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Disable a prohibitively slow code branch when reparenting nodes
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@ -1762,6 +1762,8 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
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}
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} break;
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// FIXME: This approach causes a significant performance regression, see GH-84910.
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#if 0
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case Variant::OBJECT: {
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Resource *resource = Object::cast_to<Resource>(r_variant);
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if (!resource) {
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@ -1792,6 +1794,7 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
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}
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break;
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};
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#endif
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default: {
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}
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