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Migrate project list to separate config file.
Storing the project/favorites list in the EditorSettings makes it difficult to version-control your editor configuration, as the file will continually change as you open new projects. It also means a configuration can't be shared across machines, as they might not have the same projects or file layout. Now the project list is stored in $godot_data_dir/projects.cfg. Each path is a section, which has a boolean favorite value. If the new config does not exist, the editor attempts to migrate legacy EditorSettings-based configuration to the new file. Fixes godotengine/godot-proposals#1637.
This commit is contained in:
parent
8243c7ab5d
commit
366871a3ff
@ -42,6 +42,7 @@
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#include "core/string/translation.h"
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#include "core/version.h"
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#include "editor/editor_file_dialog.h"
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#include "editor/editor_paths.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_themes.h"
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@ -57,10 +58,6 @@
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#include "servers/navigation_server_3d.h"
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#include "servers/physics_server_2d.h"
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static inline String get_project_key_from_path(const String &dir) {
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return dir.replace("/", "::");
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}
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class ProjectDialog : public ConfirmationDialog {
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GDCLASS(ProjectDialog, ConfirmationDialog);
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@ -600,9 +597,6 @@ private:
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if (dir.ends_with("/")) {
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dir = dir.substr(0, dir.length() - 1);
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}
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String proj = get_project_key_from_path(dir);
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EditorSettings::get_singleton()->set("projects/" + proj, dir);
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EditorSettings::get_singleton()->save();
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hide();
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emit_signal(SNAME("project_created"), dir);
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@ -989,7 +983,6 @@ public:
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// Can often be passed by copy
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struct Item {
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String project_key;
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String project_name;
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String description;
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String path;
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@ -1006,8 +999,7 @@ public:
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Item() {}
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Item(const String &p_project,
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const String &p_name,
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Item(const String &p_name,
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const String &p_description,
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const String &p_path,
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const String &p_icon,
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@ -1018,7 +1010,6 @@ public:
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bool p_grayed,
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bool p_missing,
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int p_version) {
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project_key = p_project;
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project_name = p_name;
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description = p_description;
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path = p_path;
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@ -1034,7 +1025,7 @@ public:
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}
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_FORCE_INLINE_ bool operator==(const Item &l) const {
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return project_key == l.project_key;
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return path == l.path;
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}
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};
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@ -1047,6 +1038,7 @@ public:
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void _global_menu_open_project(const Variant &p_tag);
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void update_dock_menu();
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void migrate_config();
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void load_projects();
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void set_search_term(String p_search_term);
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void set_order_option(int p_option);
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@ -1062,6 +1054,8 @@ public:
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bool is_any_project_missing() const;
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void erase_missing_projects();
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int refresh_project(const String &dir_path);
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void add_project(const String &dir_path, bool favorite);
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void save_config();
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private:
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static void _bind_methods();
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@ -1082,12 +1076,15 @@ private:
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String _search_term;
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FilterOption _order_option;
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HashSet<String> _selected_project_keys;
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HashSet<String> _selected_project_paths;
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String _last_clicked; // Project key
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VBoxContainer *_scroll_children;
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int _icon_load_index;
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Vector<Item> _projects;
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ConfigFile _config;
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String _config_path;
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};
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struct ProjectListComparator {
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@ -1103,7 +1100,7 @@ struct ProjectListComparator {
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}
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switch (order_option) {
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case PATH:
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return a.project_key < b.project_key;
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return a.path < b.path;
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case EDIT_DATE:
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return a.last_edited > b.last_edited;
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default:
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@ -1120,6 +1117,7 @@ ProjectList::ProjectList() {
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_icon_load_index = 0;
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project_opening_initiated = false;
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_config_path = EditorPaths::get_singleton()->get_data_dir().plus_file("projects.cfg");
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}
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ProjectList::~ProjectList() {
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@ -1171,9 +1169,8 @@ void ProjectList::load_project_icon(int p_index) {
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}
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// Load project data from p_property_key and return it in a ProjectList::Item. p_favorite is passed directly into the Item.
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ProjectList::Item ProjectList::load_project_data(const String &p_property_key, bool p_favorite) {
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String path = EditorSettings::get_singleton()->get(p_property_key);
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String conf = path.plus_file("project.godot");
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ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_favorite) {
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String conf = p_path.plus_file("project.godot");
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bool grayed = false;
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bool missing = false;
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@ -1209,7 +1206,7 @@ ProjectList::Item ProjectList::load_project_data(const String &p_property_key, b
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// when editing a project (but not when running it).
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last_edited = FileAccess::get_modified_time(conf);
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String fscache = path.plus_file(".fscache");
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String fscache = p_path.plus_file(".fscache");
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if (FileAccess::exists(fscache)) {
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uint64_t cache_modified = FileAccess::get_modified_time(fscache);
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if (cache_modified > last_edited) {
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@ -1222,9 +1219,38 @@ ProjectList::Item ProjectList::load_project_data(const String &p_property_key, b
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print_line("Project is missing: " + conf);
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}
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const String project_key = p_property_key.get_slice("/", 1);
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return Item(project_name, description, p_path, icon, main_scene, unsupported_features, last_edited, p_favorite, grayed, missing, config_version);
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}
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return Item(project_key, project_name, description, path, icon, main_scene, unsupported_features, last_edited, p_favorite, grayed, missing, config_version);
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void ProjectList::migrate_config() {
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// Proposal #1637 moved the project list from editor settings to a separate config file
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// If the new config file doesn't exist, populate it from EditorSettings
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if (FileAccess::exists(_config_path)) {
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return;
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}
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print_line("Migrating legacy project list");
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List<PropertyInfo> properties;
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EditorSettings::get_singleton()->get_property_list(&properties);
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for (const PropertyInfo &E : properties) {
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// This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
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String property_key = E.name;
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if (!property_key.begins_with("projects/")) {
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continue;
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}
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String path = EditorSettings::get_singleton()->get(property_key);
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String favoriteKey = "favorite_projects/" + property_key.get_slice("/", 1);
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bool favorite = EditorSettings::get_singleton()->has_setting(favoriteKey);
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add_project(path, favorite);
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if (favorite) {
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EditorSettings::get_singleton()->erase(favoriteKey);
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}
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EditorSettings::get_singleton()->erase(property_key);
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}
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save_config();
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}
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void ProjectList::load_projects() {
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@ -1239,37 +1265,15 @@ void ProjectList::load_projects() {
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}
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_projects.clear();
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_last_clicked = "";
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_selected_project_keys.clear();
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_selected_project_paths.clear();
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// Load data
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// TODO Would be nice to change how projects and favourites are stored... it complicates things a bit.
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// Use a dictionary associating project path to metadata (like is_favorite).
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List<String> sections;
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_config.load(_config_path);
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_config.get_sections(§ions);
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List<PropertyInfo> properties;
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EditorSettings::get_singleton()->get_property_list(&properties);
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HashSet<String> favorites;
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// Find favourites...
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for (const PropertyInfo &E : properties) {
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String property_key = E.name;
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if (property_key.begins_with("favorite_projects/")) {
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favorites.insert(property_key);
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}
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}
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for (const PropertyInfo &E : properties) {
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// This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
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String property_key = E.name;
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if (!property_key.begins_with("projects/")) {
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continue;
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}
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String project_key = property_key.get_slice("/", 1);
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bool favorite = favorites.has("favorite_projects/" + project_key);
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Item item = load_project_data(property_key, favorite);
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_projects.push_back(item);
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for (const String &path : sections) {
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bool favorite = _config.get_value(path, "favorite", false);
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_projects.push_back(load_project_data(path, favorite));
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}
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// Create controls
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@ -1496,19 +1500,19 @@ void ProjectList::sort_projects() {
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const HashSet<String> &ProjectList::get_selected_project_keys() const {
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// Faster if that's all you need
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return _selected_project_keys;
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return _selected_project_paths;
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}
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Vector<ProjectList::Item> ProjectList::get_selected_projects() const {
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Vector<Item> items;
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if (_selected_project_keys.size() == 0) {
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if (_selected_project_paths.size() == 0) {
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return items;
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}
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items.resize(_selected_project_keys.size());
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items.resize(_selected_project_paths.size());
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int j = 0;
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for (int i = 0; i < _projects.size(); ++i) {
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const Item &item = _projects[i];
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if (_selected_project_keys.has(item.project_key)) {
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if (_selected_project_paths.has(item.path)) {
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items.write[j++] = item;
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}
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}
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@ -1522,41 +1526,40 @@ void ProjectList::ensure_project_visible(int p_index) {
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}
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int ProjectList::get_single_selected_index() const {
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if (_selected_project_keys.size() == 0) {
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if (_selected_project_paths.size() == 0) {
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// Default selection
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return 0;
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}
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String key;
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if (_selected_project_keys.size() == 1) {
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if (_selected_project_paths.size() == 1) {
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// Only one selected
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key = *_selected_project_keys.begin();
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key = *_selected_project_paths.begin();
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} else {
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// Multiple selected, consider the last clicked one as "main"
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key = _last_clicked;
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}
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for (int i = 0; i < _projects.size(); ++i) {
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if (_projects[i].project_key == key) {
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if (_projects[i].path == key) {
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return i;
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}
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}
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return 0;
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}
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void ProjectList::remove_project(int p_index, bool p_update_settings) {
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void ProjectList::remove_project(int p_index, bool p_update_config) {
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const Item item = _projects[p_index]; // Take a copy
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_selected_project_keys.erase(item.project_key);
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_selected_project_paths.erase(item.path);
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if (_last_clicked == item.project_key) {
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if (_last_clicked == item.path) {
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_last_clicked = "";
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}
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memdelete(item.control);
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_projects.remove_at(p_index);
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if (p_update_settings) {
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EditorSettings::get_singleton()->erase("projects/" + item.project_key);
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EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
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if (p_update_config) {
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_config.erase_section(item.path);
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// Not actually saving the file, in case you are doing more changes to settings
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}
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@ -1594,41 +1597,19 @@ void ProjectList::erase_missing_projects() {
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}
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print_line("Removed " + itos(deleted_count) + " projects from the list, remaining " + itos(remaining_count) + " projects");
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EditorSettings::get_singleton()->save();
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save_config();
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}
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int ProjectList::refresh_project(const String &dir_path) {
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// Reads editor settings and reloads information about a specific project.
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// Reloads information about a specific project.
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// If it wasn't loaded and should be in the list, it is added (i.e new project).
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// If it isn't in the list anymore, it is removed.
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// If it is in the list but doesn't exist anymore, it is marked as missing.
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String project_key = get_project_key_from_path(dir_path);
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bool should_be_in_list = _config.has_section(dir_path);
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bool is_favourite = _config.get_value(dir_path, "favorite", false);
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// Read project manager settings
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bool is_favourite = false;
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bool should_be_in_list = false;
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String property_key = "projects/" + project_key;
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{
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List<PropertyInfo> properties;
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EditorSettings::get_singleton()->get_property_list(&properties);
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String favorite_property_key = "favorite_projects/" + project_key;
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bool found = false;
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for (const PropertyInfo &E : properties) {
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String prop = E.name;
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if (!found && prop == property_key) {
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found = true;
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} else if (!is_favourite && prop == favorite_property_key) {
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is_favourite = true;
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}
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}
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should_be_in_list = found;
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}
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bool was_selected = _selected_project_keys.has(project_key);
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bool was_selected = _selected_project_paths.has(dir_path);
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// Remove item in any case
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for (int i = 0; i < _projects.size(); ++i) {
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@ -1643,7 +1624,7 @@ int ProjectList::refresh_project(const String &dir_path) {
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if (should_be_in_list) {
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// Recreate it with updated info
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Item item = load_project_data(property_key, is_favourite);
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Item item = load_project_data(dir_path, is_favourite);
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_projects.push_back(item);
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create_project_item_control(_projects.size() - 1);
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@ -1651,7 +1632,7 @@ int ProjectList::refresh_project(const String &dir_path) {
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sort_projects();
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for (int i = 0; i < _projects.size(); ++i) {
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if (_projects[i].project_key == project_key) {
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if (_projects[i].path == dir_path) {
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if (was_selected) {
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select_project(i);
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ensure_project_visible(i);
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@ -1667,13 +1648,23 @@ int ProjectList::refresh_project(const String &dir_path) {
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return index;
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}
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void ProjectList::add_project(const String &dir_path, bool favorite) {
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if (!_config.has_section(dir_path)) {
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_config.set_value(dir_path, "favorite", favorite);
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}
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}
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void ProjectList::save_config() {
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_config.save(_config_path);
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}
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int ProjectList::get_project_count() const {
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return _projects.size();
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}
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void ProjectList::select_project(int p_index) {
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Vector<Item> previous_selected_items = get_selected_projects();
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_selected_project_keys.clear();
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_selected_project_paths.clear();
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for (int i = 0; i < previous_selected_items.size(); ++i) {
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previous_selected_items[i].control->update();
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@ -1695,7 +1686,7 @@ void ProjectList::select_first_visible_project() {
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if (!found) {
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// Deselect all projects if there are no visible projects in the list.
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_selected_project_keys.clear();
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_selected_project_paths.clear();
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}
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}
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@ -1717,24 +1708,23 @@ void ProjectList::select_range(int p_begin, int p_end) {
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void ProjectList::toggle_select(int p_index) {
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Item &item = _projects.write[p_index];
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if (_selected_project_keys.has(item.project_key)) {
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_selected_project_keys.erase(item.project_key);
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if (_selected_project_paths.has(item.path)) {
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_selected_project_paths.erase(item.path);
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} else {
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_selected_project_keys.insert(item.project_key);
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_selected_project_paths.insert(item.path);
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}
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item.control->update();
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}
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void ProjectList::erase_selected_projects(bool p_delete_project_contents) {
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if (_selected_project_keys.size() == 0) {
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if (_selected_project_paths.size() == 0) {
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return;
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}
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for (int i = 0; i < _projects.size(); ++i) {
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Item &item = _projects.write[i];
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if (_selected_project_keys.has(item.project_key) && item.control->is_visible()) {
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EditorSettings::get_singleton()->erase("projects/" + item.project_key);
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EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
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if (_selected_project_paths.has(item.path) && item.control->is_visible()) {
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_config.erase_section(item.path);
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if (p_delete_project_contents) {
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OS::get_singleton()->move_to_trash(item.path);
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@ -1746,9 +1736,8 @@ void ProjectList::erase_selected_projects(bool p_delete_project_contents) {
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}
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}
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EditorSettings::get_singleton()->save();
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_selected_project_keys.clear();
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save_config();
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_selected_project_paths.clear();
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_last_clicked = "";
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update_dock_menu();
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@ -1764,9 +1753,9 @@ void ProjectList::_panel_draw(Node *p_hb) {
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hb->draw_line(Point2(0, hb->get_size().y + 1), Point2(hb->get_size().x, hb->get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree")));
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}
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String key = _projects[p_hb->get_index()].project_key;
|
||||
String key = _projects[p_hb->get_index()].path;
|
||||
|
||||
if (_selected_project_keys.has(key)) {
|
||||
if (_selected_project_paths.has(key)) {
|
||||
hb->draw_style_box(get_theme_stylebox(SNAME("selected"), SNAME("Tree")), Rect2(Point2(), hb->get_size()));
|
||||
}
|
||||
}
|
||||
@ -1778,11 +1767,11 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
|
||||
const Item &clicked_project = _projects[clicked_index];
|
||||
|
||||
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
|
||||
if (mb->is_shift_pressed() && _selected_project_keys.size() > 0 && !_last_clicked.is_empty() && clicked_project.project_key != _last_clicked) {
|
||||
if (mb->is_shift_pressed() && _selected_project_paths.size() > 0 && !_last_clicked.is_empty() && clicked_project.path != _last_clicked) {
|
||||
int anchor_index = -1;
|
||||
for (int i = 0; i < _projects.size(); ++i) {
|
||||
const Item &p = _projects[i];
|
||||
if (p.project_key == _last_clicked) {
|
||||
if (p.path == _last_clicked) {
|
||||
anchor_index = p.control->get_index();
|
||||
break;
|
||||
}
|
||||
@ -1794,7 +1783,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
|
||||
toggle_select(clicked_index);
|
||||
|
||||
} else {
|
||||
_last_clicked = clicked_project.project_key;
|
||||
_last_clicked = clicked_project.path;
|
||||
select_project(clicked_index);
|
||||
}
|
||||
|
||||
@ -1816,12 +1805,8 @@ void ProjectList::_favorite_pressed(Node *p_hb) {
|
||||
|
||||
item.favorite = !item.favorite;
|
||||
|
||||
if (item.favorite) {
|
||||
EditorSettings::get_singleton()->set("favorite_projects/" + item.project_key, item.path);
|
||||
} else {
|
||||
EditorSettings::get_singleton()->erase("favorite_projects/" + item.project_key);
|
||||
}
|
||||
EditorSettings::get_singleton()->save();
|
||||
_config.set_value(item.path, "favorite", item.favorite);
|
||||
save_config();
|
||||
|
||||
_projects.write[index] = item;
|
||||
|
||||
@ -1831,7 +1816,7 @@ void ProjectList::_favorite_pressed(Node *p_hb) {
|
||||
|
||||
if (item.favorite) {
|
||||
for (int i = 0; i < _projects.size(); ++i) {
|
||||
if (_projects[i].project_key == item.project_key) {
|
||||
if (_projects[i].path == item.path) {
|
||||
ensure_project_visible(i);
|
||||
break;
|
||||
}
|
||||
@ -2089,6 +2074,8 @@ void ProjectManager::_on_projects_updated() {
|
||||
}
|
||||
|
||||
void ProjectManager::_on_project_created(const String &dir) {
|
||||
_project_list->add_project(dir, false);
|
||||
_project_list->save_config();
|
||||
search_box->clear();
|
||||
int i = _project_list->refresh_project(dir);
|
||||
_project_list->select_project(i);
|
||||
@ -2109,9 +2096,7 @@ void ProjectManager::_open_selected_projects() {
|
||||
|
||||
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
|
||||
|
||||
for (const String &E : selected_list) {
|
||||
const String &selected = E;
|
||||
String path = EditorSettings::get_singleton()->get("projects/" + selected);
|
||||
for (const String &path : selected_list) {
|
||||
String conf = path.plus_file("project.godot");
|
||||
|
||||
if (!FileAccess::exists(conf)) {
|
||||
@ -2120,7 +2105,7 @@ void ProjectManager::_open_selected_projects() {
|
||||
return;
|
||||
}
|
||||
|
||||
print_line("Editing project: " + path + " (" + selected + ")");
|
||||
print_line("Editing project: " + path);
|
||||
|
||||
List<String> args;
|
||||
|
||||
@ -2244,8 +2229,7 @@ void ProjectManager::_run_project_confirm() {
|
||||
continue;
|
||||
}
|
||||
|
||||
const String &selected = selected_list[i].project_key;
|
||||
String path = EditorSettings::get_singleton()->get("projects/" + selected);
|
||||
const String &path = selected_list[i].path;
|
||||
|
||||
// `.substr(6)` on `ProjectSettings::get_singleton()->get_imported_files_path()` strips away the leading "res://".
|
||||
if (!DirAccess::exists(path.plus_file(ProjectSettings::get_singleton()->get_imported_files_path().substr(6)))) {
|
||||
@ -2254,7 +2238,7 @@ void ProjectManager::_run_project_confirm() {
|
||||
continue;
|
||||
}
|
||||
|
||||
print_line("Running project: " + path + " (" + selected + ")");
|
||||
print_line("Running project: " + path);
|
||||
|
||||
List<String> args;
|
||||
|
||||
@ -2285,7 +2269,7 @@ void ProjectManager::_run_project() {
|
||||
}
|
||||
}
|
||||
|
||||
void ProjectManager::_scan_dir(const String &path, List<String> *r_projects) {
|
||||
void ProjectManager::_scan_dir(const String &path) {
|
||||
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
|
||||
Error error = da->change_dir(path);
|
||||
ERR_FAIL_COND_MSG(error != OK, "Could not scan directory at: " + path);
|
||||
@ -2293,26 +2277,18 @@ void ProjectManager::_scan_dir(const String &path, List<String> *r_projects) {
|
||||
String n = da->get_next();
|
||||
while (!n.is_empty()) {
|
||||
if (da->current_is_dir() && !n.begins_with(".")) {
|
||||
_scan_dir(da->get_current_dir().plus_file(n), r_projects);
|
||||
_scan_dir(da->get_current_dir().plus_file(n));
|
||||
} else if (n == "project.godot") {
|
||||
r_projects->push_back(da->get_current_dir());
|
||||
_project_list->add_project(da->get_current_dir(), false);
|
||||
}
|
||||
n = da->get_next();
|
||||
}
|
||||
da->list_dir_end();
|
||||
}
|
||||
|
||||
void ProjectManager::_scan_begin(const String &p_base) {
|
||||
print_line("Scanning projects at: " + p_base);
|
||||
List<String> projects;
|
||||
_scan_dir(p_base, &projects);
|
||||
print_line("Found " + itos(projects.size()) + " projects.");
|
||||
|
||||
for (const String &E : projects) {
|
||||
String proj = get_project_key_from_path(E);
|
||||
EditorSettings::get_singleton()->set("projects/" + proj, E);
|
||||
}
|
||||
EditorSettings::get_singleton()->save();
|
||||
_scan_dir(p_base);
|
||||
_project_list->save_config();
|
||||
_load_recent_projects();
|
||||
}
|
||||
|
||||
@ -2338,9 +2314,7 @@ void ProjectManager::_rename_project() {
|
||||
}
|
||||
|
||||
for (const String &E : selected_list) {
|
||||
const String &selected = E;
|
||||
String path = EditorSettings::get_singleton()->get("projects/" + selected);
|
||||
npdialog->set_project_path(path);
|
||||
npdialog->set_project_path(E);
|
||||
npdialog->set_mode(ProjectDialog::MODE_RENAME);
|
||||
npdialog->show_dialog();
|
||||
}
|
||||
@ -2871,6 +2845,7 @@ ProjectManager::ProjectManager() {
|
||||
_build_icon_type_cache(get_theme());
|
||||
}
|
||||
|
||||
_project_list->migrate_config();
|
||||
_load_recent_projects();
|
||||
|
||||
Ref<DirAccess> dir_access = DirAccess::create(DirAccess::AccessType::ACCESS_FILESYSTEM);
|
||||
|
@ -125,7 +125,7 @@ class ProjectManager : public Control {
|
||||
void _on_projects_updated();
|
||||
void _scan_multiple_folders(PackedStringArray p_files);
|
||||
void _scan_begin(const String &p_base);
|
||||
void _scan_dir(const String &path, List<String> *r_projects);
|
||||
void _scan_dir(const String &path);
|
||||
|
||||
void _install_project(const String &p_zip_path, const String &p_title);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user