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Set to enum variables, only correct values
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@ -163,6 +163,7 @@ float SpriteBase3D::get_opacity() const {
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void SpriteBase3D::set_axis(Vector3::Axis p_axis) {
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ERR_FAIL_INDEX(p_axis, 3);
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axis = p_axis;
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_queue_update();
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}
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@ -1502,6 +1502,7 @@ void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) {
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Ref<Image> CubeMap::get_side(Side p_side) const {
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ERR_FAIL_INDEX_V(p_side, 6, Ref<Image>());
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if (!valid[p_side])
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return Ref<Image>();
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return VS::get_singleton()->texture_get_data(cubemap, VS::CubeMapSide(p_side));
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