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Don't allow selecting nodes without owner
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c29866dbc0
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2fcfef15da
@ -697,6 +697,10 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
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CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
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Node *scene = EditorNode::get_singleton()->get_edited_scene();
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if (p_node != scene && !p_node->get_owner()) {
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return;
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}
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bool editable = p_node == scene || p_node->get_owner() == scene || p_node == scene->get_deepest_editable_node(p_node);
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bool lock_children = p_node->get_meta("_edit_group_", false);
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bool locked = _is_node_locked(p_node);
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@ -2357,7 +2361,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
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if (drag_type == DRAG_BOX_SELECTION) {
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if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MouseButton::LEFT) {
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// Confirms box selection
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// Confirms box selection.
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Node *scene = EditorNode::get_singleton()->get_edited_scene();
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if (scene) {
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List<CanvasItem *> selitems;
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@ -2386,14 +2390,14 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
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}
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if (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT) {
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// Cancel box selection
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// Cancel box selection.
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_reset_drag();
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viewport->queue_redraw();
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return true;
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}
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if (m.is_valid()) {
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// Update box selection
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// Update box selection.
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box_selecting_to = transform.affine_inverse().xform(m->get_position());
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viewport->queue_redraw();
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return true;
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