diff --git a/platform/web/js/libs/library_godot_audio.js b/platform/web/js/libs/library_godot_audio.js index 40fb0c356ca..aaf986b9661 100644 --- a/platform/web/js/libs/library_godot_audio.js +++ b/platform/web/js/libs/library_godot_audio.js @@ -868,7 +868,10 @@ class Bus { * @returns {void} */ static move(fromIndex, toIndex) { - const movedBus = GodotAudio.Bus.getBus(fromIndex); + const movedBus = GodotAudio.Bus.getBusOrNull(fromIndex); + if (movedBus == null) { + return; + } const buses = GodotAudio.buses.filter((_, i) => i !== fromIndex); // Inserts at index. buses.splice(toIndex - 1, 0, movedBus); @@ -1424,7 +1427,10 @@ const _GodotAudio = { * @returns {void} */ remove_sample_bus: function (index) { - const bus = GodotAudio.Bus.getBus(index); + const bus = GodotAudio.Bus.getBusOrNull(index); + if (bus == null) { + return; + } bus.clear(); }, @@ -1454,8 +1460,17 @@ const _GodotAudio = { * @returns {void} */ set_sample_bus_send: function (busIndex, sendIndex) { - const bus = GodotAudio.Bus.getBus(busIndex); - bus.setSend(GodotAudio.Bus.getBus(sendIndex)); + const bus = GodotAudio.Bus.getBusOrNull(busIndex); + if (bus == null) { + // Cannot send from an invalid bus. + return; + } + let targetBus = GodotAudio.Bus.getBusOrNull(sendIndex); + if (targetBus == null) { + // Send to master. + targetBus = GodotAudio.Bus.getBus(0); + } + bus.setSend(targetBus); }, /** @@ -1465,7 +1480,10 @@ const _GodotAudio = { * @returns {void} */ set_sample_bus_volume_db: function (busIndex, volumeDb) { - const bus = GodotAudio.Bus.getBus(busIndex); + const bus = GodotAudio.Bus.getBusOrNull(busIndex); + if (bus == null) { + return; + } bus.setVolumeDb(volumeDb); }, @@ -1476,7 +1494,10 @@ const _GodotAudio = { * @returns {void} */ set_sample_bus_solo: function (busIndex, enable) { - const bus = GodotAudio.Bus.getBus(busIndex); + const bus = GodotAudio.Bus.getBusOrNull(busIndex); + if (bus == null) { + return; + } bus.solo(enable); }, @@ -1487,7 +1508,10 @@ const _GodotAudio = { * @returns {void} */ set_sample_bus_mute: function (busIndex, enable) { - const bus = GodotAudio.Bus.getBus(busIndex); + const bus = GodotAudio.Bus.getBusOrNull(busIndex); + if (bus == null) { + return; + } bus.mute(enable); }, },