Fix UI navigation with joysticks

This commit is contained in:
Univeous 2022-03-27 17:41:29 +08:00
parent f7a714683f
commit 383dc11965

View File

@ -2001,30 +2001,58 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = nullptr;
if (p_event->is_action_pressed("ui_focus_next", true, true)) {
next = from->find_next_valid_focus();
}
Ref<InputEventJoypadMotion> joypadmotion_event = p_event;
if (joypadmotion_event.is_valid()) {
Input *input = Input::get_singleton();
if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
next = from->find_prev_valid_focus();
}
if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
next = from->find_next_valid_focus();
}
if (p_event->is_action_pressed("ui_up", true, true)) {
next = from->_get_focus_neighbor(SIDE_TOP);
}
if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
if (p_event->is_action_pressed("ui_left", true, true)) {
next = from->_get_focus_neighbor(SIDE_LEFT);
}
if (p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
next = from->_get_focus_neighbor(SIDE_TOP);
}
if (p_event->is_action_pressed("ui_right", true, true)) {
next = from->_get_focus_neighbor(SIDE_RIGHT);
}
if (p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
next = from->_get_focus_neighbor(SIDE_LEFT);
}
if (p_event->is_action_pressed("ui_down", true, true)) {
next = from->_get_focus_neighbor(SIDE_BOTTOM);
}
if (p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
next = from->_get_focus_neighbor(SIDE_RIGHT);
}
if (p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
next = from->_get_focus_neighbor(SIDE_BOTTOM);
}
} else {
if (p_event->is_action_pressed("ui_focus_next", true, true)) {
next = from->find_next_valid_focus();
}
if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
next = from->find_prev_valid_focus();
}
if (p_event->is_action_pressed("ui_up", true, true)) {
next = from->_get_focus_neighbor(SIDE_TOP);
}
if (p_event->is_action_pressed("ui_left", true, true)) {
next = from->_get_focus_neighbor(SIDE_LEFT);
}
if (p_event->is_action_pressed("ui_right", true, true)) {
next = from->_get_focus_neighbor(SIDE_RIGHT);
}
if (p_event->is_action_pressed("ui_down", true, true)) {
next = from->_get_focus_neighbor(SIDE_BOTTOM);
}
}
if (next) {
next->grab_focus();
set_input_as_handled();