C#: Generate the correct integer and floating point types

This commit is contained in:
Ignacio Etcheverry 2019-04-25 20:24:48 +02:00
parent 340252727b
commit 3380565e4b
9 changed files with 267 additions and 86 deletions

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@ -9,6 +9,12 @@ public:
$ifret R$ $ifnoret void$ (T::*method)($arg, P@$) $ifconst const$;
#ifdef DEBUG_METHODS_ENABLED
virtual Variant::Type _gen_argument_type(int p_arg) const { return _get_argument_type(p_arg); }
virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const {
$ifret if (p_arg==-1) return GetTypeInfo<R>::METADATA;$
$arg if (p_arg==(@-1)) return GetTypeInfo<P@>::METADATA;
$
return GodotTypeInfo::METADATA_NONE;
}
Variant::Type _get_argument_type(int p_argument) const {
$ifret if (p_argument==-1) return (Variant::Type)GetTypeInfo<R>::VARIANT_TYPE;$
$arg if (p_argument==(@-1)) return (Variant::Type)GetTypeInfo<P@>::VARIANT_TYPE;
@ -94,6 +100,12 @@ public:
#ifdef DEBUG_METHODS_ENABLED
virtual Variant::Type _gen_argument_type(int p_arg) const { return _get_argument_type(p_arg); }
virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const {
$ifret if (p_arg==-1) return GetTypeInfo<R>::METADATA;$
$arg if (p_arg==(@-1)) return GetTypeInfo<P@>::METADATA;
$
return GodotTypeInfo::METADATA_NONE;
}
Variant::Type _get_argument_type(int p_argument) const {
$ifret if (p_argument==-1) return (Variant::Type)GetTypeInfo<R>::VARIANT_TYPE;$

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@ -273,6 +273,8 @@ public:
void set_argument_names(const Vector<StringName> &p_names); //set by class, db, can't be inferred otherwise
Vector<StringName> get_argument_names() const;
virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const = 0;
#endif
void set_hint_flags(uint32_t p_hint) { hint_flags = p_hint; }
uint32_t get_hint_flags() const { return hint_flags | (is_const() ? METHOD_FLAG_CONST : 0) | (is_vararg() ? METHOD_FLAG_VARARG : 0); }
@ -329,6 +331,10 @@ public:
return _gen_argument_type_info(p_arg).type;
}
virtual GodotTypeInfo::Metadata get_argument_meta(int) const {
return GodotTypeInfo::METADATA_NONE;
}
#else
virtual Variant::Type _gen_argument_type(int p_arg) const {

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@ -375,7 +375,8 @@ struct PtrToArg<const RefPtr &> {
template <class T>
struct GetTypeInfo<Ref<T> > {
enum { VARIANT_TYPE = Variant::OBJECT };
static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static());
@ -384,7 +385,8 @@ struct GetTypeInfo<Ref<T> > {
template <class T>
struct GetTypeInfo<const Ref<T> &> {
enum { VARIANT_TYPE = Variant::OBJECT };
static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static());

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@ -67,43 +67,80 @@ struct TypeInherits {
!TypesAreSame<B volatile const, void volatile const>::value;
};
namespace GodotTypeInfo {
enum Metadata {
METADATA_NONE,
METADATA_INT_IS_INT8,
METADATA_INT_IS_INT16,
METADATA_INT_IS_INT32,
METADATA_INT_IS_INT64,
METADATA_INT_IS_UINT8,
METADATA_INT_IS_UINT16,
METADATA_INT_IS_UINT32,
METADATA_INT_IS_UINT64,
METADATA_REAL_IS_FLOAT,
METADATA_REAL_IS_DOUBLE
};
}
template <class T, typename = void>
struct GetTypeInfo {
static const Variant::Type VARIANT_TYPE = Variant::NIL;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
ERR_PRINT("GetTypeInfo fallback. Bug!");
return PropertyInfo(); // Not "Nil", this is an error
}
};
#define MAKE_TYPE_INFO(m_type, m_var_type) \
template <> \
struct GetTypeInfo<m_type> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
}; \
template <> \
struct GetTypeInfo<const m_type &> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
#define MAKE_TYPE_INFO(m_type, m_var_type) \
template <> \
struct GetTypeInfo<m_type> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
}; \
template <> \
struct GetTypeInfo<const m_type &> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
};
#define MAKE_TYPE_INFO_WITH_META(m_type, m_var_type, m_metadata) \
template <> \
struct GetTypeInfo<m_type> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static const GodotTypeInfo::Metadata METADATA = m_metadata; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
}; \
template <> \
struct GetTypeInfo<const m_type &> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static const GodotTypeInfo::Metadata METADATA = m_metadata; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
};
MAKE_TYPE_INFO(bool, Variant::BOOL)
MAKE_TYPE_INFO(uint8_t, Variant::INT)
MAKE_TYPE_INFO(int8_t, Variant::INT)
MAKE_TYPE_INFO(uint16_t, Variant::INT)
MAKE_TYPE_INFO(int16_t, Variant::INT)
MAKE_TYPE_INFO(uint32_t, Variant::INT)
MAKE_TYPE_INFO(int32_t, Variant::INT)
MAKE_TYPE_INFO(int64_t, Variant::INT)
MAKE_TYPE_INFO(uint64_t, Variant::INT)
MAKE_TYPE_INFO_WITH_META(uint8_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_UINT8)
MAKE_TYPE_INFO_WITH_META(int8_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT8)
MAKE_TYPE_INFO_WITH_META(uint16_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_UINT16)
MAKE_TYPE_INFO_WITH_META(int16_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT16)
MAKE_TYPE_INFO_WITH_META(uint32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_UINT32)
MAKE_TYPE_INFO_WITH_META(int32_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT32)
MAKE_TYPE_INFO_WITH_META(uint64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_UINT64)
MAKE_TYPE_INFO_WITH_META(int64_t, Variant::INT, GodotTypeInfo::METADATA_INT_IS_INT64)
MAKE_TYPE_INFO(wchar_t, Variant::INT)
MAKE_TYPE_INFO(float, Variant::REAL)
MAKE_TYPE_INFO(double, Variant::REAL)
MAKE_TYPE_INFO_WITH_META(float, Variant::REAL, GodotTypeInfo::METADATA_REAL_IS_FLOAT)
MAKE_TYPE_INFO_WITH_META(double, Variant::REAL, GodotTypeInfo::METADATA_REAL_IS_DOUBLE)
MAKE_TYPE_INFO(String, Variant::STRING)
MAKE_TYPE_INFO(Vector2, Variant::VECTOR2)
@ -138,6 +175,7 @@ MAKE_TYPE_INFO(BSP_Tree, Variant::DICTIONARY)
template <>
struct GetTypeInfo<RefPtr> {
static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, "Reference");
}
@ -145,6 +183,7 @@ struct GetTypeInfo<RefPtr> {
template <>
struct GetTypeInfo<const RefPtr &> {
static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(Variant::OBJECT, String(), PROPERTY_HINT_RESOURCE_TYPE, "Reference");
}
@ -154,6 +193,7 @@ struct GetTypeInfo<const RefPtr &> {
template <>
struct GetTypeInfo<Variant> {
static const Variant::Type VARIANT_TYPE = Variant::NIL;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(Variant::NIL, String(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT);
}
@ -162,25 +202,28 @@ struct GetTypeInfo<Variant> {
template <>
struct GetTypeInfo<const Variant &> {
static const Variant::Type VARIANT_TYPE = Variant::NIL;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(Variant::NIL, String(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT);
}
};
#define MAKE_TEMPLATE_TYPE_INFO(m_template, m_type, m_var_type) \
template <> \
struct GetTypeInfo<m_template<m_type> > { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
}; \
template <> \
struct GetTypeInfo<const m_template<m_type> &> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
#define MAKE_TEMPLATE_TYPE_INFO(m_template, m_type, m_var_type) \
template <> \
struct GetTypeInfo<m_template<m_type> > { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
}; \
template <> \
struct GetTypeInfo<const m_template<m_type> &> { \
static const Variant::Type VARIANT_TYPE = m_var_type; \
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(VARIANT_TYPE, String()); \
} \
};
MAKE_TEMPLATE_TYPE_INFO(Vector, uint8_t, Variant::POOL_BYTE_ARRAY)
@ -202,6 +245,7 @@ MAKE_TEMPLATE_TYPE_INFO(PoolVector, Face3, Variant::POOL_VECTOR3_ARRAY)
template <typename T>
struct GetTypeInfo<T *, typename EnableIf<TypeInherits<Object, T>::value>::type> {
static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(StringName(T::get_class_static()));
}
@ -210,6 +254,7 @@ struct GetTypeInfo<T *, typename EnableIf<TypeInherits<Object, T>::value>::type>
template <typename T>
struct GetTypeInfo<const T *, typename EnableIf<TypeInherits<Object, T>::value>::type> {
static const Variant::Type VARIANT_TYPE = Variant::OBJECT;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
return PropertyInfo(StringName(T::get_class_static()));
}
@ -219,6 +264,7 @@ struct GetTypeInfo<const T *, typename EnableIf<TypeInherits<Object, T>::value>:
template <> \
struct GetTypeInfo<m_impl> { \
static const Variant::Type VARIANT_TYPE = Variant::INT; \
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE; \
static inline PropertyInfo get_class_info() { \
return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CLASS_IS_ENUM, String(#m_enum).replace("::", ".")); \
} \

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@ -2125,6 +2125,58 @@ const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_or_placehol
return &placeholder_types.insert(placeholder.cname, placeholder)->get();
}
StringName BindingsGenerator::_get_int_type_name_from_meta(GodotTypeInfo::Metadata p_meta) {
switch (p_meta) {
case GodotTypeInfo::METADATA_INT_IS_INT8:
return "sbyte";
break;
case GodotTypeInfo::METADATA_INT_IS_INT16:
return "short";
break;
case GodotTypeInfo::METADATA_INT_IS_INT32:
return "int";
break;
case GodotTypeInfo::METADATA_INT_IS_INT64:
return "long";
break;
case GodotTypeInfo::METADATA_INT_IS_UINT8:
return "byte";
break;
case GodotTypeInfo::METADATA_INT_IS_UINT16:
return "ushort";
break;
case GodotTypeInfo::METADATA_INT_IS_UINT32:
return "uint";
break;
case GodotTypeInfo::METADATA_INT_IS_UINT64:
return "ulong";
break;
default:
// Assume INT32
return "int";
}
}
StringName BindingsGenerator::_get_float_type_name_from_meta(GodotTypeInfo::Metadata p_meta) {
switch (p_meta) {
case GodotTypeInfo::METADATA_REAL_IS_FLOAT:
return "float";
break;
case GodotTypeInfo::METADATA_REAL_IS_DOUBLE:
return "double";
break;
default:
// Assume real_t (float or double depending of REAL_T_IS_DOUBLE)
#ifdef REAL_T_IS_DOUBLE
return "double";
#else
return "float";
#endif
}
}
void BindingsGenerator::_populate_object_type_interfaces() {
obj_types.clear();
@ -2297,7 +2349,13 @@ void BindingsGenerator::_populate_object_type_interfaces() {
} else if (return_info.type == Variant::NIL) {
imethod.return_type.cname = name_cache.type_void;
} else {
imethod.return_type.cname = Variant::get_type_name(return_info.type);
if (return_info.type == Variant::INT) {
imethod.return_type.cname = _get_int_type_name_from_meta(m ? m->get_argument_meta(-1) : GodotTypeInfo::METADATA_NONE);
} else if (return_info.type == Variant::REAL) {
imethod.return_type.cname = _get_float_type_name_from_meta(m ? m->get_argument_meta(-1) : GodotTypeInfo::METADATA_NONE);
} else {
imethod.return_type.cname = Variant::get_type_name(return_info.type);
}
}
for (int i = 0; i < argc; i++) {
@ -2316,7 +2374,13 @@ void BindingsGenerator::_populate_object_type_interfaces() {
} else if (arginfo.type == Variant::NIL) {
iarg.type.cname = name_cache.type_Variant;
} else {
iarg.type.cname = Variant::get_type_name(arginfo.type);
if (arginfo.type == Variant::INT) {
iarg.type.cname = _get_int_type_name_from_meta(m ? m->get_argument_meta(i) : GodotTypeInfo::METADATA_NONE);
} else if (arginfo.type == Variant::REAL) {
iarg.type.cname = _get_float_type_name_from_meta(m ? m->get_argument_meta(i) : GodotTypeInfo::METADATA_NONE);
} else {
iarg.type.cname = Variant::get_type_name(arginfo.type);
}
}
iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name));
@ -2582,7 +2646,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
// bool
itype = TypeInterface::create_value_type(String("bool"));
{
// MonoBoolean <---> bool
itype.c_in = "\t%0 %1_in = (%0)%1;\n";
@ -2596,45 +2659,73 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.im_type_out = itype.name;
builtin_types.insert(itype.cname, itype);
// int
// C interface is the same as that of enums. Remember to apply any
// changes done here to TypeInterface::postsetup_enum_type as well
itype = TypeInterface::create_value_type(String("int"));
itype.c_arg_in = "&%s_in";
// Integer types
{
// The expected types for parameters and return value in ptrcall are 'int64_t' or 'uint64_t'.
itype.c_in = "\t%0 %1_in = (%0)%1;\n";
itype.c_out = "\treturn (%0)%1;\n";
itype.c_type = "int64_t";
// C interface for 'uint32_t' is the same as that of enums. Remember to apply
// any of the changes done here to 'TypeInterface::postsetup_enum_type' as well.
#define INSERT_INT_TYPE(m_name, m_c_type_in_out, m_c_type) \
{ \
itype = TypeInterface::create_value_type(String(m_name)); \
{ \
itype.c_in = "\t%0 %1_in = (%0)%1;\n"; \
itype.c_out = "\treturn (%0)%1;\n"; \
itype.c_type = #m_c_type; \
itype.c_arg_in = "&%s_in"; \
} \
itype.c_type_in = #m_c_type_in_out; \
itype.c_type_out = itype.c_type_in; \
itype.im_type_in = itype.name; \
itype.im_type_out = itype.name; \
builtin_types.insert(itype.cname, itype); \
}
itype.c_type_in = "int32_t";
itype.c_type_out = itype.c_type_in;
itype.im_type_in = itype.name;
itype.im_type_out = itype.name;
builtin_types.insert(itype.cname, itype);
// real_t
itype = TypeInterface();
itype.name = "float"; // The name is always "float" in Variant, even with REAL_T_IS_DOUBLE.
itype.cname = itype.name;
#ifdef REAL_T_IS_DOUBLE
itype.proxy_name = "double";
#else
itype.proxy_name = "float";
#endif
{
// The expected type for parameters and return value in ptrcall is 'double'.
itype.c_in = "\t%0 %1_in = (%0)%1;\n";
itype.c_out = "\treturn (%0)%1;\n";
itype.c_type = "double";
itype.c_type_in = "real_t";
itype.c_type_out = "real_t";
itype.c_arg_in = "&%s_in";
// The expected type for all integers in ptrcall is 'int64_t', so that's what we use for 'c_type'
INSERT_INT_TYPE("sbyte", int8_t, int64_t);
INSERT_INT_TYPE("short", int16_t, int64_t);
INSERT_INT_TYPE("int", int32_t, int64_t);
INSERT_INT_TYPE("long", int64_t, int64_t);
INSERT_INT_TYPE("byte", uint8_t, int64_t);
INSERT_INT_TYPE("ushort", uint16_t, int64_t);
INSERT_INT_TYPE("uint", uint32_t, int64_t);
INSERT_INT_TYPE("ulong", uint64_t, int64_t);
}
// Floating point types
{
// float
itype = TypeInterface();
itype.name = "float";
itype.cname = itype.name;
itype.proxy_name = "float";
{
// The expected type for 'float' in ptrcall is 'double'
itype.c_in = "\t%0 %1_in = (%0)%1;\n";
itype.c_out = "\treturn (%0)%1;\n";
itype.c_type = "double";
itype.c_type_in = "float";
itype.c_type_out = "float";
itype.c_arg_in = "&%s_in";
}
itype.cs_type = itype.proxy_name;
itype.im_type_in = itype.proxy_name;
itype.im_type_out = itype.proxy_name;
builtin_types.insert(itype.cname, itype);
// double
itype = TypeInterface();
itype.name = "double";
itype.cname = itype.name;
itype.proxy_name = "double";
itype.c_type = "double";
itype.c_type_in = "double";
itype.c_type_out = "double";
itype.c_arg_in = "&%s";
itype.cs_type = itype.proxy_name;
itype.im_type_in = itype.proxy_name;
itype.im_type_out = itype.proxy_name;
builtin_types.insert(itype.cname, itype);
}
itype.cs_type = itype.proxy_name;
itype.im_type_in = itype.proxy_name;
itype.im_type_out = itype.proxy_name;
builtin_types.insert(itype.cname, itype);
// String
itype = TypeInterface();

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@ -403,8 +403,8 @@ class BindingsGenerator {
}
static void postsetup_enum_type(TypeInterface &r_enum_itype) {
// C interface is the same as that of 'int'. Remember to apply any
// changes done here to the 'int' type interface as well
// C interface for enums is the same as that of 'uint32_t'. Remember to apply
// any of the changes done here to the 'uint32_t' type interface as well.
r_enum_itype.c_arg_in = "&%s_in";
{
@ -493,7 +493,6 @@ class BindingsGenerator {
struct NameCache {
StringName type_void;
StringName type_int;
StringName type_Array;
StringName type_Dictionary;
StringName type_Variant;
@ -504,9 +503,19 @@ class BindingsGenerator {
StringName type_at_GlobalScope;
StringName enum_Error;
StringName type_sbyte;
StringName type_short;
StringName type_int;
StringName type_long;
StringName type_byte;
StringName type_ushort;
StringName type_uint;
StringName type_ulong;
StringName type_float;
StringName type_double;
NameCache() {
type_void = StaticCString::create("void");
type_int = StaticCString::create("int");
type_Array = StaticCString::create("Array");
type_Dictionary = StaticCString::create("Dictionary");
type_Variant = StaticCString::create("Variant");
@ -516,6 +525,17 @@ class BindingsGenerator {
type_String = StaticCString::create("String");
type_at_GlobalScope = StaticCString::create("@GlobalScope");
enum_Error = StaticCString::create("Error");
type_sbyte = StaticCString::create("sbyte");
type_short = StaticCString::create("short");
type_int = StaticCString::create("int");
type_long = StaticCString::create("long");
type_byte = StaticCString::create("byte");
type_ushort = StaticCString::create("ushort");
type_uint = StaticCString::create("uint");
type_ulong = StaticCString::create("ulong");
type_float = StaticCString::create("float");
type_double = StaticCString::create("double");
}
private:
@ -564,6 +584,9 @@ class BindingsGenerator {
const TypeInterface *_get_type_or_null(const TypeReference &p_typeref);
const TypeInterface *_get_type_or_placeholder(const TypeReference &p_typeref);
StringName _get_int_type_name_from_meta(GodotTypeInfo::Metadata p_meta);
StringName _get_float_type_name_from_meta(GodotTypeInfo::Metadata p_meta);
void _default_argument_from_variant(const Variant &p_val, ArgumentInterface &r_iarg);
void _populate_object_type_interfaces();

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@ -111,7 +111,7 @@ namespace Godot
godot_icall_GD_printt(Array.ConvertAll(what, x => x.ToString()));
}
public static double Randf()
public static float Randf()
{
return godot_icall_GD_randf();
}
@ -224,7 +224,7 @@ namespace Godot
internal extern static void godot_icall_GD_printt(object[] what);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static double godot_icall_GD_randf();
internal extern static float godot_icall_GD_randf();
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static uint godot_icall_GD_randi();
@ -232,6 +232,7 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_randomize();
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static double godot_icall_GD_rand_range(double from, double to);

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@ -115,7 +115,7 @@ void godot_icall_GD_printt(MonoArray *p_what) {
print_line(str);
}
double godot_icall_GD_randf() {
float godot_icall_GD_randf() {
return Math::randf();
}

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@ -53,7 +53,7 @@ void godot_icall_GD_prints(MonoArray *p_what);
void godot_icall_GD_printt(MonoArray *p_what);
double godot_icall_GD_randf();
float godot_icall_GD_randf();
uint32_t godot_icall_GD_randi();