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commit
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@ -1952,7 +1952,7 @@ void RasterizerStorageGLES2::_update_material(Material *p_material) {
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if (p_material->shader && p_material->shader->mode == VS::SHADER_SPATIAL) {
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if (p_material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
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(!p_material->shader->spatial.uses_alpha || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
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(!(p_material->shader->spatial.uses_alpha && !p_material->shader->spatial.uses_alpha_scissor) || p_material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
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can_cast_shadow = true;
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}
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@ -3153,7 +3153,7 @@ void RasterizerStorageGLES3::_update_material(Material *material) {
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if (material->shader && material->shader->mode == VS::SHADER_SPATIAL) {
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if (material->shader->spatial.blend_mode == Shader::Spatial::BLEND_MODE_MIX &&
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(!material->shader->spatial.uses_alpha || material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
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(!(material->shader->spatial.uses_alpha && !material->shader->spatial.uses_alpha_scissor) || material->shader->spatial.depth_draw_mode == Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS)) {
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can_cast_shadow = true;
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}
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