fix headless import attempting to load graphics driver

This commit is contained in:
Travis Lange 2024-10-22 16:17:09 -04:00
parent 92e51fca72
commit 2e1fc241f9
3 changed files with 18 additions and 1 deletions

View File

@ -36,11 +36,16 @@
#include "bc1.glsl.gen.h" #include "bc1.glsl.gen.h"
#include "bc6h.glsl.gen.h" #include "bc6h.glsl.gen.h"
#include "servers/display_server.h"
static Mutex betsy_mutex; static Mutex betsy_mutex;
static BetsyCompressor *betsy = nullptr; static BetsyCompressor *betsy = nullptr;
void BetsyCompressor::_init() { void BetsyCompressor::_init() {
if (!DisplayServer::can_create_rendering_device()) {
return;
}
// Create local RD. // Create local RD.
RenderingContextDriver *rcd = nullptr; RenderingContextDriver *rcd = nullptr;
RenderingDevice *rd = RenderingServer::get_singleton()->create_local_rendering_device(); RenderingDevice *rd = RenderingServer::get_singleton()->create_local_rendering_device();
@ -177,6 +182,11 @@ static String get_shader_name(BetsyFormat p_format) {
Error BetsyCompressor::_compress(BetsyFormat p_format, Image *r_img) { Error BetsyCompressor::_compress(BetsyFormat p_format, Image *r_img) {
uint64_t start_time = OS::get_singleton()->get_ticks_msec(); uint64_t start_time = OS::get_singleton()->get_ticks_msec();
// Return an error so that the compression can fall back to cpu compression
if (compress_rd == nullptr) {
return ERR_CANT_CREATE;
}
if (r_img->is_compressed()) { if (r_img->is_compressed()) {
return ERR_INVALID_DATA; return ERR_INVALID_DATA;
} }

View File

@ -1229,6 +1229,10 @@ void DisplayServer::_input_set_custom_mouse_cursor_func(const Ref<Resource> &p_i
} }
bool DisplayServer::can_create_rendering_device() { bool DisplayServer::can_create_rendering_device() {
if (get_singleton()->get_name() == "headless") {
return false;
}
#if defined(RD_ENABLED) #if defined(RD_ENABLED)
RenderingDevice *device = RenderingDevice::get_singleton(); RenderingDevice *device = RenderingDevice::get_singleton();
if (device) { if (device) {

View File

@ -31,7 +31,10 @@
#include "rendering_device_binds.h" #include "rendering_device_binds.h"
Error RDShaderFile::parse_versions_from_text(const String &p_text, const String p_defines, OpenIncludeFunction p_include_func, void *p_include_func_userdata) { Error RDShaderFile::parse_versions_from_text(const String &p_text, const String p_defines, OpenIncludeFunction p_include_func, void *p_include_func_userdata) {
ERR_FAIL_NULL_V(RenderingDevice::get_singleton(), ERR_UNAVAILABLE); ERR_FAIL_NULL_V_MSG(
RenderingDevice::get_singleton(),
ERR_UNAVAILABLE,
"Cannot import custom .glsl shaders when running without a RenderingDevice. This can happen if you are using the headless more or the Compatibility backend.");
Vector<String> lines = p_text.split("\n"); Vector<String> lines = p_text.split("\n");