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https://github.com/godotengine/godot.git
synced 2024-11-21 19:42:43 +00:00
Fix various typos with codespell
Finally do the childs -> children rename too.
This commit is contained in:
parent
e101305950
commit
394bb0ee2b
@ -904,7 +904,7 @@ void Input::parse_input_event(const Ref<InputEvent> &p_event) {
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// - If platform doesn't use buffering and event accumulation is disabled.
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// - If platform doesn't use buffering and the event type is not accumulable.
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// However, it wouldn't be reasonable to ask users to remember the full ruleset and be aware at all times
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// of the possibilites of the target platform, project settings and engine internals, which may change
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// of the possibilities of the target platform, project settings and engine internals, which may change
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// without prior notice.
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// Therefore, the guideline is, "don't send the same event object more than once per frame".
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WARN_PRINT_ONCE(
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@ -36,8 +36,8 @@ void DynamicBVH::_delete_node(Node *p_node) {
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void DynamicBVH::_recurse_delete_node(Node *p_node) {
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if (!p_node->is_leaf()) {
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_recurse_delete_node(p_node->childs[0]);
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_recurse_delete_node(p_node->childs[1]);
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_recurse_delete_node(p_node->children[0]);
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_recurse_delete_node(p_node->children[1]);
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}
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if (p_node == bvh_root) {
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bvh_root = nullptr;
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@ -65,31 +65,31 @@ void DynamicBVH::_insert_leaf(Node *p_root, Node *p_leaf) {
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} else {
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if (!p_root->is_leaf()) {
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do {
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p_root = p_root->childs[p_leaf->volume.select_by_proximity(
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p_root->childs[0]->volume,
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p_root->childs[1]->volume)];
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p_root = p_root->children[p_leaf->volume.select_by_proximity(
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p_root->children[0]->volume,
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p_root->children[1]->volume)];
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} while (!p_root->is_leaf());
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}
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Node *prev = p_root->parent;
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Node *node = _create_node_with_volume(prev, p_leaf->volume.merge(p_root->volume), nullptr);
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if (prev) {
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prev->childs[p_root->get_index_in_parent()] = node;
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node->childs[0] = p_root;
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prev->children[p_root->get_index_in_parent()] = node;
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node->children[0] = p_root;
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p_root->parent = node;
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node->childs[1] = p_leaf;
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node->children[1] = p_leaf;
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p_leaf->parent = node;
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do {
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if (!prev->volume.contains(node->volume)) {
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prev->volume = prev->childs[0]->volume.merge(prev->childs[1]->volume);
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prev->volume = prev->children[0]->volume.merge(prev->children[1]->volume);
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} else {
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break;
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}
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node = prev;
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} while (nullptr != (prev = node->parent));
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} else {
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node->childs[0] = p_root;
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node->children[0] = p_root;
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p_root->parent = node;
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node->childs[1] = p_leaf;
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node->children[1] = p_leaf;
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p_leaf->parent = node;
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bvh_root = node;
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}
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@ -103,14 +103,14 @@ DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) {
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} else {
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Node *parent = leaf->parent;
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Node *prev = parent->parent;
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Node *sibling = parent->childs[1 - leaf->get_index_in_parent()];
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Node *sibling = parent->children[1 - leaf->get_index_in_parent()];
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if (prev) {
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prev->childs[parent->get_index_in_parent()] = sibling;
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prev->children[parent->get_index_in_parent()] = sibling;
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sibling->parent = prev;
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_delete_node(parent);
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while (prev) {
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const Volume pb = prev->volume;
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prev->volume = prev->childs[0]->volume.merge(prev->childs[1]->volume);
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prev->volume = prev->children[0]->volume.merge(prev->children[1]->volume);
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if (pb.is_not_equal_to(prev->volume)) {
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prev = prev->parent;
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} else {
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@ -129,8 +129,8 @@ DynamicBVH::Node *DynamicBVH::_remove_leaf(Node *leaf) {
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void DynamicBVH::_fetch_leaves(Node *p_root, LocalVector<Node *> &r_leaves, int p_depth) {
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if (p_root->is_internal() && p_depth) {
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_fetch_leaves(p_root->childs[0], r_leaves, p_depth - 1);
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_fetch_leaves(p_root->childs[1], r_leaves, p_depth - 1);
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_fetch_leaves(p_root->children[0], r_leaves, p_depth - 1);
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_fetch_leaves(p_root->children[1], r_leaves, p_depth - 1);
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_delete_node(p_root);
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} else {
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r_leaves.push_back(p_root);
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@ -195,8 +195,8 @@ void DynamicBVH::_bottom_up(Node **leaves, int p_count) {
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}
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Node *n[] = { leaves[minidx[0]], leaves[minidx[1]] };
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Node *p = _create_node_with_volume(nullptr, n[0]->volume.merge(n[1]->volume), nullptr);
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p->childs[0] = n[0];
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p->childs[1] = n[1];
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p->children[0] = n[0];
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p->children[1] = n[1];
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n[0]->parent = p;
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n[1]->parent = p;
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leaves[minidx[0]] = p;
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@ -241,10 +241,10 @@ DynamicBVH::Node *DynamicBVH::_top_down(Node **leaves, int p_count, int p_bu_thr
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}
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Node *node = _create_node_with_volume(nullptr, vol, nullptr);
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node->childs[0] = _top_down(&leaves[0], partition, p_bu_threshold);
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node->childs[1] = _top_down(&leaves[partition], p_count - partition, p_bu_threshold);
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node->childs[0]->parent = node;
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node->childs[1]->parent = node;
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node->children[0] = _top_down(&leaves[0], partition, p_bu_threshold);
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node->children[1] = _top_down(&leaves[partition], p_count - partition, p_bu_threshold);
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node->children[0]->parent = node;
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node->children[1]->parent = node;
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return (node);
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} else {
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_bottom_up(leaves, p_count);
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@ -260,23 +260,23 @@ DynamicBVH::Node *DynamicBVH::_node_sort(Node *n, Node *&r) {
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if (p > n) {
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const int i = n->get_index_in_parent();
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const int j = 1 - i;
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Node *s = p->childs[j];
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Node *s = p->children[j];
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Node *q = p->parent;
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ERR_FAIL_COND_V(n != p->childs[i], nullptr);
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ERR_FAIL_COND_V(n != p->children[i], nullptr);
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if (q) {
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q->childs[p->get_index_in_parent()] = n;
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q->children[p->get_index_in_parent()] = n;
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} else {
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r = n;
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}
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s->parent = n;
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p->parent = n;
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n->parent = q;
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p->childs[0] = n->childs[0];
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p->childs[1] = n->childs[1];
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n->childs[0]->parent = p;
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n->childs[1]->parent = p;
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n->childs[i] = p;
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n->childs[j] = s;
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p->children[0] = n->children[0];
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p->children[1] = n->children[1];
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n->children[0]->parent = p;
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n->children[1]->parent = p;
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n->children[i] = p;
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n->children[j] = s;
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SWAP(p->volume, n->volume);
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return (p);
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}
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@ -320,7 +320,7 @@ void DynamicBVH::optimize_incremental(int passes) {
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Node *node = bvh_root;
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unsigned bit = 0;
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while (node->is_internal()) {
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node = _node_sort(node, bvh_root)->childs[(opath >> bit) & 1];
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node = _node_sort(node, bvh_root)->children[(opath >> bit) & 1];
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bit = (bit + 1) & (sizeof(unsigned) * 8 - 1);
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}
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_update(node);
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@ -396,8 +396,8 @@ void DynamicBVH::remove(const ID &p_id) {
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void DynamicBVH::_extract_leaves(Node *p_node, List<ID> *r_elements) {
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if (p_node->is_internal()) {
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_extract_leaves(p_node->childs[0], r_elements);
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_extract_leaves(p_node->childs[1], r_elements);
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_extract_leaves(p_node->children[0], r_elements);
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_extract_leaves(p_node->children[1], r_elements);
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} else {
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ID id;
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id.node = p_node;
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@ -182,21 +182,21 @@ private:
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Volume volume;
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Node *parent = nullptr;
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union {
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Node *childs[2];
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Node *children[2];
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void *data;
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};
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_FORCE_INLINE_ bool is_leaf() const { return childs[1] == nullptr; }
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_FORCE_INLINE_ bool is_leaf() const { return children[1] == nullptr; }
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_FORCE_INLINE_ bool is_internal() const { return (!is_leaf()); }
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_FORCE_INLINE_ int get_index_in_parent() const {
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ERR_FAIL_COND_V(!parent, 0);
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return (parent->childs[1] == this) ? 1 : 0;
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return (parent->children[1] == this) ? 1 : 0;
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}
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void get_max_depth(int depth, int &maxdepth) {
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if (is_internal()) {
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childs[0]->get_max_depth(depth + 1, maxdepth);
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childs[1]->get_max_depth(depth + 1, maxdepth);
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children[0]->get_max_depth(depth + 1, maxdepth);
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children[1]->get_max_depth(depth + 1, maxdepth);
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} else {
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maxdepth = MAX(maxdepth, depth);
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}
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@ -205,7 +205,7 @@ private:
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//
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int count_leaves() const {
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if (is_internal()) {
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return childs[0]->count_leaves() + childs[1]->count_leaves();
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return children[0]->count_leaves() + children[1]->count_leaves();
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} else {
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return (1);
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}
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@ -216,8 +216,8 @@ private:
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}
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Node() {
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childs[0] = nullptr;
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childs[1] = nullptr;
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children[0] = nullptr;
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children[1] = nullptr;
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}
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};
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@ -350,8 +350,8 @@ void DynamicBVH::aabb_query(const AABB &p_box, QueryResult &r_result) {
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stack = aux_stack.ptr();
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threshold = aux_stack.size() - 2;
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}
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stack[depth++] = n->childs[0];
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stack[depth++] = n->childs[1];
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stack[depth++] = n->children[0];
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stack[depth++] = n->children[1];
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} else {
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if (r_result(n->data)) {
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return;
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@ -406,8 +406,8 @@ void DynamicBVH::convex_query(const Plane *p_planes, int p_plane_count, const Ve
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stack = aux_stack.ptr();
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threshold = aux_stack.size() - 2;
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}
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stack[depth++] = n->childs[0];
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stack[depth++] = n->childs[1];
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stack[depth++] = n->children[0];
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stack[depth++] = n->children[1];
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} else {
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if (r_result(n->data)) {
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return;
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@ -463,8 +463,8 @@ void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResu
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stack = aux_stack.ptr();
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threshold = aux_stack.size() - 2;
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}
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stack[depth++] = node->childs[0];
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stack[depth++] = node->childs[1];
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stack[depth++] = node->children[0];
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stack[depth++] = node->children[1];
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} else {
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if (r_result(node->data)) {
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return;
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@ -246,7 +246,7 @@ void Array::assign(const Array &p_array) {
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ERR_FAIL_COND_MSG(ce.error, vformat(R"(Unable to convert array index %i from "%s" to "%s".)", i, Variant::get_type_name(value->get_type()), Variant::get_type_name(typed.type)));
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}
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} else if (Variant::can_convert_strict(source_typed.type, typed.type)) {
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// from primitives to different convertable primitives
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// from primitives to different convertible primitives
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for (int i = 0; i < size; i++) {
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const Variant *value = source + i;
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Callable::CallError ce;
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@ -58,14 +58,14 @@
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<param index="6" name="near_transition" type="float" />
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<param index="7" name="amount" type="float" />
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<description>
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Sets the parameters to use with the dof blur effect. These parameters take on the same meaning as their counterparts in [CameraAttributesPractical].
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Sets the parameters to use with the DOF blur effect. These parameters take on the same meaning as their counterparts in [CameraAttributesPractical].
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</description>
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</method>
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<method name="camera_attributes_set_dof_blur_bokeh_shape">
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<return type="void" />
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<param index="0" name="shape" type="int" enum="RenderingServer.DOFBokehShape" />
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<description>
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Sets the shape of the dof bokeh pattern. Different shapes may be used to acheive artistic effect, or to meet performance targets. For more detail on available options see [enum DOFBokehShape].
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Sets the shape of the DOF bokeh pattern. Different shapes may be used to achieve artistic effect, or to meet performance targets. For more detail on available options see [enum DOFBokehShape].
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</description>
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</method>
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<method name="camera_attributes_set_dof_blur_quality">
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@ -73,7 +73,7 @@
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<param index="0" name="quality" type="int" enum="RenderingServer.DOFBlurQuality" />
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<param index="1" name="use_jitter" type="bool" />
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<description>
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Sets the quality level of the dof blur effect to one of the options in [enum DOFBlurQuality]. [param use_jitter] can be used to jitter samples taken during the blur pass to hide artifacts at the cost of looking more fuzzy.
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Sets the quality level of the DOF blur effect to one of the options in [enum DOFBlurQuality]. [param use_jitter] can be used to jitter samples taken during the blur pass to hide artifacts at the cost of looking more fuzzy.
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</description>
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</method>
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<method name="camera_attributes_set_exposure">
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@ -3272,7 +3272,7 @@
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<param index="0" name="viewport" type="RID" />
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<param index="1" name="mode" type="int" enum="RenderingServer.ViewportEnvironmentMode" />
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<description>
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Sets the viewport's environment mode which allows enabling or disabling rendering of 3D environment over 2D canvas. When disabled, 2D will not be affected by the environment. When enabled, 2D will be affected by the environment if the environment background mode is [constant ENV_BG_CANVAS]. The default behaviour is to inherit the setting from the viewport's parent. If the topmost parent is also set to [constant VIEWPORT_ENVIRONMENT_INHERIT], then the behavior will be the same as if it was set to [constant VIEWPORT_ENVIRONMENT_ENABLED].
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Sets the viewport's environment mode which allows enabling or disabling rendering of 3D environment over 2D canvas. When disabled, 2D will not be affected by the environment. When enabled, 2D will be affected by the environment if the environment background mode is [constant ENV_BG_CANVAS]. The default behavior is to inherit the setting from the viewport's parent. If the topmost parent is also set to [constant VIEWPORT_ENVIRONMENT_INHERIT], then the behavior will be the same as if it was set to [constant VIEWPORT_ENVIRONMENT_ENABLED].
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</description>
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</method>
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<method name="viewport_set_fsr_sharpness">
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@ -1,5 +1,8 @@
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#!/bin/sh
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SKIP_LIST="./.*,./bin,./editor/project_converter_3_to_4.cpp,./platform/web/node_modules,./platform/android/java/lib/src/com,./thirdparty,*.gen.*,*.po,*.pot,*.rc,package-lock.json,./core/string/locales.h,./AUTHORS.md,./COPYRIGHT.txt,./DONORS.md,./misc/dist/linux/org.godotengine.Godot.desktop,./misc/scripts/codespell.sh"
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IGNORE_LIST="alo,ba,childs,complies,curvelinear,doubleclick,expct,fave,findn,gird,gud,inout,lod,nd,numer,ois,readded,ro,sav,statics,te,varius,varn,wan"
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SKIP_LIST="./.*,./bin,./thirdparty,*.desktop,*.gen.*,*.po,*.pot,*.rc,./AUTHORS.md,./COPYRIGHT.txt,./DONORS.md,"
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SKIP_LIST+="./core/string/locales.h,./editor/project_converter_3_to_4.cpp,./misc/scripts/codespell.sh,"
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SKIP_LIST+="./platform/android/java/lib/src/com,./platform/web/node_modules,./platform/web/package-lock.json,"
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IGNORE_LIST="alo,ba,complies,curvelinear,doubleclick,expct,fave,findn,gird,gud,inout,lod,nd,numer,ois,readded,ro,sav,statics,te,varius,varn,wan"
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codespell -w -q 3 -S "${SKIP_LIST}" -L "${IGNORE_LIST}" --builtin "clear,rare,en-GB_to_en-US"
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@ -408,8 +408,8 @@ void CanvasItem::set_as_top_level(bool p_top_level) {
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void CanvasItem::_toplevel_changed() {
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// Inform children that toplevel status has changed on a parent.
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int childs = get_child_count();
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for (int i = 0; i < childs; i++) {
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int children = get_child_count();
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for (int i = 0; i < children; i++) {
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CanvasItem *child = Object::cast_to<CanvasItem>(get_child(i));
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if (child) {
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child->_toplevel_changed_on_parent();
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