Fixed editor filesystem/import properties not being caught by the doctool

Defined glft editor properties in editor_settings
Added documentation descriptions and entries
This commit is contained in:
KurtBliss 2023-08-14 05:38:44 -04:00
parent 7ba79d68bd
commit 300ecfab89
3 changed files with 23 additions and 16 deletions

View File

@ -477,6 +477,22 @@
<member name="filesystem/file_dialog/thumbnail_size" type="int" setter="" getter="">
The thumbnail size to use in the editor's file dialogs (in pixels). See also [member docks/filesystem/thumbnail_size].
</member>
<member name="filesystem/import/blender/blender3_path" type="String" setter="" getter="">
The path to the directory containing the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required.
To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/blender/enabled].
</member>
<member name="filesystem/import/blender/rpc_port" type="int" setter="" getter="">
The port number used for Remote Procedure Call (RPC) communication with Godot's created process of the blender executable.
Setting this to 0 effectively disables communication with Godot and the blender process, making performance slower.
</member>
<member name="filesystem/import/blender/rpc_server_uptime" type="float" setter="" getter="">
The maximum idle uptime (in seconds) of the Blender process.
This prevents Godot from having to create a new process for each import within the given seconds.
</member>
<member name="filesystem/import/fbx/fbx2gltf_path" type="String" setter="" getter="">
The path to the FBX2glTF executable used for converting Autodesk FBX 3D scene files [code].fbx[/code] to glTF 2.0 format during import.
To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/fbx/enabled].
</member>
<member name="filesystem/on_save/compress_binary_resources" type="bool" setter="" getter="">
If [code]true[/code], uses lossless compression for binary resources.
</member>

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@ -513,6 +513,12 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "filesystem/file_dialog/display_mode", 0, "Thumbnails,List")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "filesystem/file_dialog/thumbnail_size", 64, "32,128,16")
// Import (for glft module)
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_DIR, "filesystem/import/blender/blender3_path", "", "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "filesystem/import/blender/rpc_port", 6011, "0,65535,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::FLOAT, PROPERTY_HINT_RANGE, "filesystem/import/blender/rpc_server_uptime", 5, "0,300,1,or_greater,suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "filesystem/import/fbx/fbx2gltf_path", "", "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)
/* Docks */
// SceneTree

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@ -55,18 +55,7 @@ static void _editor_init() {
// Blend to glTF importer.
bool blend_enabled = GLOBAL_GET("filesystem/import/blender/enabled");
// Defined here because EditorSettings doesn't exist in `register_gltf_types` yet.
EDITOR_DEF_RST("filesystem/import/blender/rpc_port", 6011);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT,
"filesystem/import/blender/rpc_port", PROPERTY_HINT_RANGE, "0,65535,1"));
EDITOR_DEF_RST("filesystem/import/blender/rpc_server_uptime", 5);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT,
"filesystem/import/blender/rpc_server_uptime", PROPERTY_HINT_RANGE, "0,300,1,or_greater,suffix:s"));
String blender3_path = EDITOR_DEF_RST("filesystem/import/blender/blender3_path", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,
"filesystem/import/blender/blender3_path", PROPERTY_HINT_GLOBAL_DIR));
String blender3_path = EDITOR_GET("filesystem/import/blender/blender3_path");
if (blend_enabled) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (blender3_path.is_empty()) {
@ -89,10 +78,6 @@ static void _editor_init() {
// FBX to glTF importer.
bool fbx_enabled = GLOBAL_GET("filesystem/import/fbx/enabled");
// Defined here because EditorSettings doesn't exist in `register_gltf_types` yet.
String fbx2gltf_path = EDITOR_DEF_RST("filesystem/import/fbx/fbx2gltf_path", "");
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,
"filesystem/import/fbx/fbx2gltf_path", PROPERTY_HINT_GLOBAL_FILE));
if (fbx_enabled) {
Ref<EditorSceneFormatImporterFBX> importer;
importer.instantiate();