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Add function to get navigation map iteration id from NavigationServer
Adds function to get navigation map iteration id from NavigationServer.
This commit is contained in:
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16d61427ca
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313c1d1100
@ -504,6 +504,14 @@
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Returns the edge connection margin of the map. The edge connection margin is a distance used to connect two regions.
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</description>
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</method>
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<method name="map_get_iteration_id" qualifiers="const">
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<return type="int" />
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<param index="0" name="map" type="RID" />
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<description>
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Returns the current iteration id of the navigation map. Every time the navigation map changes and synchronizes the iteration id increases. An iteration id of 0 means the navigation map has never synchronized.
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[b]Note:[/b] The iteration id will wrap back to 1 after reaching its range limit.
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</description>
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</method>
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<method name="map_get_link_connection_radius" qualifiers="const">
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<return type="float" />
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<param index="0" name="map" type="RID" />
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@ -568,6 +568,14 @@
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Returns the edge connection margin of the map. This distance is the minimum vertex distance needed to connect two edges from different regions.
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</description>
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</method>
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<method name="map_get_iteration_id" qualifiers="const">
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<return type="int" />
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<param index="0" name="map" type="RID" />
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<description>
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Returns the current iteration id of the navigation map. Every time the navigation map changes and synchronizes the iteration id increases. An iteration id of 0 means the navigation map has never synchronized.
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[b]Note:[/b] The iteration id will wrap back to 1 after reaching its range limit.
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</description>
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</method>
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<method name="map_get_link_connection_radius" qualifiers="const">
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<return type="float" />
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<param index="0" name="map" type="RID" />
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@ -121,13 +121,13 @@ COMMAND_2(map_set_active, RID, p_map, bool, p_active) {
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if (p_active) {
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if (!map_is_active(p_map)) {
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active_maps.push_back(map);
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active_maps_update_id.push_back(map->get_map_update_id());
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active_maps_iteration_id.push_back(map->get_iteration_id());
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}
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} else {
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int map_index = active_maps.find(map);
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ERR_FAIL_COND(map_index < 0);
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active_maps.remove_at(map_index);
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active_maps_update_id.remove_at(map_index);
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active_maps_iteration_id.remove_at(map_index);
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}
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}
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@ -1165,7 +1165,7 @@ COMMAND_1(free, RID, p_object) {
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int map_index = active_maps.find(map);
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if (map_index >= 0) {
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active_maps.remove_at(map_index);
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active_maps_update_id.remove_at(map_index);
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active_maps_iteration_id.remove_at(map_index);
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}
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map_owner.free(p_object);
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@ -1258,6 +1258,13 @@ void GodotNavigationServer::map_force_update(RID p_map) {
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map->sync();
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}
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uint32_t GodotNavigationServer::map_get_iteration_id(RID p_map) const {
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NavMap *map = map_owner.get_or_null(p_map);
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ERR_FAIL_NULL_V(map, 0);
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return map->get_iteration_id();
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}
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void GodotNavigationServer::sync() {
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#ifndef _3D_DISABLED
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if (navmesh_generator_3d) {
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@ -1300,10 +1307,10 @@ void GodotNavigationServer::process(real_t p_delta_time) {
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_new_pm_edge_free_count += active_maps[i]->get_pm_edge_free_count();
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// Emit a signal if a map changed.
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const uint32_t new_map_update_id = active_maps[i]->get_map_update_id();
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if (new_map_update_id != active_maps_update_id[i]) {
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const uint32_t new_map_iteration_id = active_maps[i]->get_iteration_id();
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if (new_map_iteration_id != active_maps_iteration_id[i]) {
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emit_signal(SNAME("map_changed"), active_maps[i]->get_self());
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active_maps_update_id[i] = new_map_update_id;
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active_maps_iteration_id[i] = new_map_iteration_id;
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}
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}
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@ -80,7 +80,7 @@ class GodotNavigationServer : public NavigationServer3D {
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bool active = true;
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LocalVector<NavMap *> active_maps;
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LocalVector<uint32_t> active_maps_update_id;
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LocalVector<uint32_t> active_maps_iteration_id;
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#ifndef _3D_DISABLED
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NavMeshGenerator3D *navmesh_generator_3d = nullptr;
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@ -142,6 +142,7 @@ public:
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virtual TypedArray<RID> map_get_obstacles(RID p_map) const override;
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virtual void map_force_update(RID p_map) override;
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virtual uint32_t map_get_iteration_id(RID p_map) const override;
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virtual Vector3 map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const override;
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@ -253,6 +253,10 @@ void GodotNavigationServer2D::map_force_update(RID p_map) {
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NavigationServer3D::get_singleton()->map_force_update(p_map);
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}
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uint32_t GodotNavigationServer2D::map_get_iteration_id(RID p_map) const {
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return NavigationServer3D::get_singleton()->map_get_iteration_id(p_map);
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}
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void FORWARD_2(map_set_cell_size, RID, p_map, real_t, p_cell_size, rid_to_rid, real_to_real);
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real_t FORWARD_1_C(map_get_cell_size, RID, p_map, rid_to_rid);
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@ -77,6 +77,7 @@ public:
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virtual TypedArray<RID> map_get_obstacles(RID p_map) const override;
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virtual void map_force_update(RID p_map) override;
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virtual Vector2 map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const override;
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virtual uint32_t map_get_iteration_id(RID p_map) const override;
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virtual RID region_create() override;
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virtual void region_set_enabled(RID p_region, bool p_enabled) override;
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@ -111,8 +111,8 @@ void NavAgent::set_map(NavMap *p_map) {
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bool NavAgent::is_map_changed() {
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if (map) {
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bool is_changed = map->get_map_update_id() != map_update_id;
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map_update_id = map->get_map_update_id();
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bool is_changed = map->get_iteration_id() != last_map_iteration_id;
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last_map_iteration_id = map->get_iteration_id();
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return is_changed;
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} else {
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return false;
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@ -72,7 +72,7 @@ class NavAgent : public NavRid {
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bool agent_dirty = true;
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uint32_t map_update_id = 0;
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uint32_t last_map_iteration_id = 0;
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bool paused = false;
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public:
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@ -128,7 +128,7 @@ gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const {
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Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers, Vector<int32_t> *r_path_types, TypedArray<RID> *r_path_rids, Vector<int64_t> *r_path_owners) const {
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RWLockRead read_lock(map_rwlock);
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if (map_update_id == 0) {
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if (iteration_id == 0) {
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ERR_FAIL_V_MSG(Vector<Vector3>(), "NavigationServer map query failed because it was made before first map synchronization.");
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}
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@ -592,7 +592,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
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Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
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RWLockRead read_lock(map_rwlock);
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if (map_update_id == 0) {
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if (iteration_id == 0) {
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ERR_FAIL_V_MSG(Vector3(), "NavigationServer map query failed because it was made before first map synchronization.");
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}
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@ -644,7 +644,7 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector
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Vector3 NavMap::get_closest_point(const Vector3 &p_point) const {
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RWLockRead read_lock(map_rwlock);
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if (map_update_id == 0) {
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if (iteration_id == 0) {
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ERR_FAIL_V_MSG(Vector3(), "NavigationServer map query failed because it was made before first map synchronization.");
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}
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gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
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@ -653,7 +653,7 @@ Vector3 NavMap::get_closest_point(const Vector3 &p_point) const {
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Vector3 NavMap::get_closest_point_normal(const Vector3 &p_point) const {
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RWLockRead read_lock(map_rwlock);
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if (map_update_id == 0) {
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if (iteration_id == 0) {
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ERR_FAIL_V_MSG(Vector3(), "NavigationServer map query failed because it was made before first map synchronization.");
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}
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gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
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@ -662,7 +662,7 @@ Vector3 NavMap::get_closest_point_normal(const Vector3 &p_point) const {
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RID NavMap::get_closest_point_owner(const Vector3 &p_point) const {
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RWLockRead read_lock(map_rwlock);
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if (map_update_id == 0) {
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if (iteration_id == 0) {
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ERR_FAIL_V_MSG(RID(), "NavigationServer map query failed because it was made before first map synchronization.");
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}
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gd::ClosestPointQueryResult cp = get_closest_point_info(p_point);
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@ -1160,9 +1160,8 @@ void NavMap::sync() {
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}
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}
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// Update the update ID.
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// Some code treats 0 as a failure case, so we avoid returning 0.
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map_update_id = map_update_id % 9999999 + 1;
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// Some code treats 0 as a failure case, so we avoid returning 0 and modulo wrap UINT32_MAX manually.
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iteration_id = iteration_id % UINT32_MAX + 1;
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}
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// Do we have modified obstacle positions?
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@ -108,7 +108,7 @@ class NavMap : public NavRid {
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real_t deltatime = 0.0;
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/// Change the id each time the map is updated.
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uint32_t map_update_id = 0;
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uint32_t iteration_id = 0;
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bool use_threads = true;
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bool avoidance_use_multiple_threads = true;
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@ -128,6 +128,8 @@ public:
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NavMap();
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~NavMap();
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uint32_t get_iteration_id() const { return iteration_id; }
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void set_up(Vector3 p_up);
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Vector3 get_up() const {
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return up;
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@ -199,10 +201,6 @@ public:
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return obstacles;
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}
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uint32_t get_map_update_id() const {
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return map_update_id;
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}
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Vector3 get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const;
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void sync();
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@ -149,8 +149,8 @@ void NavObstacle::set_vertices(const Vector<Vector3> &p_vertices) {
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bool NavObstacle::is_map_changed() {
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if (map) {
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bool is_changed = map->get_map_update_id() != map_update_id;
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map_update_id = map->get_map_update_id();
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bool is_changed = map->get_iteration_id() != last_map_iteration_id;
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last_map_iteration_id = map->get_iteration_id();
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return is_changed;
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} else {
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return false;
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@ -55,7 +55,7 @@ class NavObstacle : public NavRid {
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bool obstacle_dirty = true;
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uint32_t map_update_id = 0;
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uint32_t last_map_iteration_id = 0;
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bool paused = false;
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public:
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@ -58,6 +58,7 @@ void NavigationServer2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer2D::map_get_obstacles);
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ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update);
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ClassDB::bind_method(D_METHOD("map_get_iteration_id", "map"), &NavigationServer2D::map_get_iteration_id);
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ClassDB::bind_method(D_METHOD("map_get_random_point", "map", "navigation_layers", "uniformly"), &NavigationServer2D::map_get_random_point);
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@ -102,6 +102,7 @@ public:
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virtual TypedArray<RID> map_get_obstacles(RID p_map) const = 0;
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virtual void map_force_update(RID p_map) = 0;
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virtual uint32_t map_get_iteration_id(RID p_map) const = 0;
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virtual Vector2 map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const = 0;
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@ -59,6 +59,7 @@ public:
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TypedArray<RID> map_get_obstacles(RID p_map) const override { return TypedArray<RID>(); }
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void map_force_update(RID p_map) override {}
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Vector2 map_get_random_point(RID p_map, uint32_t p_naviation_layers, bool p_uniformly) const override { return Vector2(); };
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uint32_t map_get_iteration_id(RID p_map) const override { return 0; }
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RID region_create() override { return RID(); }
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void region_set_enabled(RID p_region, bool p_enabled) override {}
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@ -65,6 +65,7 @@ void NavigationServer3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer3D::map_get_obstacles);
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ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer3D::map_force_update);
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ClassDB::bind_method(D_METHOD("map_get_iteration_id", "map"), &NavigationServer3D::map_get_iteration_id);
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ClassDB::bind_method(D_METHOD("map_get_random_point", "map", "navigation_layers", "uniformly"), &NavigationServer3D::map_get_random_point);
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@ -116,6 +116,7 @@ public:
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virtual TypedArray<RID> map_get_obstacles(RID p_map) const = 0;
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virtual void map_force_update(RID p_map) = 0;
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virtual uint32_t map_get_iteration_id(RID p_map) const = 0;
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virtual Vector3 map_get_random_point(RID p_map, uint32_t p_navigation_layers, bool p_uniformly) const = 0;
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@ -66,6 +66,8 @@ public:
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TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); }
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TypedArray<RID> map_get_obstacles(RID p_map) const override { return TypedArray<RID>(); }
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void map_force_update(RID p_map) override {}
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uint32_t map_get_iteration_id(RID p_map) const override { return 0; }
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RID region_create() override { return RID(); }
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void region_set_enabled(RID p_region, bool p_enabled) override {}
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bool region_get_enabled(RID p_region) const override { return false; }
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@ -92,6 +94,7 @@ public:
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Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector3(); }
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Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector3(); }
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Vector3 region_get_random_point(RID p_region, uint32_t p_navigation_layers, bool p_uniformly) const override { return Vector3(); }
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RID link_create() override { return RID(); }
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void link_set_map(RID p_link, RID p_map) override {}
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RID link_get_map(RID p_link) const override { return RID(); }
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@ -111,6 +114,7 @@ public:
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real_t link_get_travel_cost(RID p_link) const override { return 0; }
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void link_set_owner_id(RID p_link, ObjectID p_owner_id) override {}
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ObjectID link_get_owner_id(RID p_link) const override { return ObjectID(); }
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RID agent_create() override { return RID(); }
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void agent_set_map(RID p_agent, RID p_map) override {}
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RID agent_get_map(RID p_agent) const override { return RID(); }
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@ -148,6 +152,7 @@ public:
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uint32_t agent_get_avoidance_mask(RID p_agent) const override { return 0; }
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void agent_set_avoidance_priority(RID p_agent, real_t p_priority) override {}
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real_t agent_get_avoidance_priority(RID p_agent) const override { return 0; }
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RID obstacle_create() override { return RID(); }
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void obstacle_set_map(RID p_obstacle, RID p_map) override {}
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RID obstacle_get_map(RID p_obstacle) const override { return RID(); }
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@ -169,6 +174,7 @@ public:
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Vector<Vector3> obstacle_get_vertices(RID p_obstacle) const override { return Vector<Vector3>(); }
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void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) override {}
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uint32_t obstacle_get_avoidance_layers(RID p_obstacle) const override { return 0; }
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void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override {}
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void bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
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void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
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@ -180,8 +186,10 @@ public:
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void init() override {}
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void sync() override {}
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void finish() override {}
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NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override { return NavigationUtilities::PathQueryResult(); }
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int get_process_info(ProcessInfo p_info) const override { return 0; }
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void set_debug_enabled(bool p_enabled) {}
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bool get_debug_enabled() const { return false; }
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};
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