diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml index c8c0494378f..1517aa2a2b5 100644 --- a/doc/classes/Environment.xml +++ b/doc/classes/Environment.xml @@ -175,7 +175,7 @@ - + The number of cascades to use for SDFGI (between 1 and 8). A higher number of cascades allows displaying SDFGI further away while preserving detail up close, at the cost of performance. When using SDFGI on small-scale levels, [member sdfgi_cascades] can often be decreased between [code]1[/code] and [code]4[/code] to improve performance. @@ -185,7 +185,7 @@ - + diff --git a/scene/resources/environment.h b/scene/resources/environment.h index b04723a2216..cc20f59698a 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -147,7 +147,7 @@ private: // SDFGI bool sdfgi_enabled = false; - int sdfgi_cascades = 6; + int sdfgi_cascades = 4; float sdfgi_min_cell_size = 0.2; SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED; bool sdfgi_use_occlusion = false; diff --git a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h index ed26fd467ba..0c595e24e38 100644 --- a/servers/rendering/renderer_rd/renderer_scene_environment_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_environment_rd.h @@ -135,7 +135,7 @@ public: /// SDFGI bool sdfgi_enabled = false; - int sdfgi_cascades = 6; + int sdfgi_cascades = 4; float sdfgi_min_cell_size = 0.2; bool sdfgi_use_occlusion = false; float sdfgi_bounce_feedback = 0.0;