Merge pull request #98400 from rune-scape/fix-typed-dict-cached-parser

GDScript: Fix cached parser error when using typed Dictionaries
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Clay John 2024-10-24 18:54:12 -07:00 committed by GitHub
commit 38f2144f85
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2 changed files with 12 additions and 4 deletions

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@ -940,8 +940,8 @@ void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class,
Finally finally([&]() { Finally finally([&]() {
ensure_cached_external_parser_for_class(member.get_datatype().class_type, p_class, "Trying to resolve datatype of class member", p_source); ensure_cached_external_parser_for_class(member.get_datatype().class_type, p_class, "Trying to resolve datatype of class member", p_source);
GDScriptParser::DataType member_type = member.get_datatype(); GDScriptParser::DataType member_type = member.get_datatype();
if (member_type.has_container_element_type(0)) { for (int i = 0; i < member_type.get_container_element_type_count(); ++i) {
ensure_cached_external_parser_for_class(member_type.get_container_element_type(0).class_type, p_class, "Trying to resolve datatype of class member", p_source); ensure_cached_external_parser_for_class(member_type.get_container_element_type(i).class_type, p_class, "Trying to resolve datatype of class member", p_source);
} }
}); });
@ -3816,6 +3816,12 @@ GDScriptParser::DataType GDScriptAnalyzer::make_global_class_meta_type(const Str
} }
Ref<GDScriptParserRef> GDScriptAnalyzer::ensure_cached_external_parser_for_class(const GDScriptParser::ClassNode *p_class, const GDScriptParser::ClassNode *p_from_class, const char *p_context, const GDScriptParser::Node *p_source) { Ref<GDScriptParserRef> GDScriptAnalyzer::ensure_cached_external_parser_for_class(const GDScriptParser::ClassNode *p_class, const GDScriptParser::ClassNode *p_from_class, const char *p_context, const GDScriptParser::Node *p_source) {
// Delicate piece of code that intentionally doesn't use the GDScript cache or `get_depended_parser_for`.
// Search dependencies for the parser that owns `p_class` and make a cache entry for it.
// Required for how we store pointers to classes owned by other parser trees and need to call `resolve_class_member` and such on the same parser tree.
// Since https://github.com/godotengine/godot/pull/94871 there can technically be multiple parsers for the same script in the same parser tree.
// Even if unlikely, getting the wrong parser could lead to strange undefined behavior without errors.
if (p_class == nullptr) { if (p_class == nullptr) {
return nullptr; return nullptr;
} }
@ -3832,8 +3838,6 @@ Ref<GDScriptParserRef> GDScriptAnalyzer::ensure_cached_external_parser_for_class
p_from_class = parser->head; p_from_class = parser->head;
} }
String script_path = p_class->get_datatype().script_path;
Ref<GDScriptParserRef> parser_ref; Ref<GDScriptParserRef> parser_ref;
for (const GDScriptParser::ClassNode *look_class = p_from_class; look_class != nullptr; look_class = look_class->base_type.class_type) { for (const GDScriptParser::ClassNode *look_class = p_from_class; look_class != nullptr; look_class = look_class->base_type.class_type) {
if (parser->has_class(look_class)) { if (parser->has_class(look_class)) {

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@ -165,6 +165,10 @@ public:
container_element_types.write[p_index] = DataType(p_type); container_element_types.write[p_index] = DataType(p_type);
} }
_FORCE_INLINE_ int get_container_element_type_count() const {
return container_element_types.size();
}
_FORCE_INLINE_ DataType get_container_element_type(int p_index) const { _FORCE_INLINE_ DataType get_container_element_type(int p_index) const {
ERR_FAIL_INDEX_V(p_index, container_element_types.size(), get_variant_type()); ERR_FAIL_INDEX_V(p_index, container_element_types.size(), get_variant_type());
return container_element_types[p_index]; return container_element_types[p_index];