Merge pull request #93392 from smix8/if_you_cant_behave_responsible_you_get_locked

Fix thread-use causing navigation mesh data corruption
This commit is contained in:
Rémi Verschelde 2024-06-21 10:14:35 +02:00
commit 2e1b651da8
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GPG Key ID: C3336907360768E1
6 changed files with 86 additions and 39 deletions

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@ -486,7 +486,7 @@ COMMAND_2(region_set_navigation_mesh, RID, p_region, Ref<NavigationMesh>, p_navi
NavRegion *region = region_owner.get_or_null(p_region);
ERR_FAIL_NULL(region);
region->set_mesh(p_navigation_mesh);
region->set_navigation_mesh(p_navigation_mesh);
}
#ifndef DISABLE_DEPRECATED

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@ -894,6 +894,7 @@ void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<Navigation
bake_state = "Converting to native navigation mesh..."; // step #10
Vector<Vector3> nav_vertices;
Vector<Vector<int>> nav_polygons;
HashMap<Vector3, int> recast_vertex_to_native_index;
LocalVector<int> recast_index_to_native_index;
@ -912,8 +913,6 @@ void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<Navigation
recast_index_to_native_index[i] = *existing_index_ptr;
}
}
p_navigation_mesh->set_vertices(nav_vertices);
p_navigation_mesh->clear_polygons();
for (int i = 0; i < detail_mesh->nmeshes; i++) {
const unsigned int *detail_mesh_m = &detail_mesh->meshes[i * 4];
@ -933,10 +932,12 @@ void NavMeshGenerator3D::generator_bake_from_source_geometry_data(Ref<Navigation
nav_indices.write[1] = recast_index_to_native_index[index2];
nav_indices.write[2] = recast_index_to_native_index[index3];
p_navigation_mesh->add_polygon(nav_indices);
nav_polygons.push_back(nav_indices);
}
}
p_navigation_mesh->set_data(nav_vertices, nav_polygons);
bake_state = "Cleanup..."; // step #11
rcFreePolyMesh(poly_mesh);

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@ -74,10 +74,34 @@ void NavRegion::set_transform(Transform3D p_transform) {
}
transform = p_transform;
polygons_dirty = true;
#ifdef DEBUG_ENABLED
if (map && Math::rad_to_deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) {
ERR_PRINT_ONCE("Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation.");
}
#endif // DEBUG_ENABLED
}
void NavRegion::set_mesh(Ref<NavigationMesh> p_mesh) {
mesh = p_mesh;
void NavRegion::set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) {
#ifdef DEBUG_ENABLED
if (map && !Math::is_equal_approx(double(map->get_cell_size()), double(p_navigation_mesh->get_cell_size()))) {
ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_size()), double(map->get_cell_size())));
}
if (map && !Math::is_equal_approx(double(map->get_cell_height()), double(p_navigation_mesh->get_cell_height()))) {
ERR_PRINT_ONCE(vformat("Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings.", double(p_navigation_mesh->get_cell_height()), double(map->get_cell_height())));
}
#endif // DEBUG_ENABLED
RWLockWrite write_lock(navmesh_rwlock);
pending_navmesh_vertices.clear();
pending_navmesh_polygons.clear();
if (p_navigation_mesh.is_valid()) {
p_navigation_mesh->get_data(pending_navmesh_vertices, pending_navmesh_polygons);
}
polygons_dirty = true;
}
@ -202,33 +226,20 @@ void NavRegion::update_polygons() {
return;
}
if (mesh.is_null()) {
RWLockRead read_lock(navmesh_rwlock);
if (pending_navmesh_vertices.is_empty() || pending_navmesh_polygons.is_empty()) {
return;
}
#ifdef DEBUG_ENABLED
if (!Math::is_equal_approx(double(map->get_cell_size()), double(mesh->get_cell_size()))) {
ERR_PRINT_ONCE(vformat("Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings.", double(mesh->get_cell_size()), double(map->get_cell_size())));
}
if (!Math::is_equal_approx(double(map->get_cell_height()), double(mesh->get_cell_height()))) {
ERR_PRINT_ONCE(vformat("Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings.", double(mesh->get_cell_height()), double(map->get_cell_height())));
}
if (map && Math::rad_to_deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) {
ERR_PRINT_ONCE("Navigation map synchronization error. Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation.");
}
#endif // DEBUG_ENABLED
Vector<Vector3> vertices = mesh->get_vertices();
int len = vertices.size();
int len = pending_navmesh_vertices.size();
if (len == 0) {
return;
}
const Vector3 *vertices_r = vertices.ptr();
const Vector3 *vertices_r = pending_navmesh_vertices.ptr();
polygons.resize(mesh->get_polygon_count());
polygons.resize(pending_navmesh_polygons.size());
real_t _new_region_surface_area = 0.0;
@ -238,7 +249,7 @@ void NavRegion::update_polygons() {
polygon.owner = this;
polygon.surface_area = 0.0;
Vector<int> navigation_mesh_polygon = mesh->get_polygon(navigation_mesh_polygon_index);
Vector<int> navigation_mesh_polygon = pending_navmesh_polygons[navigation_mesh_polygon_index];
navigation_mesh_polygon_index += 1;
int navigation_mesh_polygon_size = navigation_mesh_polygon.size();

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@ -34,12 +34,12 @@
#include "nav_base.h"
#include "nav_utils.h"
#include "core/os/rw_lock.h"
#include "scene/resources/navigation_mesh.h"
class NavRegion : public NavBase {
NavMap *map = nullptr;
Transform3D transform;
Ref<NavigationMesh> mesh;
Vector<gd::Edge::Connection> connections;
bool enabled = true;
@ -52,6 +52,10 @@ class NavRegion : public NavBase {
real_t surface_area = 0.0;
RWLock navmesh_rwlock;
Vector<Vector3> pending_navmesh_vertices;
Vector<Vector<int>> pending_navmesh_polygons;
public:
NavRegion() {
type = NavigationUtilities::PathSegmentType::PATH_SEGMENT_TYPE_REGION;
@ -79,10 +83,7 @@ public:
return transform;
}
void set_mesh(Ref<NavigationMesh> p_mesh);
const Ref<NavigationMesh> get_mesh() const {
return mesh;
}
void set_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh);
Vector<gd::Edge::Connection> &get_connections() {
return connections;

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@ -35,10 +35,11 @@
#endif // DEBUG_ENABLED
void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
RWLockWrite write_lock(rwlock);
ERR_FAIL_COND(p_mesh.is_null());
vertices = Vector<Vector3>();
clear_polygons();
polygons.clear();
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
@ -61,13 +62,12 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
const int *r = iarr.ptr();
for (int j = 0; j < rlen; j += 3) {
Vector<int> vi;
vi.resize(3);
vi.write[0] = r[j + 0] + from;
vi.write[1] = r[j + 1] + from;
vi.write[2] = r[j + 2] + from;
add_polygon(vi);
Polygon polygon;
polygon.indices.resize(3);
polygon.indices.write[0] = r[j + 0] + from;
polygon.indices.write[1] = r[j + 1] + from;
polygon.indices.write[2] = r[j + 2] + from;
polygons.push_back(polygon);
}
}
}
@ -304,15 +304,18 @@ Vector3 NavigationMesh::get_filter_baking_aabb_offset() const {
}
void NavigationMesh::set_vertices(const Vector<Vector3> &p_vertices) {
RWLockWrite write_lock(rwlock);
vertices = p_vertices;
notify_property_list_changed();
}
Vector<Vector3> NavigationMesh::get_vertices() const {
RWLockRead read_lock(rwlock);
return vertices;
}
void NavigationMesh::_set_polygons(const Array &p_array) {
RWLockWrite write_lock(rwlock);
polygons.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
polygons.write[i].indices = p_array[i];
@ -321,6 +324,7 @@ void NavigationMesh::_set_polygons(const Array &p_array) {
}
Array NavigationMesh::_get_polygons() const {
RWLockRead read_lock(rwlock);
Array ret;
ret.resize(polygons.size());
for (int i = 0; i < ret.size(); i++) {
@ -331,6 +335,7 @@ Array NavigationMesh::_get_polygons() const {
}
void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
RWLockWrite write_lock(rwlock);
Polygon polygon;
polygon.indices = p_polygon;
polygons.push_back(polygon);
@ -338,23 +343,45 @@ void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
}
int NavigationMesh::get_polygon_count() const {
RWLockRead read_lock(rwlock);
return polygons.size();
}
Vector<int> NavigationMesh::get_polygon(int p_idx) {
RWLockRead read_lock(rwlock);
ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
return polygons[p_idx].indices;
}
void NavigationMesh::clear_polygons() {
RWLockWrite write_lock(rwlock);
polygons.clear();
}
void NavigationMesh::clear() {
RWLockWrite write_lock(rwlock);
polygons.clear();
vertices.clear();
}
void NavigationMesh::set_data(const Vector<Vector3> &p_vertices, const Vector<Vector<int>> &p_polygons) {
RWLockWrite write_lock(rwlock);
vertices = p_vertices;
polygons.resize(p_polygons.size());
for (int i = 0; i < p_polygons.size(); i++) {
polygons.write[i].indices = p_polygons[i];
}
}
void NavigationMesh::get_data(Vector<Vector3> &r_vertices, Vector<Vector<int>> &r_polygons) {
RWLockRead read_lock(rwlock);
r_vertices = vertices;
r_polygons.resize(polygons.size());
for (int i = 0; i < polygons.size(); i++) {
r_polygons.write[i] = polygons[i].indices;
}
}
#ifdef DEBUG_ENABLED
Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
if (debug_mesh.is_valid()) {
@ -372,6 +399,8 @@ Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
return debug_mesh;
}
RWLockRead read_lock(rwlock);
int polygon_count = get_polygon_count();
if (polygon_count < 1) {

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@ -31,10 +31,12 @@
#ifndef NAVIGATION_MESH_H
#define NAVIGATION_MESH_H
#include "core/os/rw_lock.h"
#include "scene/resources/mesh.h"
class NavigationMesh : public Resource {
GDCLASS(NavigationMesh, Resource);
RWLock rwlock;
Vector<Vector3> vertices;
struct Polygon {
@ -195,6 +197,9 @@ public:
void clear();
void set_data(const Vector<Vector3> &p_vertices, const Vector<Vector<int>> &p_polygons);
void get_data(Vector<Vector3> &r_vertices, Vector<Vector<int>> &r_polygons);
#ifdef DEBUG_ENABLED
Ref<ArrayMesh> get_debug_mesh();
#endif // DEBUG_ENABLED