diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index c8c0494378f..1517aa2a2b5 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -175,7 +175,7 @@
-
+
The number of cascades to use for SDFGI (between 1 and 8). A higher number of cascades allows displaying SDFGI further away while preserving detail up close, at the cost of performance. When using SDFGI on small-scale levels, [member sdfgi_cascades] can often be decreased between [code]1[/code] and [code]4[/code] to improve performance.
@@ -185,7 +185,7 @@
-
+
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index b04723a2216..cc20f59698a 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -147,7 +147,7 @@ private:
// SDFGI
bool sdfgi_enabled = false;
- int sdfgi_cascades = 6;
+ int sdfgi_cascades = 4;
float sdfgi_min_cell_size = 0.2;
SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED;
bool sdfgi_use_occlusion = false;
diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
index ed26fd467ba..0c595e24e38 100644
--- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h
@@ -135,7 +135,7 @@ public:
/// SDFGI
bool sdfgi_enabled = false;
- int sdfgi_cascades = 6;
+ int sdfgi_cascades = 4;
float sdfgi_min_cell_size = 0.2;
bool sdfgi_use_occlusion = false;
float sdfgi_bounce_feedback = 0.0;