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Ensure fog_sky_affect is used even when using a background color
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@ -1827,7 +1827,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
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clear_color.r *= bg_energy_multiplier;
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clear_color.g *= bg_energy_multiplier;
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clear_color.b *= bg_energy_multiplier;
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if (!p_render_data->transparent_bg && rb->has_custom_data(RB_SCOPE_FOG) && environment_get_fog_enabled(p_render_data->environment)) {
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if (!p_render_data->transparent_bg && (rb->has_custom_data(RB_SCOPE_FOG) || environment_get_fog_enabled(p_render_data->environment))) {
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draw_sky_fog_only = true;
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RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
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}
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@ -1837,7 +1837,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
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clear_color.r *= bg_energy_multiplier;
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clear_color.g *= bg_energy_multiplier;
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clear_color.b *= bg_energy_multiplier;
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if (!p_render_data->transparent_bg && rb->has_custom_data(RB_SCOPE_FOG) && environment_get_fog_enabled(p_render_data->environment)) {
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if (!p_render_data->transparent_bg && (rb->has_custom_data(RB_SCOPE_FOG) || environment_get_fog_enabled(p_render_data->environment))) {
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draw_sky_fog_only = true;
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RendererRD::MaterialStorage::get_singleton()->material_set_param(sky.sky_scene_state.fog_material, "clear_color", Variant(clear_color.srgb_to_linear()));
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}
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