mirror of
https://github.com/godotengine/godot.git
synced 2025-02-17 00:01:03 +00:00
[Editor] Fix order of editor features
Order was broken after adding `Game View`
This commit is contained in:
parent
e65a23762b
commit
2d8eb290f1
@ -43,37 +43,37 @@
|
|||||||
const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
|
const char *EditorFeatureProfile::feature_names[FEATURE_MAX] = {
|
||||||
TTRC("3D Editor"),
|
TTRC("3D Editor"),
|
||||||
TTRC("Script Editor"),
|
TTRC("Script Editor"),
|
||||||
TTRC("Game View"),
|
|
||||||
TTRC("Asset Library"),
|
TTRC("Asset Library"),
|
||||||
TTRC("Scene Tree Editing"),
|
TTRC("Scene Tree Editing"),
|
||||||
TTRC("Node Dock"),
|
TTRC("Node Dock"),
|
||||||
TTRC("FileSystem Dock"),
|
TTRC("FileSystem Dock"),
|
||||||
TTRC("Import Dock"),
|
TTRC("Import Dock"),
|
||||||
TTRC("History Dock"),
|
TTRC("History Dock"),
|
||||||
|
TTRC("Game View"),
|
||||||
};
|
};
|
||||||
|
|
||||||
const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
|
const char *EditorFeatureProfile::feature_descriptions[FEATURE_MAX] = {
|
||||||
TTRC("Allows to view and edit 3D scenes."),
|
TTRC("Allows to view and edit 3D scenes."),
|
||||||
TTRC("Allows to edit scripts using the integrated script editor."),
|
TTRC("Allows to edit scripts using the integrated script editor."),
|
||||||
TTRC("Provides tools for selecting and debugging nodes at runtime."),
|
|
||||||
TTRC("Provides built-in access to the Asset Library."),
|
TTRC("Provides built-in access to the Asset Library."),
|
||||||
TTRC("Allows editing the node hierarchy in the Scene dock."),
|
TTRC("Allows editing the node hierarchy in the Scene dock."),
|
||||||
TTRC("Allows to work with signals and groups of the node selected in the Scene dock."),
|
TTRC("Allows to work with signals and groups of the node selected in the Scene dock."),
|
||||||
TTRC("Allows to browse the local file system via a dedicated dock."),
|
TTRC("Allows to browse the local file system via a dedicated dock."),
|
||||||
TTRC("Allows to configure import settings for individual assets. Requires the FileSystem dock to function."),
|
TTRC("Allows to configure import settings for individual assets. Requires the FileSystem dock to function."),
|
||||||
TTRC("Provides an overview of the editor's and each scene's undo history."),
|
TTRC("Provides an overview of the editor's and each scene's undo history."),
|
||||||
|
TTRC("Provides tools for selecting and debugging nodes at runtime."),
|
||||||
};
|
};
|
||||||
|
|
||||||
const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
|
const char *EditorFeatureProfile::feature_identifiers[FEATURE_MAX] = {
|
||||||
"3d",
|
"3d",
|
||||||
"script",
|
"script",
|
||||||
"game",
|
|
||||||
"asset_lib",
|
"asset_lib",
|
||||||
"scene_tree",
|
"scene_tree",
|
||||||
"node_dock",
|
"node_dock",
|
||||||
"filesystem_dock",
|
"filesystem_dock",
|
||||||
"import_dock",
|
"import_dock",
|
||||||
"history_dock",
|
"history_dock",
|
||||||
|
"game",
|
||||||
};
|
};
|
||||||
|
|
||||||
void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) {
|
void EditorFeatureProfile::set_disable_class(const StringName &p_class, bool p_disabled) {
|
||||||
|
Loading…
Reference in New Issue
Block a user