diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index dc86acd884d..fe7301975f3 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -9003,8 +9003,7 @@ Node3DEditor::Node3DEditor() { current_hover_gizmo_handle = -1; current_hover_gizmo_handle_secondary = false; { - //sun popup - + // Sun/preview environment popup. sun_environ_popup = memnew(PopupPanel); add_child(sun_environ_popup); @@ -9018,7 +9017,7 @@ Node3DEditor::Node3DEditor() { sun_vb->hide(); sun_title = memnew(Label); - sun_title->set_theme_type_variation("HeaderSmall"); + sun_title->set_theme_type_variation("HeaderMedium"); sun_vb->add_child(sun_title); sun_title->set_text(TTR("Preview Sun")); sun_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); @@ -9056,11 +9055,14 @@ void fragment() { sun_direction->set_material(sun_direction_material); HBoxContainer *sun_angle_hbox = memnew(HBoxContainer); + sun_angle_hbox->set_h_size_flags(SIZE_EXPAND_FILL); VBoxContainer *sun_angle_altitude_vbox = memnew(VBoxContainer); + sun_angle_altitude_vbox->set_h_size_flags(SIZE_EXPAND_FILL); Label *sun_angle_altitude_label = memnew(Label); sun_angle_altitude_label->set_text(TTR("Angular Altitude")); sun_angle_altitude_vbox->add_child(sun_angle_altitude_label); sun_angle_altitude = memnew(EditorSpinSlider); + sun_angle_altitude->set_suffix(U"\u00B0"); sun_angle_altitude->set_max(90); sun_angle_altitude->set_min(-90); sun_angle_altitude->set_step(0.1); @@ -9068,11 +9070,13 @@ void fragment() { sun_angle_altitude_vbox->add_child(sun_angle_altitude); sun_angle_hbox->add_child(sun_angle_altitude_vbox); VBoxContainer *sun_angle_azimuth_vbox = memnew(VBoxContainer); + sun_angle_azimuth_vbox->set_h_size_flags(SIZE_EXPAND_FILL); sun_angle_azimuth_vbox->set_custom_minimum_size(Vector2(100, 0)); Label *sun_angle_azimuth_label = memnew(Label); sun_angle_azimuth_label->set_text(TTR("Azimuth")); sun_angle_azimuth_vbox->add_child(sun_angle_azimuth_label); sun_angle_azimuth = memnew(EditorSpinSlider); + sun_angle_azimuth->set_suffix(U"\u00B0"); sun_angle_azimuth->set_max(180); sun_angle_azimuth->set_min(-180); sun_angle_azimuth->set_step(0.1); @@ -9117,7 +9121,7 @@ void fragment() { sun_state->set_h_size_flags(SIZE_EXPAND_FILL); VSeparator *sc = memnew(VSeparator); - sc->set_custom_minimum_size(Size2(50 * EDSCALE, 0)); + sc->set_custom_minimum_size(Size2(10 * EDSCALE, 0)); sc->set_v_size_flags(SIZE_EXPAND_FILL); sun_environ_hb->add_child(sc); @@ -9127,7 +9131,7 @@ void fragment() { environ_vb->hide(); environ_title = memnew(Label); - environ_title->set_theme_type_variation("HeaderSmall"); + environ_title->set_theme_type_variation("HeaderMedium"); environ_vb->add_child(environ_title); environ_title->set_text(TTR("Preview Environment")); @@ -9154,21 +9158,25 @@ void fragment() { environ_ao_button = memnew(Button); environ_ao_button->set_text(TTR("AO")); + environ_ao_button->set_h_size_flags(SIZE_EXPAND_FILL); environ_ao_button->set_toggle_mode(true); environ_ao_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED); fx_vb->add_child(environ_ao_button); environ_glow_button = memnew(Button); environ_glow_button->set_text(TTR("Glow")); + environ_glow_button->set_h_size_flags(SIZE_EXPAND_FILL); environ_glow_button->set_toggle_mode(true); environ_glow_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED); fx_vb->add_child(environ_glow_button); environ_tonemap_button = memnew(Button); environ_tonemap_button->set_text(TTR("Tonemap")); + environ_tonemap_button->set_h_size_flags(SIZE_EXPAND_FILL); environ_tonemap_button->set_toggle_mode(true); environ_tonemap_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED); fx_vb->add_child(environ_tonemap_button); environ_gi_button = memnew(Button); environ_gi_button->set_text(TTR("GI")); + environ_gi_button->set_h_size_flags(SIZE_EXPAND_FILL); environ_gi_button->set_toggle_mode(true); environ_gi_button->connect(SceneStringName(pressed), callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED); fx_vb->add_child(environ_gi_button);