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Improve locale comparison
Since 9456454109
, country specific locales are always preferred over
country-less locales even when the OS locale country doesn't match. For
example, running the Godot editor with locale es_ES will result in the
es_AR locale being chosen even though the es locale would be better.
The change happened because the score of the es_AR locale and the es
locale are the same when comparing to es_ES. Change this by parsing
locale strings into a Locale structure and decreasing the score when
script, country or variant are set in both but not matched. For the
es_ES case, this causes the es_AR score to be decreased since the
countries don't match. On the other hand, the es locale is not decreased
since it doesn't specify a country.
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@ -118,36 +118,45 @@ void TranslationServer::init_locale_info() {
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}
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}
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String TranslationServer::standardize_locale(const String &p_locale) const {
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return _standardize_locale(p_locale, false);
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TranslationServer::Locale::operator String() const {
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String out = language;
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if (!script.is_empty()) {
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out = out + "_" + script;
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}
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if (!country.is_empty()) {
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out = out + "_" + country;
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}
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if (!variant.is_empty()) {
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out = out + "_" + variant;
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}
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return out;
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}
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String TranslationServer::_standardize_locale(const String &p_locale, bool p_add_defaults) const {
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TranslationServer::Locale::Locale(const TranslationServer &p_server, const String &p_locale, bool p_add_defaults) {
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// Replaces '-' with '_' for macOS style locales.
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String univ_locale = p_locale.replace("-", "_");
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// Extract locale elements.
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String lang_name, script_name, country_name, variant_name;
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Vector<String> locale_elements = univ_locale.get_slice("@", 0).split("_");
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lang_name = locale_elements[0];
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language = locale_elements[0];
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if (locale_elements.size() >= 2) {
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if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) {
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script_name = locale_elements[1];
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script = locale_elements[1];
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}
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if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) {
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country_name = locale_elements[1];
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country = locale_elements[1];
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}
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}
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if (locale_elements.size() >= 3) {
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if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) {
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country_name = locale_elements[2];
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} else if (variant_map.has(locale_elements[2].to_lower()) && variant_map[locale_elements[2].to_lower()] == lang_name) {
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variant_name = locale_elements[2].to_lower();
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country = locale_elements[2];
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} else if (p_server.variant_map.has(locale_elements[2].to_lower()) && p_server.variant_map[locale_elements[2].to_lower()] == language) {
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variant = locale_elements[2].to_lower();
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}
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}
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if (locale_elements.size() >= 4) {
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if (variant_map.has(locale_elements[3].to_lower()) && variant_map[locale_elements[3].to_lower()] == lang_name) {
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variant_name = locale_elements[3].to_lower();
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if (p_server.variant_map.has(locale_elements[3].to_lower()) && p_server.variant_map[locale_elements[3].to_lower()] == language) {
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variant = locale_elements[3].to_lower();
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}
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}
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@ -155,71 +164,62 @@ String TranslationServer::_standardize_locale(const String &p_locale, bool p_add
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Vector<String> script_extra = univ_locale.get_slice("@", 1).split(";");
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for (int i = 0; i < script_extra.size(); i++) {
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if (script_extra[i].to_lower() == "cyrillic") {
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script_name = "Cyrl";
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script = "Cyrl";
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break;
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} else if (script_extra[i].to_lower() == "latin") {
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script_name = "Latn";
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script = "Latn";
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break;
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} else if (script_extra[i].to_lower() == "devanagari") {
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script_name = "Deva";
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script = "Deva";
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break;
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} else if (variant_map.has(script_extra[i].to_lower()) && variant_map[script_extra[i].to_lower()] == lang_name) {
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variant_name = script_extra[i].to_lower();
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} else if (p_server.variant_map.has(script_extra[i].to_lower()) && p_server.variant_map[script_extra[i].to_lower()] == language) {
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variant = script_extra[i].to_lower();
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}
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}
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// Handles known non-ISO language names used e.g. on Windows.
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if (locale_rename_map.has(lang_name)) {
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lang_name = locale_rename_map[lang_name];
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if (p_server.locale_rename_map.has(language)) {
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language = p_server.locale_rename_map[language];
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}
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// Handle country renames.
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if (country_rename_map.has(country_name)) {
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country_name = country_rename_map[country_name];
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if (p_server.country_rename_map.has(country)) {
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country = p_server.country_rename_map[country];
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}
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// Remove unsupported script codes.
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if (!script_map.has(script_name)) {
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script_name = "";
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if (!p_server.script_map.has(script)) {
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script = "";
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}
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// Add script code base on language and country codes for some ambiguous cases.
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if (p_add_defaults) {
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if (script_name.is_empty()) {
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for (int i = 0; i < locale_script_info.size(); i++) {
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const LocaleScriptInfo &info = locale_script_info[i];
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if (info.name == lang_name) {
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if (country_name.is_empty() || info.supported_countries.has(country_name)) {
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script_name = info.script;
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if (script.is_empty()) {
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for (int i = 0; i < p_server.locale_script_info.size(); i++) {
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const LocaleScriptInfo &info = p_server.locale_script_info[i];
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if (info.name == language) {
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if (country.is_empty() || info.supported_countries.has(country)) {
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script = info.script;
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break;
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}
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}
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}
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}
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if (!script_name.is_empty() && country_name.is_empty()) {
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if (!script.is_empty() && country.is_empty()) {
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// Add conntry code based on script for some ambiguous cases.
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for (int i = 0; i < locale_script_info.size(); i++) {
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const LocaleScriptInfo &info = locale_script_info[i];
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if (info.name == lang_name && info.script == script_name) {
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country_name = info.default_country;
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for (int i = 0; i < p_server.locale_script_info.size(); i++) {
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const LocaleScriptInfo &info = p_server.locale_script_info[i];
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if (info.name == language && info.script == script) {
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country = info.default_country;
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break;
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}
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}
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}
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}
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}
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// Combine results.
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String out = lang_name;
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if (!script_name.is_empty()) {
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out = out + "_" + script_name;
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}
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if (!country_name.is_empty()) {
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out = out + "_" + country_name;
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}
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if (!variant_name.is_empty()) {
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out = out + "_" + variant_name;
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}
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return out;
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String TranslationServer::standardize_locale(const String &p_locale) const {
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return Locale(*this, p_locale, false).operator String();
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}
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int TranslationServer::compare_locales(const String &p_locale_a, const String &p_locale_b) const {
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@ -234,8 +234,8 @@ int TranslationServer::compare_locales(const String &p_locale_a, const String &p
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return *cached_result;
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}
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String locale_a = _standardize_locale(p_locale_a, true);
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String locale_b = _standardize_locale(p_locale_b, true);
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Locale locale_a = Locale(*this, p_locale_a, true);
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Locale locale_b = Locale(*this, p_locale_b, true);
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if (locale_a == locale_b) {
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// Exact match.
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@ -243,26 +243,41 @@ int TranslationServer::compare_locales(const String &p_locale_a, const String &p
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return 10;
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}
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Vector<String> locale_a_elements = locale_a.split("_");
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Vector<String> locale_b_elements = locale_b.split("_");
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if (locale_a_elements[0] != locale_b_elements[0]) {
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if (locale_a.language != locale_b.language) {
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// No match.
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locale_compare_cache.insert(cache_key, 0);
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return 0;
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}
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// Matching language, both locales have extra parts.
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// Return number of matching elements.
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int matching_elements = 1;
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for (int i = 1; i < locale_a_elements.size(); i++) {
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for (int j = 1; j < locale_b_elements.size(); j++) {
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if (locale_a_elements[i] == locale_b_elements[j]) {
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matching_elements++;
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}
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// Matching language, both locales have extra parts. Compare the
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// remaining elements. If both elements are non-empty, check the
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// match to increase or decrease the score. If either element or
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// both are empty, leave the score as is.
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int score = 5;
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if (!locale_a.script.is_empty() && !locale_b.script.is_empty()) {
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if (locale_a.script == locale_b.script) {
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score++;
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} else {
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score--;
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}
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}
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locale_compare_cache.insert(cache_key, matching_elements);
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return matching_elements;
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if (!locale_a.country.is_empty() && !locale_b.country.is_empty()) {
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if (locale_a.country == locale_b.country) {
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score++;
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} else {
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score--;
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}
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}
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if (!locale_a.variant.is_empty() && !locale_b.variant.is_empty()) {
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if (locale_a.variant == locale_b.variant) {
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score++;
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} else {
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score--;
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}
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}
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locale_compare_cache.insert(cache_key, score);
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return score;
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}
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String TranslationServer::get_locale_name(const String &p_locale) const {
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@ -64,6 +64,24 @@ class TranslationServer : public Object {
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};
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static Vector<LocaleScriptInfo> locale_script_info;
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struct Locale {
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String language;
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String script;
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String country;
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String variant;
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bool operator==(const Locale &p_locale) const {
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return (p_locale.language == language) &&
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(p_locale.script == script) &&
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(p_locale.country == country) &&
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(p_locale.variant == variant);
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}
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operator String() const;
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Locale(const TranslationServer &p_server, const String &p_locale, bool p_add_defaults);
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};
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static HashMap<String, String> language_map;
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static HashMap<String, String> script_map;
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static HashMap<String, String> locale_rename_map;
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@ -110,18 +110,50 @@ TEST_CASE("[TranslationServer] Comparing locales") {
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locale_a = "sr-Latn-CS";
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locale_b = "sr-Latn-RS";
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// Two elements from locales match.
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// Script matches (+1) but country doesn't (-1).
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res = ts->compare_locales(locale_a, locale_b);
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CHECK(res == 2);
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CHECK(res == 5);
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locale_a = "uz-Cyrl-UZ";
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locale_b = "uz-Latn-UZ";
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// Two elements match, but they are not sequentual.
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// Country matches (+1) but script doesn't (-1).
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res = ts->compare_locales(locale_a, locale_b);
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CHECK(res == 2);
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CHECK(res == 5);
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locale_a = "aa-Latn-ER";
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locale_b = "aa-Latn-ER-saaho";
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// Script and country match (+2) with variant on one locale (+0).
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res = ts->compare_locales(locale_a, locale_b);
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CHECK(res == 7);
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locale_a = "uz-Cyrl-UZ";
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locale_b = "uz-Latn-KG";
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// Both script and country mismatched (-2).
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res = ts->compare_locales(locale_a, locale_b);
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CHECK(res == 3);
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locale_a = "es-ES";
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locale_b = "es-AR";
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// Mismatched country (-1).
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res = ts->compare_locales(locale_a, locale_b);
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CHECK(res == 4);
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locale_a = "es";
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locale_b = "es-AR";
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// No country for one locale (+0).
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res = ts->compare_locales(locale_a, locale_b);
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CHECK(res == 5);
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locale_a = "es-EC";
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locale_b = "fr-LU";
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@ -130,6 +162,24 @@ TEST_CASE("[TranslationServer] Comparing locales") {
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res = ts->compare_locales(locale_a, locale_b);
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CHECK(res == 0);
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locale_a = "zh-HK";
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locale_b = "zh";
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// In full standardization, zh-HK becomes zh_Hant_HK and zh becomes
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// zh_Hans_CN. Both script and country mismatch (-2).
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res = ts->compare_locales(locale_a, locale_b);
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CHECK(res == 3);
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locale_a = "zh-CN";
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locale_b = "zh";
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// In full standardization, zh and zh-CN both become zh_Hans_CN for an
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// exact match.
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res = ts->compare_locales(locale_a, locale_b);
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CHECK(res == 10);
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}
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} // namespace TestTranslationServer
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