Merge pull request #58354 from timothyqiu/gridmap-export

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Rémi Verschelde 2022-02-23 13:05:26 +01:00 committed by GitHub
commit 2fd17df2ce
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@ -84,6 +84,41 @@
#include <cstdint>
#include <limits>
static Ref<ImporterMesh> _mesh_to_importer_mesh(Ref<Mesh> p_mesh) {
Ref<ImporterMesh> importer_mesh;
importer_mesh.instantiate();
if (p_mesh.is_null()) {
return importer_mesh;
}
Ref<ArrayMesh> array_mesh = p_mesh;
if (p_mesh->get_blend_shape_count()) {
ArrayMesh::BlendShapeMode shape_mode = ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED;
if (array_mesh.is_valid()) {
shape_mode = array_mesh->get_blend_shape_mode();
}
importer_mesh->set_blend_shape_mode(shape_mode);
for (int morph_i = 0; morph_i < p_mesh->get_blend_shape_count(); morph_i++) {
importer_mesh->add_blend_shape(p_mesh->get_blend_shape_name(morph_i));
}
}
for (int32_t surface_i = 0; surface_i < p_mesh->get_surface_count(); surface_i++) {
Array array = p_mesh->surface_get_arrays(surface_i);
Ref<Material> mat = p_mesh->surface_get_material(surface_i);
String mat_name;
if (mat.is_valid()) {
mat_name = mat->get_name();
} else {
// Assign default material when no material is assigned.
mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
}
importer_mesh->add_surface(p_mesh->surface_get_primitive_type(surface_i),
array, p_mesh->surface_get_blend_shape_arrays(surface_i), p_mesh->surface_get_lods(surface_i), mat,
mat_name, p_mesh->surface_get_format(surface_i));
}
return importer_mesh;
}
Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) {
if (!state->buffers.size()) {
state->buffers.push_back(Vector<uint8_t>());
@ -5038,42 +5073,16 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst
if (p_mesh_instance->get_mesh().is_null()) {
return -1;
}
Ref<ImporterMesh> current_mesh;
current_mesh.instantiate();
Ref<Mesh> import_mesh = p_mesh_instance->get_mesh();
Ref<ImporterMesh> current_mesh = _mesh_to_importer_mesh(import_mesh);
Vector<float> blend_weights;
{
Ref<Mesh> import_mesh = p_mesh_instance->get_mesh();
Ref<ArrayMesh> import_array_mesh = p_mesh_instance->get_mesh();
if (import_mesh->get_blend_shape_count()) {
ArrayMesh::BlendShapeMode shape_mode = ArrayMesh::BLEND_SHAPE_MODE_NORMALIZED;
if (import_array_mesh.is_valid()) {
shape_mode = import_array_mesh->get_blend_shape_mode();
}
current_mesh->set_blend_shape_mode(shape_mode);
for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) {
current_mesh->add_blend_shape(import_mesh->get_blend_shape_name(morph_i));
}
}
for (int32_t surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) {
Array array = import_mesh->surface_get_arrays(surface_i);
Ref<Material> mat = import_mesh->surface_get_material(surface_i);
String mat_name;
if (mat.is_valid()) {
mat_name = mat->get_name();
} else {
// Assign default material when no material is assigned.
mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
}
current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i),
array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat,
mat_name, import_mesh->surface_get_format(surface_i));
}
int32_t blend_count = import_mesh->get_blend_shape_count();
blend_weights.resize(blend_count);
for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) {
blend_weights.write[blend_i] = 0.0f;
}
int32_t blend_count = import_mesh->get_blend_shape_count();
blend_weights.resize(blend_count);
for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) {
blend_weights.write[blend_i] = 0.0f;
}
Ref<GLTFMesh> gltf_mesh;
gltf_mesh.instantiate();
Array instance_materials;
@ -5415,8 +5424,6 @@ void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex
Vector3 cell_location = cells[k];
int32_t cell = p_grid_map->get_cell_item(
Vector3(cell_location.x, cell_location.y, cell_location.z));
ImporterMeshInstance3D *import_mesh_node = memnew(ImporterMeshInstance3D);
import_mesh_node->set_mesh(p_grid_map->get_mesh_library()->get_item_mesh(cell));
Transform3D cell_xform;
cell_xform.basis.set_orthogonal_index(
p_grid_map->get_cell_item_orientation(
@ -5428,7 +5435,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(GridMap *p_grid_map, GLTFNodeIndex
Vector3(cell_location.x, cell_location.y, cell_location.z)));
Ref<GLTFMesh> gltf_mesh;
gltf_mesh.instantiate();
gltf_mesh = import_mesh_node;
gltf_mesh->set_mesh(_mesh_to_importer_mesh(p_grid_map->get_mesh_library()->get_item_mesh(cell)));
new_gltf_node->mesh = state->meshes.size();
state->meshes.push_back(gltf_mesh);
new_gltf_node->xform = cell_xform * p_grid_map->get_transform();