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second attempt on fixing the indent glitch.
I've reverted the first attempt (https://github.com/godotengine/godot/pull/10653). I was very naive and didn't consider that the glitch happens also if you're not in the first column, ex. if you have 2 tabs and press return in between them. Hope this will solve the problem without messing anything else.
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@ -2113,15 +2113,15 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
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//keep indentation
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int space_count = 0;
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for (int i = 0; i < text[cursor.line].length(); i++) {
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if (text[cursor.line][i] == '\t' && cursor.column > 0) {
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for (int i = 0; i < cursor.column; i++) {
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if (text[cursor.line][i] == '\t') {
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if (indent_using_spaces) {
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ins += space_indent;
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} else {
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ins += "\t";
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}
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space_count = 0;
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} else if (text[cursor.line][i] == ' ' && cursor.column > 0) {
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} else if (text[cursor.line][i] == ' ') {
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space_count++;
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if (space_count == indent_size) {
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