TOOLS_ENABLED
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(CORE_API_ASSEMBLY_NAME ".dll");
// If running the project manager, load it from the prebuilt API directory
String assembly_dir = !Main::is_project_manager() ?
GodotSharpDirs::get_res_assemblies_dir() :
GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
bool success = FileAccess::exists(assembly_path) &&
load_assembly_from(CORE_API_ASSEMBLY_NAME, assembly_path, &core_api_assembly);
#else
@ -688,7 +695,14 @@ bool GDMono::_load_editor_api_assembly() {
return true;
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
String assembly_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
// If running the project manager, load it from the prebuilt API directory
String assembly_dir = !Main::is_project_manager() ?
GodotSharpDirs::get_res_assemblies_dir() :
GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file("Debug");
String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
bool success = FileAccess::exists(assembly_path) &&
load_assembly_from(EDITOR_API_ASSEMBLY_NAME, assembly_path, &editor_api_assembly);
@ -740,6 +754,12 @@ void GDMono::_load_api_assemblies() {
// The API assemblies are out of sync. Fine, try one more time, but this time
// update them from the prebuilt assemblies directory before trying to load them.
// Shouldn't happen. The project manager loads the prebuilt API assemblies
if (Main::is_project_manager()) {
ERR_EXPLAIN("Failed to load one of the prebuilt API assemblies");
CRASH_NOW();
}
// 1. Unload the scripts domain
if (_unload_scripts_domain() != OK) {
ERR_EXPLAIN("Mono: Failed to unload scripts domain");