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Add build option for MP1/MP2 audio format support.
Enabling this adds 3.5k to the template size (Win/64bits). Co-authored-by: Riteo <riteo@posteo.net> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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@ -375,6 +375,8 @@ for name, path in modules_detected.items():
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else:
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enabled = False
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opts.Add(BoolVariable("module_" + name + "_enabled", "Enable module '%s'" % (name,), enabled))
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# Add module-specific options.
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try:
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for opt in config.get_opts(selected_platform):
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@ -384,7 +386,6 @@ for name, path in modules_detected.items():
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sys.path.remove(path)
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sys.modules.pop("config")
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opts.Add(BoolVariable("module_" + name + "_enabled", "Enable module '%s'" % (name,), enabled))
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methods.write_modules(modules_detected)
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@ -13,5 +13,8 @@ if not env.msvc:
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else:
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env_minimp3.Prepend(CPPPATH=[thirdparty_dir])
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if not env["minimp3_extra_formats"]:
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env_minimp3.Append(CPPDEFINES=["MINIMP3_ONLY_MP3"])
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# Godot source files
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env_minimp3.add_source_files(env.modules_sources, "*.cpp")
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@ -28,7 +28,6 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#define MINIMP3_ONLY_MP3
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#define MINIMP3_FLOAT_OUTPUT
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#define MINIMP3_IMPLEMENTATION
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#define MINIMP3_NO_STDIO
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@ -2,6 +2,14 @@ def can_build(env, platform):
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return True
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def get_opts(platform):
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from SCons.Variables import BoolVariable
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return [
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BoolVariable("minimp3_extra_formats", "Build minimp3 with MP1/MP2 decoding support", False),
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]
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def configure(env):
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pass
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@ -47,6 +47,10 @@ String ResourceImporterMP3::get_visible_name() const {
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}
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void ResourceImporterMP3::get_recognized_extensions(List<String> *p_extensions) const {
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#ifndef MINIMP3_ONLY_MP3
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p_extensions->push_back("mp1");
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p_extensions->push_back("mp2");
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#endif
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p_extensions->push_back("mp3");
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}
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