More fixes for iOS Godot 3.0

- nicely exit if initialisation fails
- fix a few issues around new event handling
- use 16bit single channel framebuffer as 32bit is not supported on iOS
This commit is contained in:
BastiaanOlij 2017-05-13 13:51:40 +10:00
parent afcce9eb12
commit 3768a3b2c5
3 changed files with 21 additions and 10 deletions

View File

@ -4831,7 +4831,12 @@ void RasterizerSceneGLES3::initialize() {
glGenTextures(1, &e.color);
glBindTexture(GL_TEXTURE_2D, e.color);
#ifdef IPHONE_ENABLED
///@TODO ugly hack to get around iOS not supporting 32bit single channel floating point textures...
glTexImage2D(GL_TEXTURE_2D, 0, GL_R16F, max_exposure_shrink_size, max_exposure_shrink_size, 0, GL_RED, GL_FLOAT, NULL);
#else
glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, max_exposure_shrink_size, max_exposure_shrink_size, 0, GL_RED, GL_FLOAT, NULL);
#endif
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, e.color, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

View File

@ -604,7 +604,12 @@ static int frame_count = 0;
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES,
GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
iphone_main(backingWidth, backingHeight, gargc, gargv);
int err = iphone_main(backingWidth, backingHeight, gargc, gargv);
if (err != 0) {
// bail, things did not go very well for us, should probably output a message on screen with our error code...
exit(0);
return;
};
view_controller = [[ViewController alloc] init];
view_controller.view = glView;
@ -668,6 +673,7 @@ static int frame_count = 0;
isAdvertisingTrackingEnabled]];
#endif
};
- (void)applicationWillTerminate:(UIApplication *)application {

View File

@ -196,8 +196,8 @@ bool OSIPhone::iterate() {
void OSIPhone::key(uint32_t p_key, bool p_pressed) {
Ref<InputEventKey> ev;
ev.instance()
ev->set_echo(false);
ev.instance();
ev->set_echo(false);
ev->set_pressed(p_pressed);
ev->set_scancode(p_key);
ev->set_unicode(p_key);
@ -207,7 +207,7 @@ void OSIPhone::key(uint32_t p_key, bool p_pressed) {
void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick, bool p_use_as_mouse) {
if (!GLOBAL_DEF("debug/disable_touch", false)) {
Ref<InputEventSreenTouch> ev;
Ref<InputEventScreenTouch> ev;
ev.instance();
ev->set_index(p_idx);
@ -216,7 +216,7 @@ void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_
queue_event(ev);
};
mouse_list->is_pressed()[p_idx] = p_pressed;
mouse_list.pressed[p_idx] = p_pressed;
if (p_use_as_mouse) {
@ -225,10 +225,10 @@ void OSIPhone::mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_
// swaped it for tilted screen
//ev->get_pos().x = ev.mouse_button.global_x = video_mode.height - p_y;
//ev->get_pos().y = ev.mouse_button.global_y = p_x;
ev->set_pos(Vector2(ev.mouse_button.global_x, ev.mouse_button.global_y));
ev->set_global_pos(Vector2(ev.mouse_button.global_x, ev.mouse_button.global_y));
ev->set_pos(Vector2(video_mode.height - p_y, p_x));
ev->set_global_pos(Vector2(video_mode.height - p_y, p_x));
//mouse_list->is_pressed()[p_idx] = p_pressed;
//mouse_list.pressed[p_idx] = p_pressed;
input->set_mouse_position(ev->get_pos());
ev->set_button_index(BUTTON_LEFT);
@ -278,7 +278,7 @@ void OSIPhone::touches_cancelled() {
for (int i = 0; i < MAX_MOUSE_COUNT; i++) {
if (mouse_list->is_pressed()[i]) {
if (mouse_list.pressed[i]) {
// send a mouse_up outside the screen
mouse_button(i, -1, -1, false, false, false);
@ -398,7 +398,7 @@ Point2 OSIPhone::get_mouse_position() const {
int OSIPhone::get_mouse_button_state() const {
return mouse_list->is_pressed()[0];
return mouse_list.pressed[0];
};
void OSIPhone::set_window_title(const String &p_title){};