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Fix crash on calling play() in a uninitialized AnimatedSprite2D
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013). Modification : An error message on null check test has been added to prevent crash. Fix #46013.
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@ -382,6 +382,7 @@ bool AnimatedSprite2D::_is_playing() const {
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}
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void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
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ERR_FAIL_NULL_MSG(frames, "Can't play AnimatedSprite2D without a valid SpriteFrames resource.");
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backwards = p_backwards;
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if (p_animation) {
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