mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 13:12:42 +00:00
Merge pull request #94968 from jsjtxietian/obj-import
Fix obj's name set in wrong order when importing
This commit is contained in:
commit
39fc116c5f
@ -424,15 +424,6 @@ static Error _parse_obj(const String &p_path, List<Ref<ImporterMesh>> &r_meshes,
|
||||
surf_tool->set_material(material);
|
||||
}
|
||||
|
||||
if (!current_material.is_empty()) {
|
||||
if (mesh->get_surface_count() >= 1) {
|
||||
mesh->set_surface_name(mesh->get_surface_count() - 1, current_material.get_basename());
|
||||
}
|
||||
} else if (!current_group.is_empty()) {
|
||||
if (mesh->get_surface_count() >= 1) {
|
||||
mesh->set_surface_name(mesh->get_surface_count() - 1, current_group);
|
||||
}
|
||||
}
|
||||
Array array = surf_tool->commit_to_arrays();
|
||||
|
||||
if (mesh_flags & RS::ARRAY_FLAG_COMPRESS_ATTRIBUTES && generate_tangents) {
|
||||
@ -451,6 +442,16 @@ static Error _parse_obj(const String &p_path, List<Ref<ImporterMesh>> &r_meshes,
|
||||
mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, array, TypedArray<Array>(), Dictionary(), material, name, mesh_flags);
|
||||
print_verbose("OBJ: Added surface :" + mesh->get_surface_name(mesh->get_surface_count() - 1));
|
||||
|
||||
if (!current_material.is_empty()) {
|
||||
if (mesh->get_surface_count() >= 1) {
|
||||
mesh->set_surface_name(mesh->get_surface_count() - 1, current_material.get_basename());
|
||||
}
|
||||
} else if (!current_group.is_empty()) {
|
||||
if (mesh->get_surface_count() >= 1) {
|
||||
mesh->set_surface_name(mesh->get_surface_count() - 1, current_group);
|
||||
}
|
||||
}
|
||||
|
||||
surf_tool->clear();
|
||||
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user