From 64c20a51c12ee69c266eaae0fee5d47cc2490971 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Sun, 16 Oct 2022 10:42:09 +0800 Subject: [PATCH] Fix get_path() error when calling get_node() --- scene/main/node.cpp | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 2ea45df3092..25b38eb15b7 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1341,12 +1341,23 @@ Node *Node::get_node(const NodePath &p_path) const { Node *node = get_node_or_null(p_path); if (unlikely(!node)) { + // Try to get a clear description of this node in the error message. + String desc; + if (is_inside_tree()) { + desc = get_path(); + } else { + desc = get_name(); + if (desc.is_empty()) { + desc = get_class(); + } + } + if (p_path.is_absolute()) { ERR_FAIL_V_MSG(nullptr, - vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, get_path())); + vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, desc)); } else { ERR_FAIL_V_MSG(nullptr, - vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, get_path())); + vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, desc)); } }