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Merge pull request #86093 from bruvzg/d3d12_export
[D3D12] Automatically copy runtime DLLs during export.
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commit
31ab2ca028
@ -153,6 +153,7 @@ EditorPropertyNameProcessor::EditorPropertyNameProcessor() {
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capitalize_string_remaps["cd"] = "CD";
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capitalize_string_remaps["cpu"] = "CPU";
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capitalize_string_remaps["csg"] = "CSG";
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capitalize_string_remaps["d3d12"] = "D3D12";
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capitalize_string_remaps["db"] = "dB";
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capitalize_string_remaps["dof"] = "DoF";
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capitalize_string_remaps["dpi"] = "DPI";
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@ -18,9 +18,15 @@
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<member name="application/copyright" type="String" setter="" getter="">
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Copyright notice for the bundle visible to the user. Optional. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
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</member>
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<member name="application/d3d12_agility_sdk_multiarch" type="bool" setter="" getter="">
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If [code]true[/code], and [member application/export_d3d12] is set, the Agility SDK DLLs will be stored in arch-specific subdirectories.
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</member>
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<member name="application/export_angle" type="int" setter="" getter="">
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If set to [code]1[/code], ANGLE libraries are exported with the exported application. If set to [code]0[/code], ANGLE libraries are exported only if [member ProjectSettings.rendering/gl_compatibility/driver] is set to [code]"opengl3_angle"[/code].
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</member>
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<member name="application/export_d3d12" type="int" setter="" getter="">
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If set to [code]1[/code], Direct3D 12 runtime (DXIL, Agility SDK, PIX) libraries are exported with the exported application. If set to [code]0[/code], Direct3D 12 libraries are exported only if [member ProjectSettings.rendering/rendering_device/driver] is set to [code]"d3d12"[/code].
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</member>
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<member name="application/file_description" type="String" setter="" getter="">
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File description to be presented to users. Required. See [url=https://learn.microsoft.com/en-us/windows/win32/menurc/stringfileinfo-block]StringFileInfo[/url].
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</member>
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@ -179,26 +179,24 @@ Error EditorExportPlatformWindows::modify_template(const Ref<EditorExportPreset>
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}
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Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
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String custom_debug = p_preset->get("custom_template/debug");
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String custom_release = p_preset->get("custom_template/release");
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String arch = p_preset->get("binary_format/architecture");
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String template_path = p_debug ? custom_debug : custom_release;
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template_path = template_path.strip_edges();
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if (template_path.is_empty()) {
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template_path = find_export_template(get_template_file_name(p_debug ? "debug" : "release", arch));
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}
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int export_angle = p_preset->get("application/export_angle");
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bool include_angle_libs = false;
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if (export_angle == 0) {
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include_angle_libs = String(GLOBAL_GET("rendering/gl_compatibility/driver.windows")) == "opengl3_angle";
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include_angle_libs = (String(GLOBAL_GET("rendering/gl_compatibility/driver.windows")) == "opengl3_angle") && (String(GLOBAL_GET("rendering/renderer/rendering_method")) == "gl_compatibility");
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} else if (export_angle == 1) {
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include_angle_libs = true;
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}
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if (include_angle_libs) {
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String custom_debug = p_preset->get("custom_template/debug");
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String custom_release = p_preset->get("custom_template/release");
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String arch = p_preset->get("binary_format/architecture");
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String template_path = p_debug ? custom_debug : custom_release;
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template_path = template_path.strip_edges();
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if (template_path.is_empty()) {
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template_path = find_export_template(get_template_file_name(p_debug ? "debug" : "release", arch));
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}
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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if (da->file_exists(template_path.get_base_dir().path_join("libEGL." + arch + ".dll"))) {
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da->copy(template_path.get_base_dir().path_join("libEGL." + arch + ".dll"), p_path.get_base_dir().path_join("libEGL.dll"), get_chmod_flags());
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@ -208,6 +206,41 @@ Error EditorExportPlatformWindows::export_project(const Ref<EditorExportPreset>
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}
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}
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int export_d3d12 = p_preset->get("application/export_d3d12");
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bool agility_sdk_multiarch = p_preset->get("application/d3d12_agility_sdk_multiarch");
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bool include_dxil_libs = false;
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if (export_d3d12 == 0) {
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include_dxil_libs = (String(GLOBAL_GET("rendering/rendering_device/driver.windows")) == "d3d12") && (String(GLOBAL_GET("rendering/renderer/rendering_method")) != "gl_compatibility");
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} else if (export_d3d12 == 1) {
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include_dxil_libs = true;
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}
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if (include_dxil_libs) {
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Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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if (da->file_exists(template_path.get_base_dir().path_join("dxil." + arch + ".dll"))) {
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da->make_dir_recursive(p_path.get_base_dir().path_join(arch));
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da->copy(template_path.get_base_dir().path_join("dxil." + arch + ".dll"), p_path.get_base_dir().path_join(arch).path_join("dxil.dll"), get_chmod_flags());
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}
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if (da->file_exists(template_path.get_base_dir().path_join("D3D12Core." + arch + ".dll"))) {
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if (agility_sdk_multiarch) {
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da->make_dir_recursive(p_path.get_base_dir().path_join(arch));
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da->copy(template_path.get_base_dir().path_join("D3D12Core." + arch + ".dll"), p_path.get_base_dir().path_join(arch).path_join("D3D12Core.dll"), get_chmod_flags());
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} else {
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da->copy(template_path.get_base_dir().path_join("D3D12Core." + arch + ".dll"), p_path.get_base_dir().path_join("D3D12Core.dll"), get_chmod_flags());
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}
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}
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if (da->file_exists(template_path.get_base_dir().path_join("d3d12SDKLayers." + arch + ".dll"))) {
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if (agility_sdk_multiarch) {
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da->make_dir_recursive(p_path.get_base_dir().path_join(arch));
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da->copy(template_path.get_base_dir().path_join("d3d12SDKLayers." + arch + ".dll"), p_path.get_base_dir().path_join(arch).path_join("d3d12SDKLayers.dll"), get_chmod_flags());
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} else {
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da->copy(template_path.get_base_dir().path_join("d3d12SDKLayers." + arch + ".dll"), p_path.get_base_dir().path_join("d3d12SDKLayers.dll"), get_chmod_flags());
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}
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}
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if (da->file_exists(template_path.get_base_dir().path_join("WinPixEventRuntime." + arch + ".dll"))) {
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da->copy(template_path.get_base_dir().path_join("WinPixEventRuntime." + arch + ".dll"), p_path.get_base_dir().path_join("WinPixEventRuntime.dll"), get_chmod_flags());
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}
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}
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bool export_as_zip = p_path.ends_with("zip");
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bool embedded = p_preset->get("binary_format/embed_pck");
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@ -347,7 +380,7 @@ bool EditorExportPlatformWindows::get_export_option_visibility(const EditorExpor
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// Hide resources.
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bool mod_res = p_preset->get("application/modify_resources");
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if (!mod_res && p_option != "application/modify_resources" && p_option != "application/export_angle" && p_option.begins_with("application/")) {
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if (!mod_res && p_option != "application/modify_resources" && p_option != "application/export_angle" && p_option != "application/export_d3d12" && p_option != "application/d3d12_agility_sdk_multiarch" && p_option.begins_with("application/")) {
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return false;
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}
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@ -387,6 +420,8 @@ void EditorExportPlatformWindows::get_export_options(List<ExportOption> *r_optio
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/trademarks"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_angle", PROPERTY_HINT_ENUM, "Auto,Yes,No"), 0, true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_d3d12", PROPERTY_HINT_ENUM, "Auto,Yes,No"), 0, true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "application/d3d12_agility_sdk_multiarch"), true, true));
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String run_script = "Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'\n"
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"$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'\n"
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