-added custom metadata to physics shapes (2D only for now)

-gizmos are not displayed in camera preview
This commit is contained in:
Juan Linietsky 2014-10-16 00:06:34 -03:00
parent 6e87c80e41
commit 371eac9bef
16 changed files with 86 additions and 6 deletions

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@ -74,6 +74,9 @@ func _fixed_process(delta):
var floor_velocity=Vector2()
if (is_colliding()):
# you can check which tile was collision against with this
# print(get_collider_metadata())
#ran against something, is it the floor? get normal
var n = get_collision_normal()

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@ -926,6 +926,7 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
collider=rest_info.collider_id;
collider_vel=rest_info.linear_velocity;
collider_shape=rest_info.shape;
collider_metadata=rest_info.metadata;
}
}
@ -1020,6 +1021,14 @@ int KinematicBody2D::get_collider_shape() const {
ERR_FAIL_COND_V(!colliding,0);
return collider_shape;
}
Variant KinematicBody2D::get_collider_metadata() const {
ERR_FAIL_COND_V(!colliding,0);
return collider_metadata;
}
void KinematicBody2D::set_collide_with_static_bodies(bool p_enable) {
collide_static=p_enable;
@ -1084,6 +1093,7 @@ void KinematicBody2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&KinematicBody2D::get_collider_velocity);
ObjectTypeDB::bind_method(_MD("get_collider:Object"),&KinematicBody2D::_get_collider);
ObjectTypeDB::bind_method(_MD("get_collider_shape"),&KinematicBody2D::get_collider_shape);
ObjectTypeDB::bind_method(_MD("get_collider_metadata"),&KinematicBody2D::get_collider_metadata);
ObjectTypeDB::bind_method(_MD("set_collide_with_static_bodies","enable"),&KinematicBody2D::set_collide_with_static_bodies);

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@ -255,6 +255,7 @@ class KinematicBody2D : public PhysicsBody2D {
Vector2 collider_vel;
ObjectID collider;
int collider_shape;
Variant collider_metadata;
Variant _get_collider() const;
@ -274,6 +275,7 @@ public:
Vector2 get_collider_velocity() const;
ObjectID get_collider() const;
int get_collider_shape() const;
Variant get_collider_metadata() const;
void set_collide_with_static_bodies(bool p_enable);
bool can_collide_with_static_bodies() const;

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@ -179,6 +179,7 @@ void TileMap::_update_dirty_quadrants() {
vs->canvas_item_clear(q.canvas_item);
ps->body_clear_shapes(q.static_body);
int shape_idx=0;
for(int i=0;i<q.cells.size();i++) {
@ -259,6 +260,8 @@ void TileMap::_update_dirty_quadrants() {
ps->body_add_shape(q.static_body,shape->get_rid(),xform);
ps->body_set_shape_metadata(q.static_body,shape_idx++,Vector2(E->key().x,E->key().y));
}
}
}

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@ -756,7 +756,8 @@ Camera::Camera() {
mode=PROJECTION_PERSPECTIVE;
set_perspective(60.0,0.1,100.0);
keep_aspect=KEEP_HEIGHT;
layers=0xFFFFFFFF;
layers=0xfffff;
VisualServer::get_singleton()->camera_set_visible_layers(camera,layers);
//active=false;
}

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@ -269,6 +269,7 @@ class KinematicBody : public PhysicsBody {
int collider_shape;
Variant _get_collider() const;
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;

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@ -336,6 +336,8 @@ public:
virtual Vector2 get_contact_collider_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].collider_pos; }
virtual ObjectID get_contact_collider_id(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_instance_id; }
virtual int get_contact_collider_shape(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,0); return body->contacts[p_contact_idx].collider_shape; }
virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Variant()); return body->get_shape_metadata(body->contacts[p_contact_idx].collider_shape); }
virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const { ERR_FAIL_INDEX_V(p_contact_idx,body->contact_count,Vector2()); return body->contacts[p_contact_idx].collider_velocity_at_pos; }
virtual Physics2DDirectSpaceState* get_space_state();

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@ -55,6 +55,14 @@ void CollisionObject2DSW::set_shape(int p_index,Shape2DSW *p_shape){
_shapes_changed();
}
void CollisionObject2DSW::set_shape_metadata(int p_index,const Variant& p_metadata) {
ERR_FAIL_INDEX(p_index,shapes.size());
shapes[p_index].metadata=p_metadata;
}
void CollisionObject2DSW::set_shape_transform(int p_index,const Matrix32& p_transform){
ERR_FAIL_INDEX(p_index,shapes.size());

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@ -55,6 +55,7 @@ private:
BroadPhase2DSW::ID bpid;
Rect2 aabb_cache; //for rayqueries
Shape2DSW *shape;
Variant metadata;
bool trigger;
Shape() { trigger=false; }
};
@ -97,11 +98,15 @@ public:
void add_shape(Shape2DSW *p_shape,const Matrix32& p_transform=Matrix32());
void set_shape(int p_index,Shape2DSW *p_shape);
void set_shape_transform(int p_index,const Matrix32& p_transform);
void set_shape_metadata(int p_index,const Variant& p_metadata);
_FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
_FORCE_INLINE_ Shape2DSW *get_shape(int p_index) const { return shapes[p_index].shape; }
_FORCE_INLINE_ const Matrix32& get_shape_transform(int p_index) const { return shapes[p_index].xform; }
_FORCE_INLINE_ const Matrix32& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
_FORCE_INLINE_ const Rect2& get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
_FORCE_INLINE_ const Variant& get_shape_metadata(int p_index) const { return shapes[p_index].metadata; }
_FORCE_INLINE_ Matrix32 get_transform() const { return transform; }
_FORCE_INLINE_ Matrix32 get_inv_transform() const { return inv_transform; }

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@ -548,6 +548,22 @@ void Physics2DServerSW::body_set_shape_transform(RID p_body, int p_shape_idx, co
body->set_shape_transform(p_shape_idx,p_transform);
}
void Physics2DServerSW::body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata) {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_shape_metadata(p_shape_idx,p_metadata);
}
Variant Physics2DServerSW::body_get_shape_metadata(RID p_body, int p_shape_idx) const {
Body2DSW *body = body_owner.get(p_body);
ERR_FAIL_COND_V(!body,Variant());
return body->get_shape_metadata(p_shape_idx);
}
int Physics2DServerSW::body_get_shape_count(RID p_body) const {
Body2DSW *body = body_owner.get(p_body);

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@ -149,10 +149,14 @@ public:
virtual void body_add_shape(RID p_body, RID p_shape, const Matrix32& p_transform=Matrix32());
virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape);
virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Matrix32& p_transform);
virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata);
virtual int body_get_shape_count(RID p_body) const;
virtual RID body_get_shape(RID p_body, int p_shape_idx) const;
virtual Matrix32 body_get_shape_transform(RID p_body, int p_shape_idx) const;
virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const;
virtual void body_remove_shape(RID p_body, int p_shape_idx);
virtual void body_clear_shapes(RID p_body);

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@ -126,6 +126,7 @@ bool Physics2DDirectSpaceStateSW::intersect_ray(const Vector2& p_from, const Vec
if (r_result.collider_id!=0)
r_result.collider=ObjectDB::get_instance(r_result.collider_id);
r_result.normal=res_normal;
r_result.metadata=res_obj->get_shape_metadata(res_shape);
r_result.position=res_point;
r_result.rid=res_obj->get_self();
r_result.shape=res_shape;
@ -171,6 +172,7 @@ int Physics2DDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Matri
r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
r_results[cc].rid=col_obj->get_self();
r_results[cc].shape=shape_idx;
r_results[cc].metadata=col_obj->get_shape_metadata(shape_idx);
cc++;
@ -350,6 +352,7 @@ static void _rest_cbk_result(const Vector2& p_point_A,const Vector2& p_point_B,v
rd->best_object=rd->object;
rd->best_shape=rd->shape;
}
@ -399,6 +402,7 @@ bool Physics2DDirectSpaceStateSW::rest_info(RID p_shape, const Matrix32& p_shape
r_info->normal=rcd.best_normal;
r_info->point=rcd.best_contact;
r_info->rid=rcd.best_object->get_self();
r_info->metadata=rcd.best_object->get_shape_metadata(rcd.best_shape);
if (rcd.best_object->get_type()==CollisionObject2DSW::TYPE_BODY) {
const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object);

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@ -97,6 +97,7 @@ void Physics2DDirectBodyState::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_contact_collider_id","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_id);
ObjectTypeDB::bind_method(_MD("get_contact_collider_object","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_object);
ObjectTypeDB::bind_method(_MD("get_contact_collider_shape","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape);
ObjectTypeDB::bind_method(_MD("get_contact_collider_shape_metadata:var","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_shape_metadata);
ObjectTypeDB::bind_method(_MD("get_contact_collider_velocity_at_pos","contact_idx"),&Physics2DDirectBodyState::get_contact_collider_velocity_at_pos);
ObjectTypeDB::bind_method(_MD("get_step"),&Physics2DDirectBodyState::get_step);
ObjectTypeDB::bind_method(_MD("integrate_forces"),&Physics2DDirectBodyState::integrate_forces);
@ -244,6 +245,7 @@ Dictionary Physics2DDirectSpaceState::_intersect_ray(const Vector2& p_from, cons
d["collider"]=inters.collider;
d["shape"]=inters.shape;
d["rid"]=inters.rid;
d["metadata"]=inters.metadata;
return d;
}
@ -262,6 +264,7 @@ Array Physics2DDirectSpaceState::_intersect_shape(const Ref<Physics2DShapeQueryP
d["collider_id"]=sr[i].collider_id;
d["collider"]=sr[i].collider;
d["shape"]=sr[i].shape;
d["metadata"]=sr[i].metadata;
ret[i]=d;
}
@ -311,6 +314,7 @@ Dictionary Physics2DDirectSpaceState::_get_rest_info(const Ref<Physics2DShapeQue
r["collider_id"]=sri.collider_id;
r["shape"]=sri.shape;
r["linear_velocity"]=sri.linear_velocity;
r["metadata"]=sri.metadata;
return r;
}
@ -446,10 +450,12 @@ void Physics2DServer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("body_add_shape","body","shape","transform"),&Physics2DServer::body_add_shape,DEFVAL(Matrix32()));
ObjectTypeDB::bind_method(_MD("body_set_shape","body","shape_idx","shape"),&Physics2DServer::body_set_shape);
ObjectTypeDB::bind_method(_MD("body_set_shape_transform","body","shape_idx","transform"),&Physics2DServer::body_set_shape_transform);
ObjectTypeDB::bind_method(_MD("body_set_shape_metadata","body","shape_idx","metadata"),&Physics2DServer::body_set_shape_metadata);
ObjectTypeDB::bind_method(_MD("body_get_shape_count","body"),&Physics2DServer::body_get_shape_count);
ObjectTypeDB::bind_method(_MD("body_get_shape","body","shape_idx"),&Physics2DServer::body_get_shape);
ObjectTypeDB::bind_method(_MD("body_get_shape_transform","body","shape_idx"),&Physics2DServer::body_get_shape_transform);
ObjectTypeDB::bind_method(_MD("body_get_shape_metadata","body","shape_idx"),&Physics2DServer::body_get_shape_metadata);
ObjectTypeDB::bind_method(_MD("body_remove_shape","body","shape_idx"),&Physics2DServer::body_remove_shape);
ObjectTypeDB::bind_method(_MD("body_clear_shapes","body"),&Physics2DServer::body_clear_shapes);

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@ -71,6 +71,7 @@ public:
virtual ObjectID get_contact_collider_id(int p_contact_idx) const=0;
virtual Object* get_contact_collider_object(int p_contact_idx) const;
virtual int get_contact_collider_shape(int p_contact_idx) const=0;
virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const=0;
virtual Vector2 get_contact_collider_velocity_at_pos(int p_contact_idx) const=0;
virtual real_t get_step() const=0;
@ -163,6 +164,7 @@ public:
ObjectID collider_id;
Object *collider;
int shape;
Variant metadata;
};
virtual bool intersect_ray(const Vector2& p_from, const Vector2& p_to,RayResult &r_result,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
@ -173,6 +175,8 @@ public:
ObjectID collider_id;
Object *collider;
int shape;
Variant metadata;
};
@ -190,6 +194,7 @@ public:
ObjectID collider_id;
int shape;
Vector2 linear_velocity; //velocity at contact point
Variant metadata;
};
@ -360,10 +365,12 @@ public:
virtual void body_add_shape(RID p_body, RID p_shape, const Matrix32& p_transform=Matrix32())=0;
virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape)=0;
virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Matrix32& p_transform)=0;
virtual void body_set_shape_metadata(RID p_body, int p_shape_idx, const Variant& p_metadata)=0;
virtual int body_get_shape_count(RID p_body) const=0;
virtual RID body_get_shape(RID p_body, int p_shape_idx) const=0;
virtual Matrix32 body_get_shape_transform(RID p_body, int p_shape_idx) const=0;
virtual Variant body_get_shape_metadata(RID p_body, int p_shape_idx) const=0;
virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable)=0;
virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const=0;

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@ -1949,9 +1949,9 @@ void SpatialEditorViewport::_menu_option(int p_option) {
bool current = view_menu->get_popup()->is_item_checked( idx );
current=!current;
if (current)
camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+index))|(1<<GIZMO_EDIT_LAYER) );
camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+index))|(1<<GIZMO_EDIT_LAYER)|(1<<GIZMO_GRID_LAYER) );
else
camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+index)) );
camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+index))|(1<<GIZMO_GRID_LAYER) );
view_menu->get_popup()->set_item_checked( idx, current );
} break;
@ -1971,7 +1971,7 @@ void SpatialEditorViewport::_preview_exited_scene() {
void SpatialEditorViewport::_init_gizmo_instance(int p_idx) {
uint32_t layer=1<<(GIZMO_BASE_LAYER+p_idx);
uint32_t layer=1<<(GIZMO_BASE_LAYER+p_idx)|(1<<GIZMO_GRID_LAYER);
for(int i=0;i<3;i++) {
move_gizmo_instance[i]=VS::get_singleton()->instance_create();
@ -2163,7 +2163,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
surface->set_area_as_parent_rect();
camera = memnew(Camera);
camera->set_disable_gizmo(true);
camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+p_index))|(1<<GIZMO_EDIT_LAYER) );
camera->set_visible_layers( ((1<<20)-1)|(1<<(GIZMO_BASE_LAYER+p_index))|(1<<GIZMO_EDIT_LAYER)|(1<<GIZMO_GRID_LAYER) );
//camera->set_environment(SpatialEditor::get_singleton()->get_viewport_environment());
viewport->add_child(camera);
camera->make_current();
@ -2906,6 +2906,7 @@ void SpatialEditor::_init_indicators() {
light_instance=VisualServer::get_singleton()->instance_create2(light,get_scene()->get_root()->get_world()->get_scenario());
light_transform.rotate(Vector3(1,0,0),Math_PI/5.0);
VisualServer::get_singleton()->instance_set_transform(light_instance,light_transform);
@ -2964,10 +2965,12 @@ void SpatialEditor::_init_indicators() {
VisualServer::get_singleton()->mesh_add_surface(grid[i],VisualServer::PRIMITIVE_LINES,d);
VisualServer::get_singleton()->mesh_surface_set_material(grid[i],0,indicator_mat);
grid_instance[i] = VisualServer::get_singleton()->instance_create2(grid[i],get_scene()->get_root()->get_world()->get_scenario());
grid_visible[i]=false;
grid_enable[i]=false;
VisualServer::get_singleton()->instance_geometry_set_flag(grid_instance[i],VS::INSTANCE_FLAG_VISIBLE,false);
VisualServer::get_singleton()->instance_geometry_set_flag(grid_instance[i],VS::INSTANCE_FLAG_CAST_SHADOW,false);
VS::get_singleton()->instance_set_layer_mask(grid_instance[i],1<<SpatialEditorViewport::GIZMO_GRID_LAYER);
}
@ -2986,6 +2989,8 @@ void SpatialEditor::_init_indicators() {
// VisualServer::get_singleton()->poly_add_primitive(origin,origin_points,Vector<Vector3>(),origin_colors,Vector<Vector3>());
// VisualServer::get_singleton()->poly_set_material(origin,indicator_mat,true);
origin_instance = VisualServer::get_singleton()->instance_create2(origin,get_scene()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(origin_instance,1<<SpatialEditorViewport::GIZMO_GRID_LAYER);
VisualServer::get_singleton()->instance_geometry_set_flag(origin_instance,VS::INSTANCE_FLAG_CAST_SHADOW,false);
@ -3021,6 +3026,8 @@ void SpatialEditor::_init_indicators() {
VisualServer::get_singleton()->mesh_surface_set_material(cursor_mesh,0,cmat,true);
cursor_instance = VisualServer::get_singleton()->instance_create2(cursor_mesh,get_scene()->get_root()->get_world()->get_scenario());
VS::get_singleton()->instance_set_layer_mask(cursor_instance,1<<SpatialEditorViewport::GIZMO_GRID_LAYER);
VisualServer::get_singleton()->instance_geometry_set_flag(cursor_instance,VS::INSTANCE_FLAG_CAST_SHADOW,false);

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@ -87,7 +87,8 @@ friend class SpatialEditor;
public:
enum {
GIZMO_BASE_LAYER=27,
GIZMO_EDIT_LAYER=26
GIZMO_EDIT_LAYER=26,
GIZMO_GRID_LAYER=25
};
private:
int index;