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Added Performance.AUDIO_OUTPUT_LATENCY
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@ -32,6 +32,7 @@
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#include "message_queue.h"
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#include "os/os.h"
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#include "scene/main/scene_tree.h"
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#include "servers/audio_server.h"
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#include "servers/physics_2d_server.h"
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#include "servers/physics_server.h"
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#include "servers/visual_server.h"
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@ -68,6 +69,7 @@ void Performance::_bind_methods() {
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BIND_ENUM_CONSTANT(PHYSICS_3D_ACTIVE_OBJECTS);
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BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
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BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT);
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BIND_ENUM_CONSTANT(AUDIO_OUTPUT_LATENCY);
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BIND_ENUM_CONSTANT(MONITOR_MAX);
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}
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@ -104,6 +106,7 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
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"physics_3d/active_objects",
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"physics_3d/collision_pairs",
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"physics_3d/islands",
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"audio/output_latency",
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};
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@ -147,6 +150,7 @@ float Performance::get_monitor(Monitor p_monitor) const {
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case PHYSICS_3D_ACTIVE_OBJECTS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ACTIVE_OBJECTS);
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case PHYSICS_3D_COLLISION_PAIRS: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_COLLISION_PAIRS);
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case PHYSICS_3D_ISLAND_COUNT: return PhysicsServer::get_singleton()->get_process_info(PhysicsServer::INFO_ISLAND_COUNT);
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case AUDIO_OUTPUT_LATENCY: return AudioServer::get_singleton()->get_output_latency();
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default: {}
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}
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@ -186,6 +190,7 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_TIME,
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};
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@ -77,6 +77,7 @@ public:
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PHYSICS_3D_COLLISION_PAIRS,
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PHYSICS_3D_ISLAND_COUNT,
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//physics
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AUDIO_OUTPUT_LATENCY,
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MONITOR_MAX
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};
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@ -234,6 +234,13 @@ void AudioServer::_driver_process(int p_frames, int32_t *p_buffer) {
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todo -= to_copy;
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to_mix -= to_copy;
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}
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// Calculate latency for Performance.AUDIO_OUTPUT_LATENCY
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if (OS::get_singleton()) {
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uint64_t ticks = OS::get_singleton()->get_ticks_usec();
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output_latency = (ticks - output_latency_ticks) / 1000000.f;
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output_latency_ticks = ticks;
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}
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}
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void AudioServer::_mix_step() {
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@ -1178,6 +1185,8 @@ AudioServer::AudioServer() {
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mix_frames = 0;
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channel_count = 0;
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to_mix = 0;
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output_latency = 0;
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output_latency_ticks = 0;
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}
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AudioServer::~AudioServer() {
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@ -190,6 +190,9 @@ private:
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Mutex *audio_data_lock;
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float output_latency;
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uint64_t output_latency_ticks;
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void init_channels_and_buffers();
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void _mix_step();
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@ -306,6 +309,8 @@ public:
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String get_device();
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void set_device(String device);
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float get_output_latency() { return output_latency; }
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AudioServer();
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virtual ~AudioServer();
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};
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