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Fix UI navigation with joysticks
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@ -2001,30 +2001,58 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
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if (from && p_event->is_pressed()) {
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Control *next = nullptr;
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if (p_event->is_action_pressed("ui_focus_next", true, true)) {
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next = from->find_next_valid_focus();
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}
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Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
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if (joypadmotion_event.is_valid()) {
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Input *input = Input::get_singleton();
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if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
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next = from->find_prev_valid_focus();
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}
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if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
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next = from->find_next_valid_focus();
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}
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if (p_event->is_action_pressed("ui_up", true, true)) {
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next = from->_get_focus_neighbor(SIDE_TOP);
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}
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if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
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next = from->find_prev_valid_focus();
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}
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if (p_event->is_action_pressed("ui_left", true, true)) {
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next = from->_get_focus_neighbor(SIDE_LEFT);
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}
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if (p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
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next = from->_get_focus_neighbor(SIDE_TOP);
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}
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if (p_event->is_action_pressed("ui_right", true, true)) {
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next = from->_get_focus_neighbor(SIDE_RIGHT);
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}
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if (p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
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next = from->_get_focus_neighbor(SIDE_LEFT);
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}
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if (p_event->is_action_pressed("ui_down", true, true)) {
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next = from->_get_focus_neighbor(SIDE_BOTTOM);
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}
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if (p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
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next = from->_get_focus_neighbor(SIDE_RIGHT);
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}
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if (p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
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next = from->_get_focus_neighbor(SIDE_BOTTOM);
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}
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} else {
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if (p_event->is_action_pressed("ui_focus_next", true, true)) {
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next = from->find_next_valid_focus();
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}
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if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
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next = from->find_prev_valid_focus();
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}
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if (p_event->is_action_pressed("ui_up", true, true)) {
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next = from->_get_focus_neighbor(SIDE_TOP);
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}
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if (p_event->is_action_pressed("ui_left", true, true)) {
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next = from->_get_focus_neighbor(SIDE_LEFT);
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}
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if (p_event->is_action_pressed("ui_right", true, true)) {
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next = from->_get_focus_neighbor(SIDE_RIGHT);
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}
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if (p_event->is_action_pressed("ui_down", true, true)) {
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next = from->_get_focus_neighbor(SIDE_BOTTOM);
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}
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}
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if (next) {
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next->grab_focus();
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set_input_as_handled();
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