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Fix memory leak in GDScript during infinnity loops with yields
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@ -1552,7 +1552,7 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar
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GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
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if (gdfs && gdfs->function == function) {
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completed = false;
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gdfs->previous_state = Ref<GDScriptFunctionState>(this);
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gdfs->first_state = first_state.is_valid() ? first_state : Ref<GDScriptFunctionState>(this);
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}
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}
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@ -1560,10 +1560,10 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar
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state.result = Variant();
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if (completed) {
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GDScriptFunctionState *state = this;
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while (state != NULL) {
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state->emit_signal("completed", ret);
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state = *(state->previous_state);
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if (first_state.is_valid()) {
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first_state->emit_signal("completed", ret);
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} else {
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emit_signal("completed", ret);
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}
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}
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@ -1614,7 +1614,7 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
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if (gdfs && gdfs->function == function) {
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completed = false;
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gdfs->previous_state = Ref<GDScriptFunctionState>(this);
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gdfs->first_state = first_state.is_valid() ? first_state : Ref<GDScriptFunctionState>(this);
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}
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}
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@ -1622,10 +1622,10 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
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state.result = Variant();
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if (completed) {
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GDScriptFunctionState *state = this;
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while (state != NULL) {
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state->emit_signal("completed", ret);
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state = *(state->previous_state);
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if (first_state.is_valid()) {
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first_state->emit_signal("completed", ret);
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} else {
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emit_signal("completed", ret);
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}
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}
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@ -234,7 +234,7 @@ class GDScriptFunctionState : public Reference {
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GDScriptFunction *function;
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GDScriptFunction::CallState state;
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Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
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Ref<GDScriptFunctionState> previous_state;
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Ref<GDScriptFunctionState> first_state;
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protected:
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static void _bind_methods();
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