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https://github.com/godotengine/godot.git
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Add all headers to VS Project
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parent
84cec777c1
commit
317c2b194d
29
SConstruct
29
SConstruct
@ -320,31 +320,6 @@ if selected_platform in platform_list:
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if env["tools"]:
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env["tests"] = True
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if env["vsproj"]:
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env.vs_incs = []
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env.vs_srcs = []
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def AddToVSProject(sources):
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for x in sources:
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if type(x) == type(""):
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fname = env.File(x).path
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else:
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fname = env.File(x)[0].path
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pieces = fname.split(".")
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if len(pieces) > 0:
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basename = pieces[0]
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basename = basename.replace("\\\\", "/")
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if os.path.isfile(basename + ".h"):
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env.vs_incs = env.vs_incs + [basename + ".h"]
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elif os.path.isfile(basename + ".hpp"):
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env.vs_incs = env.vs_incs + [basename + ".hpp"]
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if os.path.isfile(basename + ".c"):
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env.vs_srcs = env.vs_srcs + [basename + ".c"]
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elif os.path.isfile(basename + ".cpp"):
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env.vs_srcs = env.vs_srcs + [basename + ".cpp"]
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env.AddToVSProject = AddToVSProject
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env.extra_suffix = ""
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if env["extra_suffix"] != "":
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@ -646,6 +621,10 @@ if selected_platform in platform_list:
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CacheDir(scons_cache_path)
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print("Scons cache enabled... (path: '" + scons_cache_path + "')")
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if env["vsproj"]:
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env.vs_incs = []
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env.vs_srcs = []
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Export("env")
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# Build subdirs, the build order is dependent on link order.
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@ -32,15 +32,6 @@ else:
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SConscript("png/SCsub")
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SConscript("spirv-reflect/SCsub")
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if env["vsproj"]:
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import os
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path = os.getcwd()
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# Change directory so the path resolves correctly in the function call.
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os.chdir("..")
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env.AddToVSProject(env.drivers_sources)
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os.chdir(path)
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env.add_source_files(env.drivers_sources, "*.cpp")
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lib = env.add_library("drivers", env.drivers_sources)
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47
methods.py
47
methods.py
@ -7,6 +7,8 @@ from collections import OrderedDict
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# We need to define our own `Action` method to control the verbosity of output
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# and whenever we need to run those commands in a subprocess on some platforms.
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from SCons.Script import Action
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from SCons import Node
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from SCons.Script import Glob
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from platform_methods import run_in_subprocess
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@ -526,6 +528,35 @@ def generate_cpp_hint_file(filename):
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print("Could not write cpp.hint file.")
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def glob_recursive(pattern, node="."):
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results = []
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for f in Glob(str(node) + "/*", source=True):
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if type(f) is Node.FS.Dir:
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results += glob_recursive(pattern, f)
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results += Glob(str(node) + "/" + pattern, source=True)
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return results
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def add_to_vs_project(env, sources):
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for x in sources:
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if type(x) == type(""):
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fname = env.File(x).path
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else:
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fname = env.File(x)[0].path
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pieces = fname.split(".")
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if len(pieces) > 0:
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basename = pieces[0]
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basename = basename.replace("\\\\", "/")
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if os.path.isfile(basename + ".h"):
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env.vs_incs += [basename + ".h"]
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elif os.path.isfile(basename + ".hpp"):
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env.vs_incs += [basename + ".hpp"]
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if os.path.isfile(basename + ".c"):
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env.vs_srcs += [basename + ".c"]
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elif os.path.isfile(basename + ".cpp"):
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env.vs_srcs += [basename + ".cpp"]
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def generate_vs_project(env, num_jobs):
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batch_file = find_visual_c_batch_file(env)
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if batch_file:
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@ -558,12 +589,16 @@ def generate_vs_project(env, num_jobs):
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result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)])
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return result
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env.AddToVSProject(env.core_sources)
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env.AddToVSProject(env.main_sources)
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env.AddToVSProject(env.modules_sources)
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env.AddToVSProject(env.scene_sources)
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env.AddToVSProject(env.servers_sources)
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env.AddToVSProject(env.editor_sources)
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add_to_vs_project(env, env.core_sources)
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add_to_vs_project(env, env.drivers_sources)
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add_to_vs_project(env, env.main_sources)
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add_to_vs_project(env, env.modules_sources)
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add_to_vs_project(env, env.scene_sources)
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add_to_vs_project(env, env.servers_sources)
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add_to_vs_project(env, env.editor_sources)
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for header in glob_recursive("**/*.h"):
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env.vs_incs.append(str(header))
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env["MSVSBUILDCOM"] = build_commandline("scons")
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env["MSVSREBUILDCOM"] = build_commandline("scons vsproj=yes")
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@ -26,10 +26,10 @@ prog = env.add_program("#bin/godot", common_win + res_obj, PROGSUFFIX=env["PROGS
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# Microsoft Visual Studio Project Generation
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if env["vsproj"]:
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + res_file]
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env.vs_srcs = env.vs_srcs + ["platform/windows/godot.natvis"]
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env.vs_srcs += ["platform/windows/" + res_file]
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env.vs_srcs += ["platform/windows/godot.natvis"]
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for x in common_win:
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env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
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env.vs_srcs += ["platform/windows/" + str(x)]
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if not os.getenv("VCINSTALLDIR"):
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if (env["debug_symbols"] == "full" or env["debug_symbols"] == "yes") and env["separate_debug_symbols"]:
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