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Fixes several selection problems in the 2D editor
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af9a6202eb
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3962862ea3
@ -467,9 +467,6 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
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const real_t grab_distance = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
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const real_t grab_distance = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
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bool locked = p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
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if (!locked) {
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for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
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for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
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if (canvas_item && !canvas_item->is_set_as_toplevel()) {
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if (canvas_item && !canvas_item->is_set_as_toplevel()) {
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_find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_limit, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
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_find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_limit, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
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@ -494,7 +491,6 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
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r_items.push_back(res);
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r_items.push_back(res);
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}
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}
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}
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}
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}
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return;
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return;
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}
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}
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@ -509,14 +505,14 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
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for (int i = 0; i < r_items.size(); i++) {
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for (int i = 0; i < r_items.size(); i++) {
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Node *node = r_items[i].item;
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Node *node = r_items[i].item;
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// Make sure the selected node is in the current scene
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// Make sure the selected node is in the current scene, or editable
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while (node && node != scene && node->get_owner() != scene) {
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while (node && node != get_tree()->get_edited_scene_root() && node->get_owner() != scene && !scene->is_editable_instance(node->get_owner())) {
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node = node->get_parent();
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node = node->get_parent();
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};
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};
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// Replace the node by the group if grouped
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// Replace the node by the group if grouped
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(node);
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(node);
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while (node && node != scene) {
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while (node && node != scene->get_parent()) {
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CanvasItem *canvas_item_tmp = Object::cast_to<CanvasItem>(node);
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CanvasItem *canvas_item_tmp = Object::cast_to<CanvasItem>(node);
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if (canvas_item_tmp && node->has_meta("_edit_group_")) {
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if (canvas_item_tmp && node->has_meta("_edit_group_")) {
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canvas_item = canvas_item_tmp;
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canvas_item = canvas_item_tmp;
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@ -525,7 +521,7 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
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}
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}
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//Remove the item if invalid
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//Remove the item if invalid
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if (!canvas_item || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner()))) {
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if (!canvas_item || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner())) || (canvas_item->has_meta("_edit_lock_") && canvas_item->get_meta("_edit_lock_"))) {
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r_items.remove(i);
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r_items.remove(i);
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i--;
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i--;
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} else {
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} else {
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@ -541,13 +537,13 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
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return;
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return;
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
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Node *scene = editor->get_edited_scene();
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bool inherited = p_node != get_tree()->get_edited_scene_root() && p_node->get_filename() != "";
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bool editable = p_node == scene || p_node->get_owner() == scene || scene->is_editable_instance(p_node->get_owner());
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bool editable = !inherited || EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
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bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_");
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bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_");
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bool locked = p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
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bool locked = p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
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if (!lock_children && !locked && editable) {
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if (!lock_children || !editable) {
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for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
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for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
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if (canvas_item && !canvas_item->is_set_as_toplevel()) {
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if (canvas_item && !canvas_item->is_set_as_toplevel()) {
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_find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
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_find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
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@ -558,7 +554,7 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
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}
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}
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}
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}
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if (canvas_item && canvas_item->is_visible_in_tree() && !canvas_item->has_meta("_edit_lock_")) {
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if (canvas_item && canvas_item->is_visible_in_tree() && !locked && editable) {
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Transform2D xform = p_parent_xform * p_canvas_xform * canvas_item->get_transform();
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Transform2D xform = p_parent_xform * p_canvas_xform * canvas_item->get_transform();
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if (canvas_item->_edit_use_rect()) {
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if (canvas_item->_edit_use_rect()) {
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@ -2679,7 +2675,7 @@ void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Trans
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ERR_FAIL_COND(!p_node);
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ERR_FAIL_COND(!p_node);
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Node *scene = editor->get_edited_scene();
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Node *scene = editor->get_edited_scene();
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if (p_node != scene && p_node->get_owner() != scene && !scene->is_editable_instance(p_node))
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if (p_node != scene && p_node->get_owner() != scene && !scene->is_editable_instance(p_node->get_owner()))
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return;
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return;
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
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CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
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if (canvas_item && !canvas_item->is_visible())
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if (canvas_item && !canvas_item->is_visible())
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